// GUI
        //------------------------------------------------------------------
        void OnGUI()
        {
            int width  = (int)position.width;
            int height = (int)position.height;

            if (_editor == null || _targetPortrait == null)
            {
                CloseDialog();
                return;
            }

            //만약 Portriat가 바뀌었거나 Editor가 리셋되면 닫자
            if (_editor != apEditor.CurrentEditor || _targetPortrait != apEditor.CurrentEditor._portrait)
            {
                CloseDialog();
                return;
            }

            //Bake 설정
            EditorGUILayout.LabelField("Bake Setting");
            GUILayout.Space(5);

            EditorGUILayout.ObjectField("Portait", _targetPortrait, typeof(apPortrait), true);

            GUILayout.Space(5);

            float nextRootScale = EditorGUILayout.DelayedFloatField("Bake Scale", _targetPortrait._bakeScale);

            //GUILayout.Space(5);
            //float nextPhysicsScale = EditorGUILayout.DelayedFloatField("Physic Scale", _targetPortrait._physicBakeScale);


            CheckChangedProperties(nextRootScale);

            GUILayout.Space(10);


            if (GUILayout.Button("Bake", GUILayout.Height(30)))
            {
                GUI.FocusControl(null);

                CheckChangedProperties(nextRootScale);

                _editor.Controller.PortraitBake();
                _editor.Notification("[" + _targetPortrait.name + "] is Baked", false, false);
            }

            GUILayout.Space(5);
            if (GUILayout.Button("Optimized Bake", GUILayout.Height(30)))
            {
                GUI.FocusControl(null);

                CheckChangedProperties(nextRootScale);

                Debug.LogError("TODO : Opt Bake");
                _editor.Notification("[" + _targetPortrait.name + "] is Baked (Optimized)", false, false);
            }
        }
        // GUI
        //------------------------------------------------------------------------
        void OnGUI()
        {
            int width  = (int)position.width;
            int height = (int)position.height;

            if (_editor == null || _funcResult == null || _targetMeshGroup == null)
            {
                CloseDialog();
                return;
            }

            Color prevColor = GUI.backgroundColor;

            //레이아웃 구조
            //1. Save
            // - 저장 버튼
            //2. Load
            // - 로드 버튼
            // - 본 정보 리스트
            //   - <색상> 인덱스, 이름 -> 적용 여부 + IK + 색상 로드
            // - 전체 선택 / 해제
            // - 전체 IK 포함 여부,
            // - 옵션 : 크기

            width -= 10;

            //1. Save
            GUIStyle guiStyleBox = new GUIStyle(GUI.skin.box);

            guiStyleBox.alignment        = TextAnchor.MiddleCenter;
            guiStyleBox.normal.textColor = apEditorUtil.BoxTextColor;

            GUIStyle guiStyleBox_Left = new GUIStyle(GUI.skin.textField);

            guiStyleBox_Left.alignment = TextAnchor.MiddleLeft;

            //"  Export Bone Structure"
            GUILayout.Box(new GUIContent("  " + _editor.GetText(TEXT.DLG_ExportBoneStructure), _editor.ImageSet.Get(apImageSet.PRESET.Rig_SaveLoad)), guiStyleBox, GUILayout.Width(width), GUILayout.Height(35));
            GUILayout.Space(5);
            EditorGUILayout.BeginHorizontal(GUILayout.Width(width), GUILayout.Height(25));
            GUILayout.Space(5);
            int nBones = _targetMeshGroup._boneList_All.Count;
            //int nBones = _targetMeshGroup._boneList_All
            string strBones = "";

            if (nBones == 0)
            {
                //strBones = "No Bones to Export";
                strBones = _editor.GetText(TEXT.DLG_NoBonesToExport);
            }
            else if (nBones == 1)
            {
                //strBones = "1 Bone to Export";
                strBones = _editor.GetText(TEXT.DLG_1BoneToExport);
            }
            else
            {
                //strBones = nBones + " Bones to Export";
                strBones = _editor.GetTextFormat(TEXT.DLG_NBonesToExport, nBones);
            }
            if (nBones > 0)
            {
                GUI.backgroundColor = new Color(prevColor.r * 0.8f, prevColor.g * 1.5f, prevColor.b * 1.5f, 1.0f);
            }
            else
            {
                GUI.backgroundColor = new Color(prevColor.r * 1.5f, prevColor.g * 0.8f, prevColor.b * 0.8f, 1.0f);
            }
            GUILayout.Box(strBones, guiStyleBox, GUILayout.Width(width - 120), GUILayout.Height(25));
            GUI.backgroundColor = prevColor;

            //" Export"
            if (apEditorUtil.ToggledButton(_editor.ImageSet.Get(apImageSet.PRESET.Rig_SaveLoad), " " + _editor.GetText(TEXT.Export), false, (nBones > 0), 115, 25))
            {
                string saveFilePath = EditorUtility.SaveFilePanel("Save Bone Structure", "", "", "apb");
                if (!string.IsNullOrEmpty(saveFilePath))
                {
                    //Save를 하자
                    bool isResult = apRetarget.SaveBaseStruct(_targetMeshGroup, saveFilePath);
                    if (isResult)
                    {
                        _editor.Notification("[" + saveFilePath + "] is Saved", false, false);
                        //Debug.Log("[" + saveFilePath + "] is Saved");
                    }
                    else
                    {
                        //Debug.LogError("File Save Failed");
                    }
                }
            }
            EditorGUILayout.EndHorizontal();

            GUILayout.Space(10);
            apEditorUtil.GUI_DelimeterBoxH(width);
            GUILayout.Space(10);


            //2. Load
            // - 로드 버튼
            // - 본 정보 리스트
            //   - <색상> 인덱스, 이름 -> 적용 여부 + IK + 색상 로드
            // - 전체 선택 / 해제
            // - 전체 IK 포함 여부,
            // - 옵션 : 크기
            //"  Import Bone Structure"
            GUILayout.Box(new GUIContent("  " + _editor.GetText(TEXT.DLG_ImportBoneStructure), _editor.ImageSet.Get(apImageSet.PRESET.Rig_LoadBones)), guiStyleBox, GUILayout.Width(width), GUILayout.Height(35));
            GUILayout.Space(5);

            //로드한 파일 정보
            EditorGUILayout.BeginHorizontal(GUILayout.Width(width), GUILayout.Height(25));
            GUILayout.Space(5);
            //TODO :
            bool   isFileLoaded = _retargetData.IsBaseFileLoaded;
            string strFileName  = _retargetData.BaseLoadedFilePath;

            if (isFileLoaded)
            {
                GUI.backgroundColor = new Color(prevColor.r * 0.8f, prevColor.g * 2.0f, prevColor.b * 0.8f, 1.0f);
            }
            else
            {
                //strFileName = "No File is Imported";
                strFileName         = _editor.GetText(TEXT.DLG_NoFileIsImported);
                GUI.backgroundColor = new Color(prevColor.r * 1.5f, prevColor.g * 0.8f, prevColor.b * 0.8f, 1.0f);
            }

