public Msg_NpcSkillEffect( body_SC_NPC_SKILL_EFFECT _body) { m_MessageType = eMessageType.NPC_SKILL_EFFECT; npcIdx_ = _body.nNpcIdx; skillTableIdx_ = _body.nSkillTableIdx; skillLevel_ = _body.nSkillLevel; potencyIdx_ = _body.nPotencyIdx; chargeStep_ = _body.nChargeStep; }
//~$yde void NpcSkillEffect(byte[] _packet) { body_SC_NPC_SKILL_EFFECT skill = new body_SC_NPC_SKILL_EFFECT(); skill.PacketBytesToClass(_packet); Msg_NpcSkillEffect msg = new Msg_NpcSkillEffect(skill); AsEntityManager.Instance.DispatchMessageByNpcSessionId(msg.npcIdx_, msg); }