Exemple #1
0
	public void InsertBlockOutData( body2_SC_BLOCKOUT_LIST listData)
	{
		UIListItem item = m_list.CreateItem( m_objChoiceItem) as UIListItem;

		AsBlockOutItem baseFriendItem = item.gameObject.GetComponent<AsBlockOutItem>();
		if( null == baseFriendItem)
			return;

		baseFriendItem.SetBlockOutData( listData);
	}
Exemple #2
0
	public void SetBlockOutData( body2_SC_BLOCKOUT_LIST Data)
	{
		m_nUserUniqKey = Data.nUserUniqKey;
		if( Data.szUserId.Length != 0)
			m_NickName.Text = Data.szUserId;
	}
Exemple #3
0
	public void ReceiveBlockOutInsert( body_SC_BLOCKOUT_INSERT blockOutInsert)
	{
		if( m_BlockOutList.ContainsKey( blockOutInsert.nUserUniqKey) != true)
		{
			body2_SC_BLOCKOUT_LIST data = new body2_SC_BLOCKOUT_LIST();
			data.nUserUniqKey = blockOutInsert.nUserUniqKey;
			data.szUserId = AsUtil.GetRealString( System.Text.UTF8Encoding.UTF8.GetString( blockOutInsert.szUserId));
			m_BlockOutList.Add( blockOutInsert.nUserUniqKey, data);
		}
	}
Exemple #4
0
	public void ReceiveBlockOutList( body2_SC_BLOCKOUT_LIST[] list)
	{
		m_BlockOutList.Clear();
		
		if( null == list)
			return;
		
		foreach( body2_SC_BLOCKOUT_LIST data in list)
			m_BlockOutList.Add( data.nUserUniqKey, data);
	}
Exemple #5
0
	public body2_SC_BLOCKOUT_LIST[] GetBlockByPage( int page)
	{
		int index = 0;
		int pageIndex = page * BLOCK_LIST_PER_PAGE;
		int id = 0;
	
		body2_SC_BLOCKOUT_LIST[] arrayBlock = new body2_SC_BLOCKOUT_LIST[BLOCK_LIST_PER_PAGE];
		foreach( KeyValuePair<uint, body2_SC_BLOCKOUT_LIST> pair in m_BlockOutList)
		{
			//Start
			if( index >= pageIndex && index < pageIndex + BLOCK_LIST_PER_PAGE)
			{
				arrayBlock[id] = pair.Value;
				++id;
			}
			
			++index;
			
			if( index > pageIndex + BLOCK_LIST_PER_PAGE)
				break;
			
		}
		
		return arrayBlock;
	}
	public void PacketBytesToClass( byte[] data, int index)
	{
		Type infotype = this.GetType();
		FieldInfo headerinfo;

		headerinfo = infotype.GetField ( "nCnt", BINDING_FLAGS_PIG);
		headerinfo.SetValue( this, data[ index++]);

		if( 0 < nCnt)
		{
			body = new body2_SC_BLOCKOUT_LIST[nCnt];
			for ( int i = 0; i < nCnt; i++)
			{
				body[i] = new body2_SC_BLOCKOUT_LIST();
				index = body[i].PacketBytesToClass( data, index);
			}
		}
	}