            EditorGUILayout.TextField(strFileName, guiStyleBox_Left, GUILayout.Width(width - 120), GUILayout.Height(25));
            GUI.backgroundColor = prevColor;

            //"Load File"
            if (apEditorUtil.ToggledButton(_editor.GetText(TEXT.DLG_LoadFile), false, true, 115, 25))
            {
                string loadFilePath = EditorUtility.OpenFilePanel("Open Bone Structure", "", "apb");
                if (!string.IsNullOrEmpty(loadFilePath))
                {
                    bool loadResult = _retargetData.LoadBaseStruct(loadFilePath);
                    if (loadResult)
                    {
                        _editor.Notification("[" + loadFilePath + "] is Loaded", false, false);
                        //Debug.Log("[" + loadFilePath + "] is Loaded");
                    }
                }
            }

            EditorGUILayout.EndHorizontal();

            GUILayout.Space(5);
            int listHeight = height - 450;

            Rect lastRect = GUILayoutUtility.GetLastRect();

            GUI.backgroundColor = new Color(0.7f, 0.7f, 0.7f);
            GUI.Box(new Rect(0, lastRect.y + 5, width + 10, listHeight), "");
            GUI.backgroundColor = prevColor;


            List <apRetargetBoneUnit> baseBoneUnits = _retargetData.BaseBoneUnits;

            _scrollList = EditorGUILayout.BeginScrollView(_scrollList, false, true, GUILayout.Width(width + 10), GUILayout.Height(listHeight));
            EditorGUILayout.BeginVertical(GUILayout.Width(width - 20));

            if (baseBoneUnits != null)
            {
                GUIStyle guiStyle_ItemLabel = new GUIStyle(GUI.skin.label);
                guiStyle_ItemLabel.alignment = TextAnchor.MiddleLeft;

                GUIStyle guiStyle_ItemTextBox = new GUIStyle(GUI.skin.textField);
                guiStyle_ItemTextBox.alignment = TextAnchor.MiddleLeft;

                //   - <색상> 인덱스, 이름 -> 적용 여부 + IK + 색상 로드
                apRetargetBoneUnit boneUnit = null;
                int itemWidth  = width - 20;
                int itemHeight = 20;

                string strImport   = _editor.GetText(TEXT.DLG_Import);
                string strNoImport = _editor.GetText(TEXT.DLG_NoImport);
                string strIK       = "IK";          //<<이건 고유명사
                string strNoIK     = _editor.GetText(TEXT.DLG_NoIK);
                string strShape    = _editor.GetText(TEXT.DLG_Shape);
                string strNoShape  = _editor.GetText(TEXT.DLG_NoShape);

                for (int i = 0; i < baseBoneUnits.Count; i++)
                {
                    boneUnit = baseBoneUnits[i];
                    EditorGUILayout.BeginHorizontal(GUILayout.Width(itemWidth), GUILayout.Height(itemHeight));
                    GUILayout.Space(10);
                    GUI.backgroundColor = boneUnit._color;
                    GUILayout.Box("", apEditorUtil.WhiteGUIStyle_Box, GUILayout.Width(16), GUILayout.Height(16));
                    GUI.backgroundColor = prevColor;

                    EditorGUILayout.LabelField(boneUnit._unitID.ToString(), guiStyle_ItemLabel, GUILayout.Width(30), GUILayout.Height(itemHeight));
                    boneUnit._name = EditorGUILayout.TextField(boneUnit._name, guiStyle_ItemTextBox, GUILayout.Width(120), GUILayout.Height(itemHeight));

                    GUILayout.Space(20);

                    //"Import", "Not Import"
                    if (apEditorUtil.ToggledButton_2Side(strImport, strNoImport, boneUnit._isImportEnabled, true, 100, itemHeight))
                    {
                        boneUnit._isImportEnabled = !boneUnit._isImportEnabled;
                    }
                    GUILayout.Space(10);
                    //"IK", "No IK"
                    if (apEditorUtil.ToggledButton_2Side(strIK, strNoIK, boneUnit._isIKEnabled, boneUnit._isImportEnabled, 70, itemHeight))
                    {
                        boneUnit._isIKEnabled = !boneUnit._isIKEnabled;
                    }
                    //"Shape", "No Shape"
                    if (apEditorUtil.ToggledButton_2Side(strShape, strNoShape, boneUnit._isShapeEnabled, boneUnit._isImportEnabled, 70, itemHeight))
                    {
                        boneUnit._isShapeEnabled = !boneUnit._isShapeEnabled;
                    }

                    EditorGUILayout.EndHorizontal();
                }
            }

            EditorGUILayout.EndVertical();
            GUILayout.Space(listHeight + 100);
            EditorGUILayout.EndScrollView();
            GUILayout.Space(20);

            // - 전체 선택 / 해제
            // - 전체 IK 포함 여부,
            // - 옵션 : 크기
            int widthHalf = (width / 2) - 4;

            EditorGUILayout.BeginHorizontal(GUILayout.Width(width), GUILayout.Height(25));
            GUILayout.Space(5);
            if (apEditorUtil.ToggledButton(_editor.GetText(TEXT.DLG_EnableAllBones), false, isFileLoaded, widthHalf, 25))            //"Enable All Bones"
            {
                if (baseBoneUnits != null)
                {
                    for (int i = 0; i < baseBoneUnits.Count; i++)
                    {
                        baseBoneUnits[i]._isImportEnabled = true;
                    }
                }
            }
            if (apEditorUtil.ToggledButton(_editor.GetText(TEXT.DLG_DisableAllBones), false, isFileLoaded, widthHalf, 25))            //"Disable All Bones"
            {
                if (baseBoneUnits != null)
                {
                    for (int i = 0; i < baseBoneUnits.Count; i++)
                    {
                        baseBoneUnits[i]._isImportEnabled = false;
                    }
                }
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal(GUILayout.Width(width), GUILayout.Height(25));
            GUILayout.Space(5);
            if (apEditorUtil.ToggledButton(_editor.GetText(TEXT.DLG_EnableAllIK), false, isFileLoaded, widthHalf, 25))            //"Enable All IK"
            {
                if (baseBoneUnits != null)
                {
                    for (int i = 0; i < baseBoneUnits.Count; i++)
                    {
                        baseBoneUnits[i]._isIKEnabled = true;
                    }
                }
            }
            if (apEditorUtil.ToggledButton(_editor.GetText(TEXT.DLG_DisableAllIK), false, isFileLoaded, widthHalf, 25))            //"Disable All IK"
            {
                if (baseBoneUnits != null)
                {
                    for (int i = 0; i < baseBoneUnits.Count; i++)
                    {
                        baseBoneUnits[i]._isIKEnabled = false;
                    }
                }
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal(GUILayout.Width(width), GUILayout.Height(25));
            GUILayout.Space(5);
            if (apEditorUtil.ToggledButton(_editor.GetText(TEXT.DLG_EnableAllShape), false, isFileLoaded, widthHalf, 25))            //"Enable All Shape"
            {
                if (baseBoneUnits != null)
                {
                    for (int i = 0; i < baseBoneUnits.Count; i++)
                    {
                        baseBoneUnits[i]._isShapeEnabled = true;
                    }
                }
            }
            if (apEditorUtil.ToggledButton(_editor.GetText(TEXT.DLG_DisableAllShape), false, isFileLoaded, widthHalf, 25))            //"Disable All Shape"
            {
                if (baseBoneUnits != null)
                {
                    for (int i = 0; i < baseBoneUnits.Count; i++)
                    {
                        baseBoneUnits[i]._isShapeEnabled = false;
                    }
                }
            }
            EditorGUILayout.EndHorizontal();

