// Use this for initialization
 void Start()
 {
     if (!cinematic) {
         can_move = true;
     }
     hsp = 0;
     move_x = 0;
     move_y = 0;
     //plr_anim = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerAnimation>();
     bln = GameObject.FindGameObjectWithTag("plr_bln").GetComponent<balao>();
     resize = 0.8f;
 }
 public ActionResult store(balao balao)
 {
     return(View());
 }