// Use this for initialization void Start () { GameObject backgd = GameObject.Find ("background"); //调用脚本background中的地图 bg = (background12)backgd.GetComponent (typeof(background12)); GameObject moneyobj = GameObject.Find ("enemy"); //调用脚本background中的地图 monkeyscript = (monkey12)moneyobj.GetComponent (typeof(monkey12)); }
// Use this for initialization void Start() { GameObject backgd = GameObject.Find("background"); //调用脚本background中的地图 bg = (background12)backgd.GetComponent(typeof(background12)); GameObject moneyobj = GameObject.Find("enemy"); //调用脚本background中的地图 monkeyscript = (monkey12)moneyobj.GetComponent(typeof(monkey12)); }
public background12 bg;//调用脚本background中的地图 // Use this for initialization void Start () { GameObject backgd = GameObject.Find ("background"); //调用脚本background中的地图 bg = (background12)backgd.GetComponent (typeof(background12)); }
public background12 bg; //调用脚本background中的地图 // Use this for initialization void Start() { GameObject backgd = GameObject.Find("background"); //调用脚本background中的地图 bg = (background12)backgd.GetComponent(typeof(background12)); }