/// <summary> /// /// </summary> void Awake() { if (AutoDestroy) { Destroy(gameObject, DestroyIn); } PUM = FindObjectOfType <bl_PickGunManager>(); UIReferences = bl_UIReferences.Instance; }
/// <summary> /// /// </summary> protected override void Awake() { if (!PhotonNetwork.IsConnected) { return; } base.Awake(); PUM = FindObjectOfType <bl_PickGunManager>(); UIReferences = bl_UIReferences.Instance; CacheGun = bl_GameData.Instance.GetWeapon(GunID); uniqueLocal = (byte)Random.Range(0, 9998); }
/// <summary> /// /// </summary> void Awake() { PUM = FindObjectOfType <bl_PickGunManager>(); //when player instance select player class select in bl_RoomMenu GetClass(); //Desactive all weapons in children and take the first foreach (bl_Gun g in PlayerEquip) { g.Setup(true); } foreach (bl_Gun guns in AllGuns) { guns.gameObject.SetActive(false); } TakeWeapon(PlayerEquip[m_Current].gameObject); }
/// <summary> /// /// </summary> protected override void Awake() { base.Awake(); PUM = FindObjectOfType <bl_PickGunManager>(); ASource = GetComponent <AudioSource>(); #if GR if (transform.root.GetComponent <PhotonView>().IsMine) { GunRace = FindObjectOfType <bl_GunRace>(); if (GunRace != null) { GunRace.SetGunManager(this); } else { Debug.Log("Gun Race is not integrated in this map, just go to MFPS -> Addons -> Gun Race -> Integrate, with the map scene open)."); } } #endif //when player instance select player class select in bl_RoomMenu GetClass(); }