// Use this for initialization void Start() { array = SceneManager.GetSceneByName("BombMission").GetRootGameObjects(); if (array.Length > 0) { GameObject temp; for (int i = 0; i < array.Length; i++) { temp = array [i]; if (temp.GetComponent <bombgamescript> () != null) { script = temp.GetComponent <bombgamescript> (); break; } } } }
void Start() { script = temp.GetComponent <bombenterexitscript> (); self.GetComponent <Light> ().enabled = true; bgs = main.GetComponent <bombgamescript> (); }