            GUILayout.Space(10);

            int widthLabel = 150;
            int widthValue = width - 155;

            EditorGUILayout.BeginHorizontal(GUILayout.Width(width), GUILayout.Height(20));
            GUILayout.Space(5);

            //"Import Scale"
            EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_ImportScale), GUILayout.Width(widthLabel));
            _retargetData._importScale = EditorGUILayout.FloatField(_retargetData._importScale, GUILayout.Width(widthValue));
            EditorGUILayout.EndHorizontal();

            GUILayout.Space(10);
            bool isClose = false;
            bool isSelectBtnAvailable = _retargetData.IsBaseFileLoaded;            //<<TODO : 파일을 연게 있다면 이게 true

            //"  Import to [" + _targetMeshGroup._name + "]"
            if (apEditorUtil.ToggledButton(_editor.ImageSet.Get(apImageSet.PRESET.Rig_LoadBones),
                                           "  " + _editor.GetTextFormat(TEXT.DLG_ImportToMeshGroup, _targetMeshGroup._name), false, isSelectBtnAvailable, width, 30))
            {
                _funcResult(true, _loadKey, _retargetData, _targetMeshGroup);
                isClose = true;
            }

            GUILayout.Space(10);
            apEditorUtil.GUI_DelimeterBoxH(width);
            GUILayout.Space(10);

            if (apEditorUtil.ToggledButton(_editor.GetText(TEXT.DLG_Close), false, true, width, 30))            //"Close"
            {
                //_funcResult(false, _loadKey, null, null);
                _funcResult(false, _loadKey, null, _targetMeshGroup);
                isClose = true;
            }

            if (isClose)
            {
                CloseDialog();
            }
        }
        // GUI
        //------------------------------------------------------------------
        void OnGUI()
        {
            int width  = (int)position.width;
            int height = (int)position.height;

            if (_editor == null || _targetPortrait == null)
            {
                CloseDialog();
                return;
            }

            //만약 Portriat가 바뀌었거나 Editor가 리셋되면 닫자
            if (_editor != apEditor.CurrentEditor || _targetPortrait != apEditor.CurrentEditor._portrait)
            {
                CloseDialog();
                return;
            }



            //Sorting Layer를 추가하자
            if (_sortingLayerNames == null || _sortingLayerIDs == null)
            {
                _sortingLayerNames = new string[SortingLayer.layers.Length];
                _sortingLayerIDs   = new int[SortingLayer.layers.Length];
            }
            else if (_sortingLayerNames.Length != SortingLayer.layers.Length ||
                     _sortingLayerIDs.Length != SortingLayer.layers.Length)
            {
                _sortingLayerNames = new string[SortingLayer.layers.Length];
                _sortingLayerIDs   = new int[SortingLayer.layers.Length];
            }

            for (int i = 0; i < SortingLayer.layers.Length; i++)
            {
                _sortingLayerNames[i] = SortingLayer.layers[i].name;
                _sortingLayerIDs[i]   = SortingLayer.layers[i].id;
            }


            int width_2Btn = (width - 14) / 2;

            EditorGUILayout.BeginHorizontal(GUILayout.Width(width), GUILayout.Height(25));
            GUILayout.Space(5);
            if (apEditorUtil.ToggledButton(_editor.GetText(TEXT.DLG_Bake), _tab == TAB.Bake, width_2Btn, 25))
            {
                _tab = TAB.Bake;
            }
            if (apEditorUtil.ToggledButton(_editor.GetText(TEXT.DLG_Setting), _tab == TAB.Options, width_2Btn, 25))
            {
                _tab = TAB.Options;
            }
            EditorGUILayout.EndHorizontal();


            if (_tab == TAB.Bake)
            {
                GUILayout.Space(5);

                // 1. Bake에 대한 UI
                //Bake 설정
                //EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_BakeSetting));//"Bake Setting"
                //GUILayout.Space(5);

                EditorGUILayout.ObjectField(_editor.GetText(TEXT.DLG_Portrait), _targetPortrait, typeof(apPortrait), true);                //"Portait"

                GUILayout.Space(5);

                //"Bake Scale"
                float prevBakeScale = _targetPortrait._bakeScale;
                _targetPortrait._bakeScale = EditorGUILayout.FloatField(_editor.GetText(TEXT.DLG_BakeScale), _targetPortrait._bakeScale);

                //"Z Per Depth"
                float prevBakeZSize = _targetPortrait._bakeZSize;
                _targetPortrait._bakeZSize = EditorGUILayout.FloatField(_editor.GetText(TEXT.DLG_ZPerDepth), _targetPortrait._bakeZSize);

                if (_targetPortrait._bakeZSize < 0.5f)
                {
                    _targetPortrait._bakeZSize = 0.5f;
                }

                if (prevBakeScale != _targetPortrait._bakeScale ||
                    prevBakeZSize != _targetPortrait._bakeZSize)
                {
                    apEditorUtil.SetEditorDirty();
                }


                //Bake 버튼
                GUILayout.Space(10);
                if (GUILayout.Button(_editor.GetText(TEXT.DLG_Bake), GUILayout.Height(45)))                //"Bake"
                {
                    GUI.FocusControl(null);

                    //CheckChangedProperties(nextRootScale, nextZScale);
                    apEditorUtil.SetEditorDirty();

                    //-------------------------------------
                    // Bake 함수를 실행한다. << 중요오오오오
                    //-------------------------------------

                    apBakeResult bakeResult = _editor.Controller.Bake();


                    _editor.Notification("[" + _targetPortrait.name + "] is Baked", false, false);

                    if (bakeResult.NumUnlinkedExternalObject > 0)
                    {
                        EditorUtility.DisplayDialog(_editor.GetText(TEXT.BakeWarning_Title),
                                                    _editor.GetTextFormat(TEXT.BakeWarning_Body, bakeResult.NumUnlinkedExternalObject),
                                                    _editor.GetText(TEXT.Okay));
                    }

