/// <summary>
 /// Called This when player Die Logic
 /// </summary>
 /// <param name="t_from"></param>
 void Die(string t_from, bool isHeat, string t_weapon, int w_id)
 {
     dead = true;
     if (!localPlayer)
     {
         mBodyManager.Ragdolled();// convert into ragdoll the remote player
     }
     for (int i = 0; i < transform.childCount; i++)
     {
         transform.GetChild(i).gameObject.SetActive(false);
     }
     //Spawn ragdoll
     if (!localPlayer)// when player is not ours
     {
         if (m_LastShot == base.LocalName)
         {
             AddKill(isHeat, t_weapon, w_id);
         }
     }
     else//when is our
     {
         AddDeath();
         GameObject ragdoll;
         ragdoll = Instantiate(m_Ragdoll, transform.position, transform.rotation) as GameObject;
         ragdoll.GetComponent <bl_Ragdoll>().GetVelocity(this.GetComponent <CharacterController>().velocity);
         ragdoll.GetComponent <bl_Ragdoll>().RespawnAfter(5.0f, m_LastShot);
         if (t_from == base.LocalName)
         {
             bl_EventHandler.KillEvent(base.LocalName, "", "Has committed suicide", myTeam, 5, 20);
         }
         StartCoroutine(DestroyThis());
     }
 }
 /// <summary>
 /// Called This when player Die Logic
 /// </summary>
 void Die(string t_from, bool isHeat, string t_weapon, int w_id, Vector3 hitPos)
 {
     dead = true;
     m_CharacterController.enabled = false;
     if (!isMine)
     {
         mBodyManager.Ragdolled(hitPos);// convert into ragdoll the remote player
     }
     for (int i = 0; i < transform.childCount; i++)
     {
         transform.GetChild(i).gameObject.SetActive(false);
     }
     //Spawn ragdoll
     if (!isMine)// when player is not ours
     {
         if (m_LastShot == base.LocalName)
         {
             AddKill(isHeat, t_weapon, w_id);
         }
     }
     else//when is our
     {
         AddDeath();
         Vector3    pos     = new Vector3(transform.position.x, transform.position.y - 0.96f, transform.position.z);
         GameObject ragdoll = Instantiate(m_Ragdoll, pos, transform.rotation) as GameObject;
         Transform  ngr     = (bl_GameData.Instance.DropGunOnDeath) ? null : PlayerSync.NetGunsRoot;
         ragdoll.GetComponent <bl_Ragdoll>().RespawnAfter(GameData.PlayerRespawnTime, m_LastShot, ngr);
         if (t_from == base.LocalName)
         {
             bl_EventHandler.KillEvent(base.LocalName, "", bl_GameTexts.CommittedSuicide, myTeam, 5, 20);
         }
         if (bl_GameData.Instance.DropGunOnDeath)
         {
             GunManager.ThrwoCurrent();
         }
         StartCoroutine(DestroyThis());
     }
 }
    /// <summary>
    /// Called This when player Die Logic
    /// </summary>
    void Die(string killer, bool isHeat, DamageCause cause, int gunID, Vector3 hitPos, Player sender)
    {
        dead = true;
        m_CharacterController.enabled = false;
        if (!isMine)
        {
            BodyManager.Ragdolled(hitPos);// convert into ragdoll the remote player
        }
        else
        {
            Transform ngr = (bl_GameData.Instance.DropGunOnDeath) ? null : PlayerSync.NetGunsRoot;
            BodyManager.SetLocalRagdoll(hitPos, ngr, m_CharacterController.velocity);
        }
        for (int i = 0; i < transform.childCount; i++)
        {
            transform.GetChild(i).gameObject.SetActive(false);
        }
        string weapon = cause.ToString();

        if (cause == DamageCause.Player || cause == DamageCause.Bot || cause == DamageCause.Explosion)
        {
            weapon = bl_GameData.Instance.GetWeapon(gunID).Name;
        }
        //Spawn ragdoll
        if (!isMine)// when player is not ours
        {
            if (m_LastShot == LocalName)
            {
                AddKill(isHeat, weapon, gunID);
            }
            if (!isOneTeamMode)
            {
                if (photonView.Owner.GetPlayerTeam() == PhotonNetwork.LocalPlayer.GetPlayerTeam())
                {
                    GameObject di = bl_ObjectPooling.Instance.Instantiate("deathicon", transform.position, transform.rotation);
                    di.GetComponent <bl_ClampIcon>().SetTempIcon(DeathIcon, DeathIconShowTime, 20);
                }
            }
        }
        else//when is our
        {
            AddDeath();
            //show kill cam
            BodyManager.gameObject.name = "YOU";
            GameObject kc = Instantiate(KillCamPrefab, transform.position, transform.rotation) as GameObject;
            kc.GetComponent <bl_KillCam>().SetTarget(sender, cause, killer, BodyManager.PelvisBone);
            bl_UIReferences.Instance.OnKillCam(true, killer, gunID);
            BodyManager.KillCameraCache = kc;
#if ELIM
            bl_Elimination.Instance.OnLocalDeath(kc.GetComponent <bl_KillCam>());
#endif
            if (killer == LocalName)
            {
#if LOCALIZATION
                if (cause == DamageCause.FallDamage)
                {
                    bl_EventHandler.KillEvent(LocalName, string.Empty, bl_Localization.Instance.GetText(20), myTeam, 5, 20);
                }
                else
                {
                    bl_EventHandler.KillEvent(LocalName, string.Empty, bl_Localization.Instance.GetText(19), myTeam, 5, 20);
                }
#else
                if (cause == DamageCause.FallDamage)
                {
                    bl_EventHandler.KillEvent(LocalName, string.Empty, bl_GameTexts.DeathByFall, myTeam, 5, 20);
                }
                else
                {
                    bl_EventHandler.KillEvent(LocalName, string.Empty, bl_GameTexts.CommittedSuicide, myTeam, 5, 20);
                }
#endif
            }
            if (bl_GameData.Instance.DropGunOnDeath)
            {
                GunManager.ThrwoCurrent(true);
            }
            if (cause == DamageCause.Bot)
            {
                bl_EventHandler.KillEvent(killer, gameObject.name, weapon, myTeam, 5, 20);
                bl_AIMananger.Instance.SetBotKill(killer);
            }
            StartCoroutine(DestroyThis());
        }
    }