public override void OnInspectorGUI() { bl_MiniMapItem script = (bl_MiniMapItem)target; bool allowSceneObjects = !EditorUtility.IsPersistent(target); serializedObject.Update(); GUILayout.BeginVertical("box"); script.Target = EditorGUILayout.ObjectField("Target", script.Target, typeof(Transform), allowSceneObjects) as Transform; script.m_IconType = (bl_MiniMapItem.IconType)EditorGUILayout.EnumPopup("Icon Type", script.m_IconType); GUILayout.EndVertical(); GUILayout.BeginVertical("box"); EditorGUILayout.LabelField("Icon Settings", EditorStyles.toolbarButton); GUILayout.Space(4); script.Icon = EditorGUILayout.ObjectField("Icon", script.Icon, typeof(Sprite), allowSceneObjects) as Sprite; script.DeathIcon = EditorGUILayout.ObjectField("Death Icon", script.DeathIcon, typeof(Sprite), allowSceneObjects) as Sprite; script.Size = EditorGUILayout.Slider("Icon Size", script.Size, 1, 100); script.RenderDelay = EditorGUILayout.Slider("Start render delay", script.RenderDelay, 0, 3); script.IconColor = EditorGUILayout.ColorField("Icon Color", script.IconColor); GUILayout.EndVertical(); GUILayout.BeginVertical("box"); EditorGUILayout.LabelField("Circle Area Settings", EditorStyles.toolbarButton); script.ShowCircleArea = EditorGUILayout.ToggleLeft("Show Circle Area", script.ShowCircleArea, EditorStyles.toolbarButton); if (script.ShowCircleArea) { script.CircleAreaRadius = EditorGUILayout.Slider("Radius", script.CircleAreaRadius, 1, 100); script.CircleAreaColor = EditorGUILayout.ColorField("Circle Color", script.CircleAreaColor); } GUILayout.EndVertical(); GUILayout.BeginVertical("box"); EditorGUILayout.LabelField("Settings", EditorStyles.toolbarButton); script.OffScreen = EditorGUILayout.ToggleLeft("Show icon off screen", script.OffScreen, EditorStyles.toolbarButton); if (script.OffScreen) { script.BorderOffScreen = EditorGUILayout.Slider("Border Off set", script.BorderOffScreen, 0, 5); script.OffScreenSize = EditorGUILayout.Slider("Off screen icon size", script.OffScreenSize, 1, 50); } script.isInteractable = EditorGUILayout.ToggleLeft("is Interact able", script.isInteractable, EditorStyles.toolbarButton); if (script.isInteractable) { script.InfoItem = EditorGUILayout.TextField("Text", script.InfoItem); } script.m_Effect = (ItemEffect)EditorGUILayout.EnumPopup("Effect", script.m_Effect); script.DestroyWithObject = EditorGUILayout.ToggleLeft("Destroy with Object", script.DestroyWithObject, EditorStyles.toolbarButton); script.isHoofdPunt = EditorGUILayout.ToggleLeft("is place holder", script.isHoofdPunt, EditorStyles.toolbarButton); script.useCustomIconPrefab = EditorGUILayout.ToggleLeft("Use Custom Icon Prefab", script.useCustomIconPrefab, EditorStyles.toolbarButton); if (script.useCustomIconPrefab) { script.CustomIconPrefab = EditorGUILayout.ObjectField("Custom Icon Prefab", script.CustomIconPrefab, typeof(GameObject), false) as GameObject; } GUILayout.EndVertical(); if (GUI.changed) { EditorUtility.SetDirty(script); } }
/// <summary> /// Create a new icon without reference in runtime. /// see all structure options in bl_MMItemInfo. /// </summary> public bl_MiniMapItem CreateNewItem(bl_MMItemInfo item) { if (hasError) { return(null); } GameObject newItem = Instantiate(ItemPrefabSimple, item.Position, Quaternion.identity) as GameObject; bl_MiniMapItem mmItem = newItem.GetComponent <bl_MiniMapItem>(); if (item.Target != null) { mmItem.Target = item.Target; } mmItem.Size = item.Size; mmItem.IconColor = item.Color; mmItem.isInteractable = item.Interactable; mmItem.m_Effect = item.Effect; if (item.Sprite != null) { mmItem.Icon = item.Sprite; } return(mmItem); }
