void Shoot() { GameObject bullet_obj = (GameObject)Instantiate(bulletPrefab, fire_point.position, fire_point.rotation); bullet bullet_script = bullet_obj.GetComponent <bullet> (); if (bullet_script != null) { bullet_script.Seek(target); } }
void Shoot() { GameObject bulletGo = (GameObject)Instantiate(bulletPrefab, firePoint.position, firePoint.rotation); bullet bullet = bulletGo.GetComponent <bullet>(); if (bullet != null) { bullet.Seek(target); } }
void Shoot() { GameObject bulletGO = (GameObject)Instantiate(bulletPrefabs, firePoint.position, firePoint.rotation); //создание обьектов bullet bullet1 = bulletGO.GetComponent <bullet>(); audio.PlayOneShot(audioClip); if (bullet1 != null) { bullet1.Seek(target); } }