                    //추가 3.29 : Bake 후에 Ambient를 체크하자
                    CheckAmbientAndCorrection();
                }

                GUILayout.Space(10);
                apEditorUtil.GUI_DelimeterBoxH(width - 10);
                GUILayout.Space(10);


                //최적화 Bake
                EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_OptimizedBaking));                //"Optimized Baking"

                //"Target"
                apPortrait nextOptPortrait = (apPortrait)EditorGUILayout.ObjectField(_editor.GetText(TEXT.DLG_Target), _targetPortrait._bakeTargetOptPortrait, typeof(apPortrait), true);

                if (nextOptPortrait != _targetPortrait._bakeTargetOptPortrait)
                {
                    //타겟을 바꾸었다.
                    bool isChanged = false;
                    if (nextOptPortrait != null)
                    {
                        //1. 다른 Portrait를 선택했다.
                        if (!nextOptPortrait._isOptimizedPortrait)
                        {
                            //1-1. 최적화된 객체가 아니다.
                            EditorUtility.DisplayDialog(_editor.GetText(TEXT.OptBakeError_Title),
                                                        _editor.GetText(TEXT.OptBakeError_NotOptTarget_Body),
                                                        _editor.GetText(TEXT.Close));
                        }
                        else if (nextOptPortrait._bakeSrcEditablePortrait != _targetPortrait)
                        {
                            //1-2. 다른 대상으로부터 Bake된 Portrait같다. (물어보고 계속)
                            bool isResult = EditorUtility.DisplayDialog(_editor.GetText(TEXT.OptBakeError_Title),
                                                                        _editor.GetText(TEXT.OptBakeError_SrcMatchError_Body),
                                                                        _editor.GetText(TEXT.Okay),
                                                                        _editor.GetText(TEXT.Cancel));

                            if (isResult)
                            {
                                //뭐 선택하겠다는데요 뭐..
                                isChanged = true;
                            }
                        }
                        else
                        {
                            //1-3. 오케이. 변경 가능
                            isChanged = true;
                        }
                    }
                    else
                    {
                        //2. 선택을 해제했다.
                        isChanged = true;
                    }

                    if (isChanged)
                    {
                        //Target을 변경한다.
                        apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                        _targetPortrait._bakeTargetOptPortrait = nextOptPortrait;
                    }
                }

                string optBtnText = "";
                if (_targetPortrait._bakeTargetOptPortrait != null)
                {
                    //optBtnText = "Optimized Bake to\n[" + _targetPortrait._bakeTargetOptPortrait.gameObject.name + "]";
                    optBtnText = string.Format("{0}\n[{1}]", _editor.GetText(TEXT.DLG_OptimizedBakeTo), _targetPortrait._bakeTargetOptPortrait.gameObject.name);
                }
                else
                {
                    //optBtnText = "Optimized Bake\n(Make New GameObject)";
                    optBtnText = _editor.GetText(TEXT.DLG_OptimizedBakeMakeNew);
                }
                GUILayout.Space(10);

                if (GUILayout.Button(optBtnText, GUILayout.Height(45)))
                {
                    GUI.FocusControl(null);

                    //CheckChangedProperties(nextRootScale, nextZScale);


                    //Optimized Bake를 하자
                    apBakeResult bakeResult = _editor.Controller.OptimizedBake(_targetPortrait, _targetPortrait._bakeTargetOptPortrait);

                    if (bakeResult.NumUnlinkedExternalObject > 0)
                    {
                        EditorUtility.DisplayDialog(_editor.GetText(TEXT.BakeWarning_Title),
                                                    _editor.GetTextFormat(TEXT.BakeWarning_Body, bakeResult.NumUnlinkedExternalObject),
                                                    _editor.GetText(TEXT.Okay));
                    }

                    _editor.Notification("[" + _targetPortrait.name + "] is Baked (Optimized)", false, false);

                    //추가 3.29 : Bake 후에 Ambient를 체크하자
                    CheckAmbientAndCorrection();
                }
            }
            else
            {
                //Vector2 curScroll = (_tab == TAB.Bake) ? _scroll_Bake : _scroll_Options;

                _scroll_Options = EditorGUILayout.BeginScrollView(_scroll_Options, false, true, GUILayout.Width(width), GUILayout.Height(height - 30));

                EditorGUILayout.BeginVertical(GUILayout.Width(width - 24));
                GUILayout.Space(5);

                width -= 24;

                // 2. Option에 대한 UI
                //1. Gamma Space Space
                bool prevBakeGamma   = _editor._isBakeColorSpaceToGamma;
                int  iPrevColorSpace = prevBakeGamma ? 0 : 1;
                int  iNextColorSpace = EditorGUILayout.Popup(_editor.GetUIWord(UIWORD.ColorSpace), iPrevColorSpace, _colorSpaceNames);
                if (iNextColorSpace != iPrevColorSpace)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    if (iNextColorSpace == 0)
                    {
                        //Gamma
                        _editor._isBakeColorSpaceToGamma = true;
                    }
                    else
                    {
                        //Linear
                        _editor._isBakeColorSpaceToGamma = false;
                    }
                }

                GUILayout.Space(10);

                //2. Sorting Layer
                int prevSortingLayerID = _editor._portrait._sortingLayerID;
                int prevSortingOrder   = _editor._portrait._sortingOrder;
                apPortrait.SORTING_ORDER_OPTION prevSortingLayerOption = _editor._portrait._sortingOrderOption;

                int layerIndex = -1;
                for (int i = 0; i < SortingLayer.layers.Length; i++)
                {
                    if (SortingLayer.layers[i].id == _editor._portrait._sortingLayerID)
                    {
                        //찾았다.
                        layerIndex = i;
                        break;
                    }
                }
                if (layerIndex < 0)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);

                    //어라 레이어가 없는데용..
                    //초기화해야겠다.
                    _editor._portrait._sortingLayerID = -1;
                    if (SortingLayer.layers.Length > 0)
                    {
                        _editor._portrait._sortingLayerID = SortingLayer.layers[0].id;
                        layerIndex = 0;
                    }
                }
                int nextIndex = EditorGUILayout.Popup(_editor.GetText(TEXT.SortingLayer), layerIndex, _sortingLayerNames);                //"Sorting Layer"
                if (nextIndex != layerIndex)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    //레이어가 변경되었다.
                    if (nextIndex >= 0 && nextIndex < SortingLayer.layers.Length)
                    {
                        //LayerID 변경
                        _editor._portrait._sortingLayerID = SortingLayer.layers[nextIndex].id;
                    }
                }

