public void InitIndividual(bl_KillFeed.LocalKillInfo info) { if (KillFeed == null) { KillFeed = FindObjectOfType <bl_KillFeed>(); } if (Anim == null) { Anim = GetComponent <Animator>(); } NameText.text = info.Killed; ValueText.text = (info.HeadShot) ? bl_GameTexts.HeadShot.ToUpper() : bl_GameTexts.KillingInAction.ToUpper(); int spk = bl_GameData.Instance.ScoreReward.ScorePerKill; if (info.HeadShot) { ExtraText.text = string.Format("{0} <b>+{1}</b>\n{2} +{3}", info.Weapon.ToUpper(), spk, bl_GameTexts.HeadShot.ToUpper(), bl_GameData.Instance.ScoreReward.ScorePerHeadShot); } else { ExtraText.text = string.Format("{0} <b>+{1}</b>", info.Weapon.ToUpper(), spk); } gameObject.SetActive(true); if (CircleAnim != null) { CircleAnim.Play("play", 0, 0); } Anim.SetBool("show", true); Anim.Play("show", 0, 0); if (Alpha == null) { Alpha = GetComponent <CanvasGroup>(); } StartCoroutine(HideAnimated()); }
/// <summary> /// when we get a new kill, synchronize and add points to the player /// </summary> public void AddKill(bool m_heat, string m_weapon, int W_id) { //Send a new event keelfeed //bl_EventHandler.KillEvent(PhotonNetwork.player.name, this.gameObject.name, "Killed ["+m_weaponEnemy+"]", (string)PhotonNetwork.player.customProperties["Team"],777, 30); bl_KillFeed feed = GameObject.FindWithTag("GameManager").GetComponent <bl_KillFeed>(); if (!m_heat) { feed.OnKillFeed(base.LocalName, this.gameObject.name, "Killed [" + m_weapon + "]", myTeam, W_id, 30); } else { feed.OnKillFeed(base.LocalName, this.gameObject.name, "HeatShot! [" + m_weapon + "]", myTeam, 6, 30); } //Add a new kill and update information PhotonNetwork.player.PostKill(1);//Send a new kill //Add xp for score and update int rando; //If heatshot will give you double experience if (m_heat) { rando = Random.Range((int)RandomScore.x * 2, (int)RandomScore.y * 2); bl_EventHandler.OnKillEvent("Killed Enemy", (int)rando / 2); bl_EventHandler.OnKillEvent("HeatShot Bonus", (int)rando / 2); } else { rando = Random.Range((int)RandomScore.x, (int)RandomScore.y); bl_EventHandler.OnKillEvent("Killed Enemy", (int)rando); } //Send to update score to player PhotonNetwork.player.PostScore(rando); //TDM only if the score is updated if (GetGameMode == GameMode.TDM) { //Update ScoreBoard if (myTeam == Team.Delta.ToString()) { int CurrentScore = (int)PhotonNetwork.room.customProperties[PropiertiesKeys.Team1Score]; CurrentScore++; Hashtable setTeamScore = new Hashtable(); setTeamScore.Add(PropiertiesKeys.Team1Score, CurrentScore); PhotonNetwork.room.SetCustomProperties(setTeamScore); } else if (myTeam == Team.Recon.ToString()) { int CurrentScore = (int)PhotonNetwork.room.customProperties[PropiertiesKeys.Team2Score]; CurrentScore++; Hashtable setTeamScore = new Hashtable(); setTeamScore.Add(PropiertiesKeys.Team2Score, CurrentScore); PhotonNetwork.room.SetCustomProperties(setTeamScore); } } }
/// <summary> /// /// </summary> protected override void Awake() { base.Awake(); m_CharacterController = GetComponent <CharacterController>(); KillFeed = FindObjectOfType <bl_KillFeed>(); GameData = bl_GameData.Instance; Indicator = GetComponent <bl_DamageIndicator>(); PlayerSync = GetComponent <bl_PlayerSync>(); GunManager = transform.GetComponentInChildren <bl_GunManager>(true); HealthRegeneration = GameData.HealthRegeneration; }