//set player hp gauge public void setPlayerHpGauge(int initHp, int hp) { if (dsc == null) { //display controller displayCtr = GameObject.Find("btl_displayController"); dsc = displayCtr.GetComponent <btl_displayController> (); } dsc.setPlayerHpGauge(initHp, hp); }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //camera controller cameraCtr = Camera.main.GetComponent <btl_cameraController>(); //display controller displayCtr = GameObject.Find("btl_displayController"); dsc = displayCtr.GetComponent <btl_displayController> (); //scene controller sceneCtr = GameObject.Find("btl_sceneController"); scn = sceneCtr.GetComponent <cmn_sceneController> (); //screen controller screenCtr = GameObject.Find("btl_screenController"); scr = screenCtr.GetComponent <cmn_screenController> (); //stage controller stageCtr = GameObject.Find("btl_stageController"); stc = stageCtr.GetComponent <btl_stageController> (); //playercontroller playerCtr = GameObject.Find("btl_playerController"); plc = playerCtr.GetComponent <btl_playerController> (); //hiari controller hiariCtr = GameObject.Find("btl_hiariController"); hac = hiariCtr.GetComponent <btl_hiariController> (); //game mode gameMode = gmFadein; gmCnt = 0; //result result = false; //pause pause = false; backTimeScale = 1.0f; tapCansel = false; //cmn data init cmn_staticData.Instance.btl_initCmnData(); }