public static void AddItem() { GameObject go = Selection.activeGameObject; bl_MiniMapItem m = go.AddComponent <bl_MiniMapItem>(); m.Target = go.transform; }
public void RegisterItem(bl_MiniMapItem item) { if (miniMapItems.Contains(item)) { return; } miniMapItems.Add(item); }
public UGUIMinimapUtilityWrapper(bl_MiniMapItem minimapItem) { this._minimapItem = minimapItem; // Ensure the icon has been created _minimapItem.TriggerCreateIcon(); IconItem = _minimapItem.GraphicImage.GetComponent<bl_IconItem>(); IconCanvasGroup = IconItem.GetComponent<CanvasGroup>(); }
/// <summary> /// /// </summary> private void Awake() { AI = GetComponent <bl_AIShooterAgent>(); Anim = GetComponentInChildren <Animator>(); Pooling = bl_ObjectPooling.Instance; bl_PhotonCallbacks.PlayerEnteredRoom += OnPhotonPlayerConnected; #if UMM miniMapItem = GetComponent <bl_MiniMapItem>(); #endif }
/// <summary> /// /// </summary> public void ConfigureWorlTarget() { if (m_Target == null) { return; } bl_MiniMapItem mmi = m_Target.AddComponent <bl_MiniMapItem>(); mmi.Icon = PlayerIcon.sprite; mmi.IconColor = PlayerIcon.color; mmi.Target = m_Target.transform; mmi.Size = PlayerIcon.rectTransform.sizeDelta.x + 2; }
/// <summary> /// /// </summary> public void ConfigureWorlTarget() { if (m_Target == null) { return; } bl_MiniMapItem mmi = m_Target.AddComponent <bl_MiniMapItem>(); mmi.GraphicPrefab = ItemPrefab; mmi.Icon = PlayerIcon.sprite; mmi.IconColor = PlayerIcon.color; mmi.Target = m_Target.transform; }
#pragma warning disable 0414 protected override void Awake() { base.Awake(); bl_PhotonCallbacks.PlayerEnteredRoom += OnPhotonPlayerConnected; if (!PhotonNetwork.IsConnected) { Destroy(this); } if (!PhotonNetwork.InRoom) { return; } //FirstUpdate = false; if (!isMine) { if (HeatTarget.gameObject.activeSelf == false) { HeatTarget.gameObject.SetActive(true); } } m_PositionControl = new PhotonTransformViewPositionControl(m_PositionModel); m_RotationControl = new PhotonTransformViewRotationControl(m_RotationModel); Controller = GetComponent <bl_FirstPersonController>(); PDM = GetComponent <bl_PlayerDamageManager>(); DrawName = GetComponent <bl_DrawName>(); m_CController = GetComponent <CharacterController>(); FrienlyFire = (bool)PhotonNetwork.CurrentRoom.CustomProperties[PropertiesKeys.RoomFriendlyFire]; #if UMM MiniMapItem = this.GetComponent <bl_MiniMapItem>(); if (isMine && MiniMapItem != null) { MiniMapItem.enabled = false; } #endif }
/// <summary> /// /// </summary> public void SetHoofdPunt() { //Verify is MiniMap Layer Exist in Layer Mask List. string layer = LayerMask.LayerToName(MiniMapLayer); //If not exist. if (string.IsNullOrEmpty(layer)) { Debug.LogError("MiniMap Layer is null, please assign it in the inspector."); MiniMapUIRoot.gameObject.SetActive(false); hasError = true; enabled = false; return; } if (HoofdPuntPrefab == null || m_MapType == MapType.Global) { return; } GameObject newItem = Instantiate(HoofdPuntPrefab, new Vector3(0, 0, 100), Quaternion.identity) as GameObject; bl_MiniMapItem mmItem = newItem.GetComponent <bl_MiniMapItem>(); mmItem.Target = newItem.transform; }
public void RemoveItem(bl_MiniMapItem item) { miniMapItems.Remove(item); }
