//刷新按钮 public void OnReflashClick() { c2s_friend_list_request request = new c2s_friend_list_request(); byte[] date = NetMgr.servConn.CreateData((int)ProtoId.c2s_friend_list_request, request); NetMgr.servConn.SendMessage(date, "s2c_friend_list_reply", OnReflashBack); }
public override void OnShowing() { base.OnShowing(); Transform skinTrans = skin.transform; Transform listTrans = skinTrans.Find("ListImage"); // 获取列表栏部件 Transform scroolRect = listTrans.Find("ScrollRect"); content = scroolRect.Find("Content"); friendPrefab = content.Find("FriendPrefab").gameObject; friendPrefab.SetActive(false); closeBtn = listTrans.Find("CloseBtn").GetComponent <Button>(); reflashBtn = listTrans.Find("ReflashBtn").GetComponent <Button>(); addBtn = listTrans.Find("AddBtn").GetComponent <Button>(); //按钮事件 reflashBtn.onClick.AddListener(OnReflashClick); closeBtn.onClick.AddListener(OnCloseClick); addBtn.onClick.AddListener(OnAddClick); //请求好友列表 c2s_friend_list_request request = new c2s_friend_list_request(); byte[] date = NetMgr.servConn.CreateData((int)ProtoId.c2s_friend_list_request, request); NetMgr.servConn.SendMessage(date, "s2c_friend_list_reply", OnReflashBack); }