Exemple #1
0
#pragma warning disable 0414

    protected override void Awake()
    {
        base.Awake();

        if (!PhotonNetwork.connected)
        {
            Destroy(this);
        }

        //FirstUpdate = false;
        if (!this.isMine)
        {
            if (HeatTarget.gameObject.activeSelf == false)
            {
                HeatTarget.gameObject.SetActive(true);
            }
        }

        m_PositionControl = new PhotonTransformViewPositionControl(m_PositionModel);
        m_RotationControl = new PhotonTransformViewRotationControl(m_RotationModel);
        m_ScaleControl    = new PhotonTransformViewScaleControl(m_ScaleModel);
        Controller        = this.GetComponent <bl_PlayerMovement>();
        Settings          = this.GetComponent <bl_PlayerSettings>();
        PDM      = this.GetComponent <bl_PlayerDamageManager>();
        DrawName = this.GetComponent <bl_DrawName>();
    }
#pragma warning disable 0414


    protected override void Awake()
    {
        base.Awake();
        if (!PhotonNetwork.connected)
        {
            Destroy(this);
        }

        //FirstUpdate = false;
        if (!this.isMine)
        {
            if (HeatTarget.gameObject.activeSelf == false)
            {
                HeatTarget.gameObject.SetActive(true);
            }
        }

        m_PositionControl = new PhotonTransformViewPositionControl(m_PositionModel);
        m_RotationControl = new PhotonTransformViewRotationControl(m_RotationModel);
        m_ScaleControl    = new PhotonTransformViewScaleControl(m_ScaleModel);
        Controller        = GetComponent <bl_FirstPersonController>();
        Settings          = GetComponent <bl_PlayerSettings>();
        PDM           = GetComponent <bl_PlayerDamageManager>();
        DrawName      = GetComponent <bl_DrawName>();
        RoomMenu      = FindObjectOfType <bl_RoomMenu>();
        m_CController = GetComponent <CharacterController>();
        FrienlyFire   = (bool)PhotonNetwork.room.CustomProperties[PropertiesKeys.RoomFriendlyFire];
    }
 /// <summary>
 ///
 /// </summary>
 protected override void Awake()
 {
     base.Awake();
     m_Transform = transform;
     bl_PhotonCallbacks.PlayerEnteredRoom += OnPhotonPlayerConnected;
     bl_AIMananger.OnBotStatUpdate        += OnBotStatUpdate;
     Agent                 = this.GetComponent <NavMeshAgent>();
     AIAnim                = GetComponentInChildren <bl_AIAnimation>();
     AIHealth              = GetComponent <bl_AIShooterHealth>();
     AIWeapon              = GetComponent <bl_AIShooterWeapon>();
     defaultSpeed          = Agent.speed;
     Anim                  = GetComponentInChildren <Animator>();
     ObstacleBetweenTarget = false;
     CoverManager          = FindObjectOfType <bl_AICovertPointManager>();
     AIManager             = CoverManager.GetComponent <bl_AIMananger>();
     TimeManager           = FindObjectOfType <bl_RoundTime>();
     DrawName              = GetComponent <bl_DrawName>();
     m_GameMode            = GetGameMode;
 }
Exemple #4
0
#pragma warning disable 0414

    protected override void Awake() {
        base.Awake();

        if (!PhotonNetwork.connected)
            Destroy(this);

        //FirstUpdate = false;
        if (!this.isMine) {
            if (HeatTarget.gameObject.activeSelf == false)
                HeatTarget.gameObject.SetActive(true);
        }

        m_PositionControl = new PhotonTransformViewPositionControl(m_PositionModel);
        m_RotationControl = new PhotonTransformViewRotationControl(m_RotationModel);
        m_ScaleControl = new PhotonTransformViewScaleControl(m_ScaleModel);
        Controller = this.GetComponent<bl_PlayerMovement>();
        Settings = this.GetComponent<bl_PlayerSettings>();
        PDM = this.GetComponent<bl_PlayerDamageManager>();
        DrawName = this.GetComponent<bl_DrawName>();
    }
Exemple #5
0
#pragma warning disable 0414


    protected override void Awake()
    {
        base.Awake();
        bl_PhotonCallbacks.PlayerEnteredRoom += OnPhotonPlayerConnected;
        if (!PhotonNetwork.IsConnected)
        {
            Destroy(this);
        }
        if (!PhotonNetwork.InRoom)
        {
            return;
        }

        //FirstUpdate = false;
        if (!isMine)
        {
            if (HeatTarget.gameObject.activeSelf == false)
            {
                HeatTarget.gameObject.SetActive(true);
            }
        }

        m_PositionControl = new PhotonTransformViewPositionControl(m_PositionModel);
        m_RotationControl = new PhotonTransformViewRotationControl(m_RotationModel);
        Controller        = GetComponent <bl_FirstPersonController>();
        PDM           = GetComponent <bl_PlayerDamageManager>();
        DrawName      = GetComponent <bl_DrawName>();
        m_CController = GetComponent <CharacterController>();
        FrienlyFire   = (bool)PhotonNetwork.CurrentRoom.CustomProperties[PropertiesKeys.RoomFriendlyFire];
#if UMM
        MiniMapItem = this.GetComponent <bl_MiniMapItem>();
        if (isMine && MiniMapItem != null)
        {
            MiniMapItem.enabled = false;
        }
#endif
    }