IEnumerator UpdateIcon() { WaitForSeconds delay = new WaitForSeconds(1f); while (true) { if (!SceneManager.GetActiveScene().name.Equals("Login") && !SceneManager.GetActiveScene().name.Equals(ClientAPI.Instance.characterSceneName)) { if (mobQuest != null && node != null) { if (node.PropertyExists("mobType") && (int)node.GetProperty("mobType") == 2) { if (GetComponent <bl_MiniMapItem>() != null) { bl_MiniMapItem item = GetComponent <bl_MiniMapItem>(); item.SetIcon(AtavismSettings.Instance.MinimapSettings.minimapBossIcon); item.Size = AtavismSettings.Instance.MinimapSettings.minimapBossIconSize; item.IconColor = AtavismSettings.Instance.MinimapSettings.minimapBossIconColor; item.InfoItem = ""; item.DestroyWithObject = true; } else { bl_MiniMapItem item = gameObject.AddComponent <bl_MiniMapItem>(); item.Icon = AtavismSettings.Instance.MinimapSettings.minimapBossIcon; item.Size = AtavismSettings.Instance.MinimapSettings.minimapBossIconSize; item.IconColor = AtavismSettings.Instance.MinimapSettings.minimapBossIconColor; item.InfoItem = ""; item.DestroyWithObject = true; } } else if (node.CheckBooleanProperty("questconcludable")) { if (mobQuest.GetComponent <TextMeshPro>() != null) { mobQuest.GetComponent <TextMeshPro>().text = AtavismSettings.Instance.QuestConcludableText; } if (GetComponent <bl_MiniMapItem>() != null) { bl_MiniMapItem item = GetComponent <bl_MiniMapItem>(); item.SetIcon(AtavismSettings.Instance.MinimapSettings.minimapQuestConcludableIcon); item.Size = AtavismSettings.Instance.MinimapSettings.minimapQuestConcludableIconSize; item.IconColor = AtavismSettings.Instance.MinimapSettings.minimapQuestConcludableIconColor; item.InfoItem = ""; item.DestroyWithObject = true; } else { bl_MiniMapItem item = gameObject.AddComponent <bl_MiniMapItem>(); item.Icon = AtavismSettings.Instance.MinimapSettings.minimapQuestConcludableIcon; item.Size = AtavismSettings.Instance.MinimapSettings.minimapQuestConcludableIconSize; item.IconColor = AtavismSettings.Instance.MinimapSettings.minimapQuestConcludableIconColor; item.InfoItem = ""; item.DestroyWithObject = true; } } else if (node.CheckBooleanProperty("questinprogress")) { if (mobQuest.GetComponent <TextMeshPro>() != null) { mobQuest.GetComponent <TextMeshPro>().text = AtavismSettings.Instance.QuestProgressText; } if (GetComponent <bl_MiniMapItem>() != null) { bl_MiniMapItem item = GetComponent <bl_MiniMapItem>(); item.SetIcon(AtavismSettings.Instance.MinimapSettings.minimapQuestProgressIcon); item.Size = AtavismSettings.Instance.MinimapSettings.minimapQuestProgressIconSize; item.IconColor = AtavismSettings.Instance.MinimapSettings.minimapQuestProgressIconColor; item.InfoItem = ""; item.DestroyWithObject = true; } else { bl_MiniMapItem item = gameObject.AddComponent <bl_MiniMapItem>(); item.Icon = AtavismSettings.Instance.MinimapSettings.minimapQuestProgressIcon; item.Size = AtavismSettings.Instance.MinimapSettings.minimapQuestProgressIconSize; item.IconColor = AtavismSettings.Instance.MinimapSettings.minimapQuestProgressIconColor; item.InfoItem = ""; item.DestroyWithObject = true; } } else if (node.CheckBooleanProperty("questavailable")) { if (mobQuest.GetComponent <TextMeshPro>() != null) { mobQuest.GetComponent <TextMeshPro>().text = AtavismSettings.Instance.QuestNewText; } if (GetComponent <bl_MiniMapItem>() != null) { bl_MiniMapItem item = GetComponent <bl_MiniMapItem>(); item.Icon = AtavismSettings.Instance.MinimapSettings.minimapQuestAvailableIcon; item.Size = AtavismSettings.Instance.MinimapSettings.minimapQuestAvailableIconSize; item.IconColor = AtavismSettings.Instance.MinimapSettings.minimapQuestAvailableIconColor; item.InfoItem = ""; item.DestroyWithObject = true; } else { bl_MiniMapItem item = gameObject.AddComponent <bl_MiniMapItem>(); item.Icon = AtavismSettings.Instance.MinimapSettings.minimapQuestAvailableIcon; item.Size = AtavismSettings.Instance.MinimapSettings.minimapQuestAvailableIconSize; item.IconColor = AtavismSettings.Instance.MinimapSettings.minimapQuestAvailableIconColor; item.InfoItem = ""; item.DestroyWithObject = true; } } else if (node.CheckBooleanProperty("itemstosell")) { if (mobQuest.GetComponent <TextMeshPro>() != null) { mobQuest.GetComponent <TextMeshPro>().text = AtavismSettings.Instance.ShopText; } if (GetComponent <bl_MiniMapItem>() != null) { bl_MiniMapItem item = GetComponent <bl_MiniMapItem>(); item.SetIcon(AtavismSettings.Instance.MinimapSettings.minimapShopIcon); item.Size = AtavismSettings.Instance.MinimapSettings.minimapShopIconSize; item.IconColor = AtavismSettings.Instance.MinimapSettings.minimapShopIconColor; item.InfoItem = ""; item.DestroyWithObject = true; } else { bl_MiniMapItem item = gameObject.AddComponent <bl_MiniMapItem>(); item.Icon = AtavismSettings.Instance.MinimapSettings.minimapShopIcon; item.Size = AtavismSettings.Instance.MinimapSettings.minimapShopIconSize; item.IconColor = AtavismSettings.Instance.MinimapSettings.minimapShopIconColor; item.InfoItem = ""; item.DestroyWithObject = true; } } else if (node.CheckBooleanProperty("bankteller")) { if (mobQuest.GetComponent <TextMeshPro>() != null) { mobQuest.GetComponent <TextMeshPro>().text = AtavismSettings.Instance.BankText; } if (GetComponent <bl_MiniMapItem>() != null) { bl_MiniMapItem item = GetComponent <bl_MiniMapItem>(); item.SetIcon(AtavismSettings.Instance.MinimapSettings.minimapBankIcon); item.Size = AtavismSettings.Instance.MinimapSettings.minimapBankIconSize; item.SetColor(AtavismSettings.Instance.MinimapSettings.minimapBankIconColor); item.InfoItem = ""; item.DestroyWithObject = true; } else { bl_MiniMapItem item = gameObject.AddComponent <bl_MiniMapItem>(); item.Icon = AtavismSettings.Instance.MinimapSettings.minimapBankIcon; item.Size = AtavismSettings.Instance.MinimapSettings.minimapBankIconSize; item.SetColor(AtavismSettings.Instance.MinimapSettings.minimapBankIconColor); item.InfoItem = ""; item.DestroyWithObject = true; } } else { if (mobQuest.GetComponent <TextMeshPro>() != null) { mobQuest.GetComponent <TextMeshPro>().text = ""; } if (!node.Oid.Equals(ClientAPI.GetPlayerOid())) { if (GetComponent <bl_MiniMapItem>() != null) { bl_MiniMapItem item = GetComponent <bl_MiniMapItem>(); item.SetIcon(AtavismSettings.Instance.MinimapSettings.minimapIcon); item.Size = AtavismSettings.Instance.MinimapSettings.minimapIconSize; item.IconColor = AtavismSettings.Instance.MinimapSettings.minimapIconColor; item.DestroyWithObject = true; } else { bl_MiniMapItem item = gameObject.AddComponent <bl_MiniMapItem>(); item.Icon = AtavismSettings.Instance.MinimapSettings.minimapIcon; item.Size = AtavismSettings.Instance.MinimapSettings.minimapIconSize; item.IconColor = AtavismSettings.Instance.MinimapSettings.minimapIconColor; item.InfoItem = ""; item.DestroyWithObject = true; } } } if (node.CheckBooleanProperty("deadstate")) { mobName.GetComponent <TextMeshPro>().enabled = false; mobQuest.GetComponent <TextMeshPro>().enabled = false; if (GetComponent <bl_MiniMapItem>() != null) { bl_MiniMapItem item = GetComponent <bl_MiniMapItem>(); item.SetColor(Color.red); item.DestroyWithObject = true; } } } } UpdateNameDisplay(true); yield return(delay); } }
