Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player").GetComponent <weaponChooser>();
     sh     = GameObject.FindGameObjectWithTag("shop").GetComponent <openShopScript>();
     br     = GameObject.FindGameObjectWithTag("buttonBr").GetComponent <buyBarrierScript>();
     st     = GameObject.FindGameObjectWithTag("buttonSt").GetComponent <buySentryScript>();
     bb     = GameObject.FindGameObjectWithTag("buttonBb").GetComponent <buyBeetlesScript>();
 }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown("1"))
        {
            weaponChosen = 1;
        }
        else if (Input.GetKeyDown("2"))
        {
            weaponChosen = 2;
        }
        else if (Input.GetKeyDown("3"))
        {
            weaponChosen = 3;
        }

        if (weaponChosen == 0)
        {
            buyBarrierScript barrier = shopChoice.GetComponent <buyBarrierScript>();
            if (barrier.amountOfBarriers > 0)
            {
                if (oneInHand == false)
                {
                    placementModeBarrier();
                }
            }
        }
        if (weaponChosen == 1)
        {
            buyBarrierScript barrier = shopChoice.GetComponent <buyBarrierScript>();
            if (barrier.amountOfBarriers > 0)
            {
                if (oneInHand == false)
                {
                    placementModeSentry();
                }
            }
        }
        else if (weaponChosen == 2)
        {
            buyBarrierScript barrier = shopChoice.GetComponent <buyBarrierScript>();
            if (barrier.amountOfBarriers > 0)
            {
                if (oneInHand == false)
                {
                    placementModeReinforced();
                }
            }
        }

        if (barrier.activeSelf == true && weaponChosen != 1)
        {
            Destroy(barrier);
        }
    }