                //추가 19.8.18 : Sorting Order를 지정하는 방식을 3가지 + 미적용 1가지로 더 세분화
                apPortrait.SORTING_ORDER_OPTION nextSortingLayerOption = (apPortrait.SORTING_ORDER_OPTION)EditorGUILayout.EnumPopup(_editor.GetText(TEXT.SortingOrderOption), _editor._portrait._sortingOrderOption);
                if (nextSortingLayerOption != _editor._portrait._sortingOrderOption)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    _editor._portrait._sortingOrderOption = nextSortingLayerOption;
                }

                if (_editor._portrait._sortingOrderOption == apPortrait.SORTING_ORDER_OPTION.SetOrder)
                {
                    //Set Order인 경우에만 한정
                    int nextOrder = EditorGUILayout.IntField(_editor.GetText(TEXT.SortingOrder), _editor._portrait._sortingOrder);                    //"Sorting Order"
                    if (nextOrder != _editor._portrait._sortingOrder)
                    {
                        apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                        _editor._portrait._sortingOrder = nextOrder;
                    }
                }

                GUILayout.Space(10);

                //3. 메카님 사용 여부

                //EditorGUILayout.LabelField("Animation Settings");
                bool   prevIsUsingMecanim = _targetPortrait._isUsingMecanim;
                string prevMecanimPath    = _targetPortrait._mecanimAnimClipResourcePath;
                _targetPortrait._isUsingMecanim = EditorGUILayout.Toggle(_editor.GetText(TEXT.IsMecanimAnimation), _targetPortrait._isUsingMecanim); //"Is Mecanim Animation"
                EditorGUILayout.LabelField(_editor.GetText(TEXT.AnimationClipExportPath));                                                           //"Animation Clip Export Path"

                GUIStyle guiStyle_ChangeBtn = new GUIStyle(GUI.skin.button);
                guiStyle_ChangeBtn.margin = GUI.skin.textField.margin;
                guiStyle_ChangeBtn.border = GUI.skin.textField.border;

                EditorGUILayout.BeginHorizontal(GUILayout.Width(width), GUILayout.Height(20));
                GUILayout.Space(5);
                EditorGUILayout.TextField(_targetPortrait._mecanimAnimClipResourcePath, GUILayout.Width(width - (70 + 15)));
                if (GUILayout.Button(_editor.GetText(TEXT.DLG_Change), guiStyle_ChangeBtn, GUILayout.Width(70), GUILayout.Height(18)))
                {
                    string nextPath = EditorUtility.SaveFolderPanel("Select to export animation clips", "", "");
                    if (!string.IsNullOrEmpty(nextPath))
                    {
                        if (apEditorUtil.IsInAssetsFolder(nextPath))
                        {
                            //유효한 폴더인 경우
                            //중요 : 경로가 절대 경로로 찍힌다.
                            //상대 경로로 바꾸자
                            apEditorUtil.PATH_INFO_TYPE pathInfoType = apEditorUtil.GetPathInfo(nextPath);
                            if (pathInfoType == apEditorUtil.PATH_INFO_TYPE.Absolute_InAssetFolder)
                            {
                                //절대 경로 + Asset 폴더 안쪽이라면
                                //Debug.LogError("절대 경로가 리턴 되었다. : " + nextPath);
                                nextPath = apEditorUtil.AbsolutePath2RelativePath(nextPath);
                                //Debug.LogError(">> 상대 경로로 변경 : " + nextPath);
                            }

                            apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_BakeOptionChanged, _editor, _targetPortrait, _targetPortrait, false);

                            _targetPortrait._mecanimAnimClipResourcePath = nextPath;
                        }
                        else
                        {
                            //유효한 폴더가 아닌 경우
                            //EditorUtility.DisplayDialog("Invalid Folder Path", "Invalid Clip Path", "Close");
                            EditorUtility.DisplayDialog(
                                _editor.GetText(TEXT.DLG_AnimClipSavePathValidationError_Title),
                                _editor.GetText(TEXT.DLG_AnimClipSavePathResetError_Body),
                                _editor.GetText(TEXT.Close));
                        }
                    }

                    GUI.FocusControl(null);
                }
                EditorGUILayout.EndHorizontal();



                GUILayout.Space(10);

                if (_guiContent_Setting_IsImportant == null)
                {
                    _guiContent_Setting_IsImportant = apGUIContentWrapper.Make(_editor.GetText(TEXT.DLG_Setting_IsImportant), false, "When this setting is on, it always updates and the physics effect works.");
                }
                if (_guiContent_Setting_FPS == null)
                {
                    _guiContent_Setting_FPS = apGUIContentWrapper.Make(_editor.GetText(TEXT.DLG_Setting_FPS), false, "This setting is used when <Important> is off");
                }



                //4. Important
                //"Is Important"
                bool nextImportant = EditorGUILayout.Toggle(_guiContent_Setting_IsImportant.Content, _targetPortrait._isImportant);
                if (nextImportant != _targetPortrait._isImportant)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    _targetPortrait._isImportant = nextImportant;
                }

                //"FPS (Important Off)"
                int nextFPS = EditorGUILayout.DelayedIntField(_guiContent_Setting_FPS.Content, _targetPortrait._FPS);
                if (_targetPortrait._FPS != nextFPS)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    if (nextFPS < 10)
                    {
                        nextFPS = 10;
                    }
                    _targetPortrait._FPS = nextFPS;
                }

                GUILayout.Space(10);

                //5. Billboard + Perspective

                apPortrait.BILLBOARD_TYPE nextBillboardType = (apPortrait.BILLBOARD_TYPE)EditorGUILayout.Popup(_editor.GetText(TEXT.DLG_Billboard), (int)_targetPortrait._billboardType, _billboardTypeNames);
                if (nextBillboardType != _targetPortrait._billboardType)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    _targetPortrait._billboardType = nextBillboardType;
                }

                //추가 19.9.24 : Billboard인 경우 카메라의 SortMode를 OrthoGraphic으로 강제할지 여부
                if (_targetPortrait._billboardType != apPortrait.BILLBOARD_TYPE.None)
                {
                    GUILayout.Space(2);
                    EditorGUILayout.BeginHorizontal(GUILayout.Width(width));

                    int      width_Value            = 30;
                    int      width_Label            = width - (width_Value + 10);
                    GUIStyle guiStyle_LabelWrapText = new GUIStyle(GUI.skin.label);
                    guiStyle_LabelWrapText.wordWrap = true;

                    GUILayout.Space(5);
                    EditorGUILayout.LabelField(_editor.GetText(TEXT.SetSortMode2Orthographic), guiStyle_LabelWrapText, GUILayout.Width(width_Label));

                    bool nextForceSortModeToOrtho = EditorGUILayout.Toggle(_targetPortrait._isForceCamSortModeToOrthographic, GUILayout.Width(width_Value), GUILayout.Height(20));
                    if (nextForceSortModeToOrtho != _targetPortrait._isForceCamSortModeToOrthographic)
                    {
                        apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                        _targetPortrait._isForceCamSortModeToOrthographic = nextForceSortModeToOrtho;
                    }

