// Use this for initialization void Start() { if (!cinematic) { can_move = true; } hsp = 0; move_x = 0; move_y = 0; //plr_anim = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerAnimation>(); bln = GameObject.FindGameObjectWithTag("plr_bln").GetComponent<balao>(); resize = 0.8f; }
public ActionResult store(balao balao) { return(View()); }