// Use this for initialization void Start() { enemy = GetComponent <Enemy>(); boss = GetComponent <boss1enemy>(); enemyspeed = enemy.enemyspeed; enemyspeed = boss.enemyspeed; Hashtable table = new Hashtable(); }
void Start() { player = GameObject.Find("PlayerMove"); AudioSource[] audioSources = GetComponents <AudioSource>(); sound01 = audioSources[0]; sound02 = audioSources[1]; enemy = GetComponent <boss1enemy>(); agent = gameObject.GetComponent <NavMeshAgent>(); anim = transform.FindChild("bossenemy_unity_LOD1").GetComponent <Animator>(); }