                    EditorGUILayout.EndHorizontal();
                }


                GUILayout.Space(10);

                //6. Shadow

                apPortrait.SHADOW_CASTING_MODE nextChastShadows = (apPortrait.SHADOW_CASTING_MODE)EditorGUILayout.EnumPopup(_editor.GetUIWord(UIWORD.CastShadows), _targetPortrait._meshShadowCastingMode);
                bool nextReceiveShaodw = EditorGUILayout.Toggle(_editor.GetUIWord(UIWORD.ReceiveShadows), _targetPortrait._meshReceiveShadow);
                if (nextChastShadows != _targetPortrait._meshShadowCastingMode ||
                    nextReceiveShaodw != _targetPortrait._meshReceiveShadow)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    _targetPortrait._meshShadowCastingMode = nextChastShadows;
                    _targetPortrait._meshReceiveShadow     = nextReceiveShaodw;
                }

                GUILayout.Space(10);

                //#if UNITY_2018_1_OR_NEWER
                //변경 19.6.22 : LWRP 기능은 삭제
                //Material Library를 열도록 하자
                //>> 다시 변경 19.8.5 : Clipped Mesh 땜시 다시 열자

                //7. LWRP
                //LWRP 쉐이더를 쓸지 여부와 다시 강제로 생성하기 버튼을 만들자. : 이건 2019부터 적용 (그 전에는 SRP용 처리가 안된다.)
#if UNITY_2019_1_OR_NEWER
                bool prevUseLWRP  = _editor._isUseSRP;
                int  iPrevUseLWRP = prevUseLWRP ? 1 : 0;
                int  iNextUseLWRP = EditorGUILayout.Popup(_editor.GetText(TEXT.RenderPipeline), iPrevUseLWRP, _renderPipelineNames);               //"Render Pipeline"
                if (iNextUseLWRP != iPrevUseLWRP)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    if (iNextUseLWRP == 0)
                    {
                        //사용 안함
                        _editor._isUseSRP = false;
                    }
                    else
                    {
                        //LWRP 사용함
                        _editor._isUseSRP = true;
                    }
                }
                GUILayout.Space(10);
#endif
                //if(GUILayout.Button("Generate Lightweight Shaders"))
                //{
                //	apShaderGenerator shaderGenerator = new apShaderGenerator();
                //	shaderGenerator.GenerateLWRPShaders();
                //}

                //GUILayout.Space(10);
                //#endif

                //8. VR Supported 19.9.24 추가
                //VR Supported
                int iNextVRSupported = EditorGUILayout.Popup(_editor.GetText(TEXT.VROption), (int)_targetPortrait._vrSupportMode, _vrSupportModeLabel);
                if (iNextVRSupported != (int)_targetPortrait._vrSupportMode)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    _targetPortrait._vrSupportMode = (apPortrait.VR_SUPPORT_MODE)iNextVRSupported;
                }

                if (_targetPortrait._vrSupportMode == apPortrait.VR_SUPPORT_MODE.SingleCamera)
                {
                    //Single Camera인 경우, Clipping Mask의 크기를 결정해야한다.
                    int iNextVRRTSize = EditorGUILayout.Popup(_editor.GetUIWord(UIWORD.MaskTextureSize), (int)_targetPortrait._vrRenderTextureSize, _vrRTSizeLabel);
                    if (iNextVRRTSize != (int)_targetPortrait._vrRenderTextureSize)
                    {
                        apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                        _targetPortrait._vrRenderTextureSize = (apPortrait.VR_RT_SIZE)iNextVRRTSize;
                    }
                }

                GUILayout.Space(10);


                //11.7 추가 : Ambient Light를 검은색으로 만든다.

                if (GUILayout.Button(_editor.GetText(TEXT.DLG_AmbientToBlack), GUILayout.Height(20)))
                {
                    MakeAmbientLightToBlack();
                }

                //CheckChangedProperties(nextRootScale, nextZScale);
                if (prevSortingLayerID != _editor._portrait._sortingLayerID ||
                    prevSortingOrder != _editor._portrait._sortingOrder ||
                    prevSortingLayerOption != _editor._portrait._sortingOrderOption ||
                    prevIsUsingMecanim != _targetPortrait._isUsingMecanim ||
                    !string.Equals(prevMecanimPath, _targetPortrait._mecanimAnimClipResourcePath) ||
                    prevBakeGamma != _editor._isBakeColorSpaceToGamma
#if UNITY_2019_1_OR_NEWER
                    || prevUseLWRP != _editor._isUseSRP
#endif
                    )
                {
                    apEditorUtil.SetEditorDirty();
                    _editor.SaveEditorPref();
                }

                GUILayout.Space(height + 500);
                EditorGUILayout.EndVertical();

                EditorGUILayout.EndScrollView();
            }

            GUILayout.Space(5);
        }
        // GUI
        //------------------------------------------------------------------------
        void OnGUI()
        {
            int width  = (int)position.width;
            int height = (int)position.height;

            if (_editor == null || _targetMeshGroup == null)
            {
                CloseDialog();
                return;
            }

            try
            {
                Color prevColor = GUI.backgroundColor;

                //레이아웃 구조
                //1. Save
                // - 저장 버튼
                //2. Load
                // - 로드 버튼
                // - 본 정보 리스트
                //   - <색상> 인덱스, 이름 -> 적용 여부 + IK + 색상 로드
                // - 전체 선택 / 해제
                // - 전체 IK 포함 여부,
                // - 옵션 : 크기

                width -= 10;

                //1. 다이얼로그 타이틀
                GUIStyle guiStyleBox = new GUIStyle(GUI.skin.box);
                guiStyleBox.alignment        = TextAnchor.MiddleCenter;
                guiStyleBox.normal.textColor = apEditorUtil.BoxTextColor;

                GUIStyle guiStyleBox_Left = new GUIStyle(GUI.skin.textField);
                guiStyleBox_Left.alignment = TextAnchor.MiddleLeft;

                //"  Export Pose"
                GUILayout.Box(new GUIContent("  " + _editor.GetText(TEXT.DLG_ExportPose), _editor.ImageSet.Get(apImageSet.PRESET.Rig_SaveLoad)), guiStyleBox, GUILayout.Width(width), GUILayout.Height(35));
                GUILayout.Space(5);

                //2. 기본 정보
                int widthLabel = 120;
                int widthValue = width - (widthLabel + 10 + 5);

                EditorGUILayout.LabelField(_retarget.SinglePoseFile._portraitName + " - " + _retarget.SinglePoseFile._meshGroupName);
                GUILayout.Space(10);

                EditorGUILayout.BeginHorizontal(GUILayout.Width(width));
                GUILayout.Space(5);

                //"Pose Name..
                EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_PoseName) + " : ", GUILayout.Width(widthLabel));
                _retarget.SinglePoseFile._poseName = EditorGUILayout.TextField(_retarget.SinglePoseFile._poseName, GUILayout.Width(widthValue));

