// Use this for initialization void Start() { thePlayer = FindObjectOfType <playerMovement> (); currentBoxCollider2D = thePlayer.GetComponent <BoxCollider2D> (); //currentCircleCollider2D = thePlayer.GetComponent<CircleCollider2D> (); energyCrystalText.text = " "; healthCount = 3; livesText.text = " " + maxLives; currentLives = maxLives; objectsToReset = FindObjectsOfType <resetOnRespawn> (); myAfterBatEffects = FindObjectOfType <afterBatEffects> (); myBatActive = FindObjectOfType <batActive> (); myNewLevelEnter = FindObjectOfType <newLevelEnter> (); }
// Use this for initialization void Start() { myBatActive = FindObjectOfType <batActive> (); movingPlatform.SetActive(false); caveSpikes.SetActive(true); }
// Use this for initialization void Start() { myBatActive = FindObjectOfType <batActive> (); myAnim = GetComponent <Animator> (); }