private static void Instegrate() { bl_MiniMapItem mmi = bl_MiniMapData.Instance.PlayerSetupTemplate; GameObject p1 = bl_GameData.Instance.Player1.gameObject; MiniMapDocumentation.CreateLayer("MiniMap"); int layerID = LayerMask.NameToLayer("MiniMap"); if (p1.GetComponent <bl_MiniMapItem>() == null) { bl_MiniMapItem mi = p1.AddComponent <bl_MiniMapItem>(); mi.Target = p1.transform; mi.Icon = mmi.Icon; mi.DeathIcon = mmi.DeathIcon; mi.IconColor = mmi.IconColor; mi.Size = mmi.Size; mi.OffScreenSize = mmi.OffScreenSize; mi.m_IconType = bl_MiniMapItem.IconType.Player; mi.isInteractable = false; mi.OffScreen = true; mi.DestroyWithObject = true; bl_PlayerSettings ps = p1.GetComponent <bl_PlayerSettings>(); int cm = ps.PlayerCamera.cullingMask; cm = cm & ~(1 << layerID); ps.PlayerCamera.cullingMask = cm; EditorUtility.SetDirty(p1); } p1 = bl_GameData.Instance.Player2.gameObject; if (p1.GetComponent <bl_MiniMapItem>() == null) { bl_MiniMapItem mi = p1.AddComponent <bl_MiniMapItem>(); mi.Target = p1.transform; mi.Icon = mmi.Icon; mi.DeathIcon = mmi.DeathIcon; mi.IconColor = mmi.IconColor; mi.Size = mmi.Size; mi.OffScreenSize = mmi.OffScreenSize; mi.m_IconType = bl_MiniMapItem.IconType.Player; mi.isInteractable = false; mi.OffScreen = true; mi.DestroyWithObject = true; bl_PlayerSettings ps = p1.GetComponent <bl_PlayerSettings>(); int cm = ps.PlayerCamera.cullingMask; cm = cm & ~(1 << layerID); ps.PlayerCamera.cullingMask = cm; EditorUtility.SetDirty(p1); } p1 = bl_GameData.Instance.BotTeam1.gameObject; if (p1.GetComponent <bl_MiniMapItem>() == null) { bl_MiniMapItem mi = p1.AddComponent <bl_MiniMapItem>(); mi.Target = p1.transform; mi.Icon = mmi.Icon; mi.DeathIcon = mmi.DeathIcon; mi.IconColor = mmi.IconColor; mi.Size = mmi.Size; mi.OffScreenSize = mmi.OffScreenSize; mi.m_IconType = bl_MiniMapItem.IconType.Bot; mi.isInteractable = false; mi.OffScreen = true; mi.DestroyWithObject = true; EditorUtility.SetDirty(p1); } p1 = bl_GameData.Instance.BotTeam2.gameObject; if (p1.GetComponent <bl_MiniMapItem>() == null) { bl_MiniMapItem mi = p1.AddComponent <bl_MiniMapItem>(); mi.Target = p1.transform; mi.Icon = mmi.Icon; mi.DeathIcon = mmi.DeathIcon; mi.IconColor = mmi.IconColor; mi.Size = mmi.Size; mi.OffScreenSize = mmi.OffScreenSize; mi.m_IconType = bl_MiniMapItem.IconType.Bot; mi.isInteractable = false; mi.OffScreen = true; mi.DestroyWithObject = true; EditorUtility.SetDirty(p1); } #if PSELECTOR foreach (var p in bl_PlayerSelector.Data.AllPlayers) { if (p.Prefab == null) { continue; } p1 = p.Prefab.gameObject; if (p1.GetComponent <bl_MiniMapItem>() != null) { continue; } bl_MiniMapItem mi = p1.AddComponent <bl_MiniMapItem>(); mi.Target = p1.transform; mi.Icon = mmi.Icon; mi.DeathIcon = mmi.DeathIcon; mi.IconColor = mmi.IconColor; mi.Size = mmi.Size; mi.OffScreenSize = mmi.OffScreenSize; mi.m_IconType = bl_MiniMapItem.IconType.Player; mi.isInteractable = false; mi.OffScreen = true; mi.DestroyWithObject = true; EditorUtility.SetDirty(p1); } #endif Debug.Log("Players setup for minimap correctly!"); }