//public float csize = 10.0f; //public float csizen; //public float num; //public Vector3 nums; //private bool ye = false; //private Interact aaa; //public Vector3 offsets; //public Vector3 offsetsed; // Use this for initialization void Start() { gm = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <GameMaster>(); came = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); camefol = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <basiccamfollow>(); whex = this.transform.position.x; indicate = this.GetComponent <LineRenderer> (); thicc = this.GetComponent <SpriteRenderer> ().bounds.extents.x; //aaa = transform.parent.GetComponent<Interact>(); //csize = this.GetComponent<CameraSize> (); }
// Use this for initialization void Start() { cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); camfol = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <basiccamfollow>(); ppp = GameObject.FindGameObjectWithTag("Player"); }