                EditorGUILayout.EndHorizontal();

                EditorGUILayout.BeginHorizontal(GUILayout.Width(width));
                GUILayout.Space(5);

                //"Description
                EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_Description) + " : ", GUILayout.Width(widthLabel));
                _retarget.SinglePoseFile._description = EditorGUILayout.TextField(_retarget.SinglePoseFile._description, GUILayout.Width(widthValue));

                EditorGUILayout.EndHorizontal();

                GUILayout.Space(5);

                //3. Export할 Bone 선택
                int listHeight = height - 240;

                Rect lastRect = GUILayoutUtility.GetLastRect();

                GUI.backgroundColor = new Color(0.9f, 0.9f, 0.9f);
                GUI.Box(new Rect(0, lastRect.y + 5, width + 10, listHeight), "");

                List <apRetargetBonePoseUnit> bonePoseUnits = _retarget.SinglePoseFile._bones;
                int itemWidth  = width - 20;
                int itemHeight = 20;

                GUIStyle guiStyle_ItemLabel = new GUIStyle(GUI.skin.label);
                guiStyle_ItemLabel.alignment = TextAnchor.MiddleLeft;

                _scrollList = EditorGUILayout.BeginScrollView(_scrollList, false, true, GUILayout.Width(width + 10), GUILayout.Height(listHeight));
                EditorGUILayout.BeginVertical(GUILayout.Width(width - 10));

                for (int i = 0; i < bonePoseUnits.Count; i++)
                {
                    apRetargetBonePoseUnit boneUnit = bonePoseUnits[i];

                    EditorGUILayout.BeginHorizontal(GUILayout.Width(itemWidth), GUILayout.Height(itemHeight));
                    GUILayout.Space(5);

                    EditorGUILayout.LabelField(new GUIContent("", _imgIcon_Bone), GUILayout.Width(itemHeight), GUILayout.Height(itemHeight));
                    EditorGUILayout.LabelField(boneUnit._name, guiStyle_ItemLabel, GUILayout.Width(200), GUILayout.Height(itemHeight));

                    GUILayout.Space(10);

                    //"Export", "Export"

                    if (apEditorUtil.ToggledButton_2Side(_editor.GetText(TEXT.DLG_Export), _editor.GetText(TEXT.DLG_Export), boneUnit._isExported, true, 120, itemHeight))
                    {
                        boneUnit._isExported = !boneUnit._isExported;
                    }

                    EditorGUILayout.EndHorizontal();
                }

                EditorGUILayout.EndVertical();
                GUILayout.Space(listHeight + 100);

                EditorGUILayout.EndScrollView();

                GUILayout.Space(10);


                // Select All / Deselect All
                EditorGUILayout.BeginHorizontal(GUILayout.Width(width + 10), GUILayout.Height(25));
                GUILayout.Space(5);
                //"Select All"
                if (GUILayout.Button(_editor.GetText(TEXT.DLG_SelectAll), GUILayout.Width((width - 6) / 2), GUILayout.Height(25)))
                {
                    for (int i = 0; i < bonePoseUnits.Count; i++)
                    {
                        apRetargetBonePoseUnit boneUnit = bonePoseUnits[i];
                        boneUnit._isExported = true;
                    }
                }
                //"Deselect All"
                if (GUILayout.Button(_editor.GetText(TEXT.DLG_DeselectAll), GUILayout.Width((width - 6) / 2), GUILayout.Height(25)))
                {
                    for (int i = 0; i < bonePoseUnits.Count; i++)
                    {
                        apRetargetBonePoseUnit boneUnit = bonePoseUnits[i];
                        boneUnit._isExported = false;
                    }
                }

                GUILayout.Space(10);

                EditorGUILayout.EndHorizontal();


                string strExportBtn = " " + _editor.GetText(TEXT.DLG_ExportPose);
                if (apEditorUtil.ToggledButton_2Side(_editor.ImageSet.Get(apImageSet.PRESET.Rig_SaveLoad),
                                                     strExportBtn, strExportBtn,
                                                     false, !string.IsNullOrEmpty(_retarget.SinglePoseFile._poseName), width, 30))
                {
                    //TODO.
                    string fileFolderPath = Application.dataPath + "/../" + _editor._bonePose_BaseFolderName;
                    string savedFileName  = _retarget.SaveSinglePose(fileFolderPath);

                    if (string.IsNullOrEmpty(savedFileName))
                    {
                        _editor.Notification("Pose Save Failed", false, true);
                    }
                    else
                    {
                        _editor.Notification("Pose Saved [" + savedFileName + "]", false, false);
                    }
                    CloseDialog();
                }
                if (GUILayout.Button(_editor.GetText(TEXT.DLG_Close), GUILayout.Width(width), GUILayout.Height(25)))                //"Close"
                {
                    CloseDialog();
                }
            }
            catch (Exception ex)
            {
                Debug.LogError("Exception : " + ex);
            }
        }
        // GUI
        //------------------------------------------------------------------
        void OnGUI()
        {
            int width  = (int)position.width;
            int height = (int)position.height;

            if (_editor == null || _targetPortrait == null)
            {
                //Debug.LogError("Exit - Editor / Portrait is Null");
                CloseDialog();
                return;
            }

            //만약 Portriat가 바뀌었거나 Editor가 리셋되면 닫자
            if (_editor != apEditor.CurrentEditor || _targetPortrait != apEditor.CurrentEditor._portrait)
            {
                //Debug.LogError("Exit - Editor / Portrait Missmatch");
                CloseDialog();
                return;
            }

            int tabBtnHeight = 25;
            int tabBtnWidth  = ((width - 10) / 3) - 4;

            EditorGUILayout.BeginHorizontal(GUILayout.Width(width), GUILayout.Height(tabBtnHeight));
            GUILayout.Space(5);
            if (apEditorUtil.ToggledButton(_editor.GetText(TEXT.DLG_Portrait), _tab == TAB.PortriatSetting, tabBtnWidth, tabBtnHeight))            //"Portrait"
            {
                _tab = TAB.PortriatSetting;
            }
            if (apEditorUtil.ToggledButton(_editor.GetText(TEXT.DLG_Editor), _tab == TAB.EditorSetting, tabBtnWidth, tabBtnHeight))            //"Editor"
            {
                _tab = TAB.EditorSetting;
            }
            if (apEditorUtil.ToggledButton(_editor.GetText(TEXT.DLG_About), _tab == TAB.About, tabBtnWidth, tabBtnHeight))            //"About"
            {
                _tab = TAB.About;
            }
            EditorGUILayout.EndHorizontal();

            GUILayout.Space(5);

            int scrollHeight = height - 40;

