Exemple #1
0
 // Use this for initialization
 void Start()
 {
     thePlayer            = FindObjectOfType <playerMovement> ();
     currentBoxCollider2D = thePlayer.GetComponent <BoxCollider2D> ();
     //currentCircleCollider2D = thePlayer.GetComponent<CircleCollider2D> ();
     energyCrystalText.text = " ";
     healthCount            = 3;
     livesText.text         = " " + maxLives;
     currentLives           = maxLives;
     objectsToReset         = FindObjectsOfType <resetOnRespawn> ();
     myAfterBatEffects      = FindObjectOfType <afterBatEffects> ();
     myBatActive            = FindObjectOfType <batActive> ();
     myNewLevelEnter        = FindObjectOfType <newLevelEnter> ();
 }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     myBatActive = FindObjectOfType <batActive> ();
     movingPlatform.SetActive(false);
     caveSpikes.SetActive(true);
 }
Exemple #3
0
 // Use this for initialization
 void Start()
 {
     myBatActive = FindObjectOfType <batActive> ();
     myAnim      = GetComponent <Animator> ();
 }