/// <summary> /// /// </summary> void Awake() { view = PhotonView.Get(this); if (FindObjectOfType<bl_GameController>() != null) { GController = FindObjectOfType<bl_GameController>(); } }
/// <summary> /// /// </summary> void Awake() { view = PhotonView.Get(this); if (FindObjectOfType <bl_GameController>() != null) { GController = FindObjectOfType <bl_GameController>(); } }
/// <summary> /// /// </summary> void Awake() { view = PhotonView.Get(this); JetController = GetComponent <AeroplaneController>(); GController = FindObjectOfType <bl_GameController>(); if (!view.ObservedComponents.Contains(this)) { view.ObservedComponents.Add(this); } }
/// <summary> /// /// </summary> void Awake() { view = PhotonView.Get(this); JetController = GetComponent<AeroplaneController>(); GController = FindObjectOfType<bl_GameController>(); if (!view.ObservedComponents.Contains(this)) { view.ObservedComponents.Add(this); } }
/// <summary> /// /// </summary> void Awake() { PlayerUI = FindObjectOfType <bl_PlayerUI>(); PlayerAnim = transform.GetComponent <bl_PlayerSync>().m_PlayerAnimation; GameController = FindObjectOfType <bl_GameController>(); PlayerPhoton = GetComponent <bl_PlayerPhoton>(); PlayerCar = GetComponent <bl_PlayerCar>(); PlayerUI.SetHealth(Health); PlayerUI.DeathUI.SetActive(false); }
/// <summary> /// /// </summary> void Awake() { GameController = FindObjectOfType <bl_GameController>(); //When you start from room scene, return to lobby for connect to server first. if (!PhotonNetwork.connected || PhotonNetwork.room == null) { bl_CoopUtils.LoadLevel(GameController.ReturnScene); return; } isFinish = false; if ((string)PhotonNetwork.room.CustomProperties[PropiertiesKeys.RoomRoundKey] == "1") { m_RoundStyle = RoundStyle.Rounds; } else { m_RoundStyle = RoundStyle.OneMacht; } GetTime(); }
/// <summary> /// /// </summary> void Awake() { view = PhotonView.Get(this); if (FindObjectOfType <bl_GameController>() != null) { GController = FindObjectOfType <bl_GameController>(); } if (GetComponent <CarController>() != null) { Car = GetComponent <CarController>(); } if (GetComponent <bl_Passenger>() != null) { Passenger = GetComponent <bl_Passenger>(); } if (!view.ObservedComponents.Contains(this)) { view.ObservedComponents.Add(this); } }
/// <summary> /// /// </summary> void Awake() { view = PhotonView.Get(this); if (FindObjectOfType<bl_GameController>() != null) { GController = FindObjectOfType<bl_GameController>(); } if (GetComponent<CarController>() != null) { Car = GetComponent<CarController>(); } if (GetComponent<bl_Passenger>() != null) { Passenger = GetComponent<bl_Passenger>(); } if (!view.ObservedComponents.Contains(this)) { view.ObservedComponents.Add(this); } }