// Use this for initialization void Start () { GameObject backgd = GameObject.Find ("background"); //调用脚本background中的地图 bg = (background)backgd.GetComponent (typeof(background)); GameObject moneyobj = GameObject.Find ("enemy"); //调用脚本background中的地图 moneyscript = (money)moneyobj.GetComponent (typeof(money)); }
private void Start() { score = FindObjectOfType <background>(); button = FindObjectOfType <buttons>(); healthbar = GameObject.Find("health").GetComponent <Text>(); health_check(); }
public GameObject QuitButton; //宣告QuitButton的物件 // Start is called before the first frame update void Start() { Instance = this; //指定Instance這個程式 GameTitle.SetActive(true); GameOverTitle.SetActive(false); RestartButton.SetActive(false); //RestartButton設定成不顯示 }
public static Boss boss; //the main boss of the stage public level(Game Game, int sID) { stageID = sID; Console.WriteLine("started level"); game = Game; player = new Player(game, this); manager = new gameManager(game); manager.player = player; hud = new game_HUD(game, player); SpriteFont font = game.Content.Load <SpriteFont>("fonts/small"); Texture2D pixel = game.Content.Load <Texture2D>("p"); console = new DebugConsole(pixel, font, new Rectangle(1366 - 400, 0, 400, 0), game); camera = new camera(); camera.focus = player; player.cam = camera; bg = new background(game); bg.reference = camera; sm = new ScriptManager(game, player); attackoverlay = new AttackOverlay(game); }
// Start is called before the first frame update void Start() { score = FindObjectOfType <background>(); StartCoroutine(new_wave()); score.start_score(); score.reset_score(); Instantiate(Resources.Load("player", typeof(GameObject)), new Vector3(0, -3.5f, 0), Quaternion.identity); }
public void assignTo(background val) { attachment = val._attachment; baseurl = val._baseurl; image = val._image; repeat = val._repeat; color = val._color; }
void Start() { image = GetComponent <Image>(); groundSpeed = GameObject.FindGameObjectWithTag("Ground").GetComponent <background>(); rb = GetComponent <Rigidbody2D>(); if (enemyOrWeed == EnemyOrWeed.enemy) { RandomSprite(); } }
void Awake() { //Store the number of sessions user has played the game launchCount = PlayerPrefs.GetInt("TimesLaunched", 0); launchCount = launchCount + 1; PlayerPrefs.SetInt("TimesLaunched", launchCount); //set our static reference to our newly initialized instance instance = this; }
// Use this for initialization void Start() { GameObject backgd = GameObject.Find("background"); //调用脚本background中的地图 bg = (background)backgd.GetComponent(typeof(background)); GameObject moneyobj = GameObject.Find("enemy"); //调用脚本background中的地图 moneyscript = (money)moneyobj.GetComponent(typeof(money)); }
public Tuple <double, string> Judge_sql(question q, background back, string ans) { string username = (string)Session["account"]; ans = ans.ToUpper(); if (ans == "") { return(new Tuple <double, string>(0, "空字符")); } if (ans.Last() == ';') { ans = ans.Remove(ans.Length - 1); } string back_name = back.name; var res = new Tuple <string, bool>("暂不支持该数据库", false); if (back.db == "Kingbase") { KingbaseConn conn = new KingbaseConn(); res = conn.JudgeSql(username, q, ans, back_name); conn.Dispose(); } else if (back.db == "Mysql") { MysqlConn conn = new MysqlConn(username); res = conn.JudgeSql($"Student_{username}", q, ans, back_name); conn.Dispose(); } else if (back.db == "MSSQL") { MSSQLConn conn = new MSSQLConn(username); res = conn.JudgeSql($"Student_{username}", q, ans, back_name); conn.Dispose(); } double score = 0; string exc = ""; if (res.Item2 == true) { score = q.totvalue; exc = "congratulations!!"; score = 10; } else { ans += "&exit"; exc = res.Item1; var Dic = Server.MapPath("/flex"); var path = Server.MapPath($"/flex/exe/question{q.id}.exe"); score = double.Parse(tf.RunFlex(path, ans, Dic, username)); } return(new Tuple <double, string>(score, exc)); }
public override void Initialize() { // TODO: Add your initialization logic here ranks = new RankManager(); crosshair = new Crosshair(game.Content); h1 = new HUD(); d1 = new DropBoxManager(game.Content); b1 = new background(); cam = new CameraMan(new Vector2(0, 0)); cam._pos.Y += service.GraphicsDevice.PresentationParameters.BackBufferHeight / 2; cam._pos.X += service.GraphicsDevice.PresentationParameters.BackBufferWidth / 2; }
// Use this for initialization void Start() { Bola = GameObject.Find("Bola").GetComponent <bola>(); obstacles = GameObject.Find("ObstacleController").GetComponent <obstacleController>(); cameraMain = GameObject.Find("MainCamera").GetComponent <cameraMove>(); back = GameObject.Find("BackgroundController").GetComponent <background>(); deadCanvas.SetActive(false); pressSpaceT.SetActive(true); final = false; running = false; }
/// <summary> /// HitPlayer: Called if the Goomba hit a Player object and proceeds to destroy it. /// <param name="col">Player Objects collider</param> /// </summary> public void HitPlayer(Collision2D col) { if (!HitTrigger) { background b = GameObject.Find("BackgroundAudio").GetComponent <background>(); b.StopBackgroundMusic(); aSource.PlayOneShot(aBump); col.gameObject.GetComponent <PlayerMovement>().allowMove = false; col.gameObject.GetComponent <Rigidbody2D>().velocity = Vector2.zero; col.gameObject.GetComponent <Rigidbody2D>().angularVelocity = 0f; Destroy(col.gameObject.GetComponent <CircleCollider2D>()); Destroy(col.gameObject.GetComponent <BoxCollider2D>()); StartCoroutine(WaitForRestart(col)); } }
public string CreateBackGround(background back) { var result = ""; string[] sqls = back.sql.Split(';'); try { KingbaseESCommand cmd = new KingbaseESCommand("CREATE SCHEMA " + '"' + back.name.ToUpper() + '"' + " " + sqls[0], conn); var res1 = cmd.ExecuteNonQuery(); cmd.CommandText = "SET search_path TO " + '"' + back.name + '"' + ",public"; cmd.ExecuteNonQuery(); for (int i = 0; i < sqls.Count(); i++) { cmd.CommandText = sqls[i]; cmd.ExecuteNonQuery(); } }catch (Exception e) { result = e.Message; } return(result); }
void Awake() { I = this; }
public startscript stspt;//开始脚本 // Use this for initialization void Start () { GameObject backgd = GameObject.Find ("background"); //调用脚本background中的地图 bg = (background)backgd.GetComponent (typeof(background)); }
// Use this for initialization void Start() { Instance = this; Quit.SetActive(false); Restart.SetActive(false); }
public void BackgroundBlue() { backgroundcolor = background.Blue; PlayerPrefManager.setbackground("Blue"); }
void Awake() { Currentstate = Mainstate.MainMenu; backgroundcolor = background.Blue; PlayerPrefManager.setbackground("Blue"); }
public void BackgroundRed() { backgroundcolor = background.Red; PlayerPrefManager.setbackground("Red"); }
public startscript stspt; //开始脚本 // Use this for initialization void Start() { GameObject backgd = GameObject.Find("background"); //调用脚本background中的地图 bg = (background)backgd.GetComponent(typeof(background)); }
public void BackgroundGreen() { backgroundcolor = background.Green; PlayerPrefManager.setbackground("Green"); }