            _scroll = EditorGUILayout.BeginScrollView(_scroll, false, true, GUILayout.Width(width), GUILayout.Height(scrollHeight));
            width  -= 25;
            GUILayout.BeginVertical(GUILayout.Width(width));

            switch (_tab)
            {
            case TAB.PortriatSetting:
            {
                //Portrait 설정
                EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_PortraitSetting));                                    //"Portrait Settings"
                GUILayout.Space(10);
                string nextName = EditorGUILayout.DelayedTextField(_editor.GetText(TEXT.DLG_Name), _targetPortrait.name); //"Name"
                if (nextName != _targetPortrait.name)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    _targetPortrait.name = nextName;
                }

                //"FPS (Important Off)"
                int nextFPS = EditorGUILayout.DelayedIntField(new GUIContent(_editor.GetText(TEXT.DLG_Setting_FPS), "This setting is used when <Important> is off"), _targetPortrait._FPS);
                if (_targetPortrait._FPS != nextFPS)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    if (nextFPS < 10)
                    {
                        nextFPS = 10;
                    }
                    _targetPortrait._FPS = nextFPS;
                }

                //"Is Important"
                bool nextImportant = EditorGUILayout.Toggle(new GUIContent(_editor.GetText(TEXT.DLG_Setting_IsImportant), "When this setting is on, it always updates and the physics effect works."), _targetPortrait._isImportant);
                if (nextImportant != _targetPortrait._isImportant)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    _targetPortrait._isImportant = nextImportant;
                }


                GUILayout.Space(10);
                //수동으로 백업하기
                if (GUILayout.Button(_editor.GetText(TEXT.DLG_Setting_ManualBackUp), GUILayout.Height(30)))                               //"Save Backup (Manual)"
                {
                    if (_editor.Backup.IsAutoSaveWorking())
                    {
                        EditorUtility.DisplayDialog(_editor.GetText(TEXT.BackupError_Title),
                                                    _editor.GetText(TEXT.BackupError_Body),
                                                    _editor.GetText(TEXT.Okay));
                    }
                    else
                    {
                        string defaultBackupFileName = _targetPortrait.name + "_backup_" + apBackup.GetCurrentTimeString();
                        string savePath = EditorUtility.SaveFilePanel("Backup File Path", "", defaultBackupFileName, "bck");
                        if (string.IsNullOrEmpty(savePath))
                        {
                            _editor.Notification("Backup Canceled", true, false);
                        }
                        else
                        {
                            _editor.Backup.SaveBackup(savePath, _targetPortrait);
                            _editor.Notification("Backup Saved [" + savePath + "]", false, true);
                        }

                        CloseDialog();
                    }
                }
            }
            break;

            case TAB.EditorSetting:
            {
                EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_EditorSetting));                                //"Editor Settings"
                GUILayout.Space(10);

                apEditor.LANGUAGE prevLanguage = _editor._language;
                int prevLangIndex = -1;
                for (int i = 0; i < _validLanguageIndex.Length; i++)
                {
                    if (_validLanguageIndex[i] == (int)prevLanguage)
                    {
                        prevLangIndex = i;
                    }
                }
                if (prevLangIndex < 0)
                {
                    prevLangIndex = 0;                                    //English 강제
                }

                bool prevGUIFPS        = _editor._guiOption_isFPSVisible;
                bool prevGUIStatistics = _editor._guiOption_isStatisticsVisible;

                Color prevColor_Background = _editor._colorOption_Background;
                Color prevColor_GridCenter = _editor._colorOption_GridCenter;
                Color prevColor_Grid       = _editor._colorOption_Grid;

                Color prevColor_MeshEdge        = _editor._colorOption_MeshEdge;
                Color prevColor_MeshHiddenEdge  = _editor._colorOption_MeshHiddenEdge;
                Color prevColor_Outline         = _editor._colorOption_Outline;
                Color prevColor_TFBorder        = _editor._colorOption_TransformBorder;
                Color prevColor_VertNotSelected = _editor._colorOption_VertColor_NotSelected;
                Color prevColor_VertSelected    = _editor._colorOption_VertColor_Selected;

                Color prevColor_GizmoFFDLine      = _editor._colorOption_GizmoFFDLine;
                Color prevColor_GizmoFFDInnerLine = _editor._colorOption_GizmoFFDInnerLine;

                Color prevColor_ToneColor = _editor._colorOption_OnionToneColor;

                bool   prevBackup_IsAutoSave = _editor._backupOption_IsAutoSave;
                string prevBackup_Path       = _editor._backupOption_BaseFolderName;
                int    prevBackup_Time       = _editor._backupOption_Minute;


                string prevBonePose_Path = _editor._bonePose_BaseFolderName;

                //"Language"
                //이전 방식은 Enum을 모두 조회
                //_editor._language = (apEditor.LANGUAGE)EditorGUILayout.Popup(_editor.GetText(TEXT.DLG_Setting_Language), (int)_editor._language, _strLanguageName);

                //사용 가능한 Language만 따로 조회
                int nextLangIndex = EditorGUILayout.Popup(_editor.GetText(TEXT.DLG_Setting_Language), prevLangIndex, _strLanguageName);
                _editor._language = (apEditor.LANGUAGE)_validLanguageIndex[nextLangIndex];

                GUILayout.Space(10);
                _editor._guiOption_isFPSVisible        = EditorGUILayout.Toggle(_editor.GetText(TEXT.DLG_Setting_ShowFPS), _editor._guiOption_isFPSVisible);                         //"Show FPS"
                _editor._guiOption_isStatisticsVisible = EditorGUILayout.Toggle(_editor.GetText(TEXT.DLG_Setting_ShowStatistics), _editor._guiOption_isStatisticsVisible);           // "Show Statistics"


                GUILayout.Space(10);
                EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_Setting_AutoBackupSetting));                                                           //"Auto Backup Option"
                _editor._backupOption_IsAutoSave = EditorGUILayout.Toggle(_editor.GetText(TEXT.DLG_Setting_AutoBackup), _editor._backupOption_IsAutoSave); //"Auto Backup"

                if (_editor._backupOption_IsAutoSave)
                {
                    //경로와 시간
                    //"Time (Min)"
                    _editor._backupOption_Minute = EditorGUILayout.IntField(_editor.GetText(TEXT.DLG_Setting_BackupTime), _editor._backupOption_Minute, GUILayout.Width(width));

                    EditorGUILayout.BeginHorizontal(GUILayout.Width(width), GUILayout.Height(18));
                    GUILayout.Space(5);
                    //"Save Path"
                    _editor._backupOption_BaseFolderName = EditorGUILayout.TextField(_editor.GetText(TEXT.DLG_Setting_BackupPath), _editor._backupOption_BaseFolderName, GUILayout.Width(width - 100), GUILayout.Height(18));
                    if (GUILayout.Button(_editor.GetText(TEXT.DLG_Change), GUILayout.Width(90), GUILayout.Height(18)))                                   //"Change"
                    {
                        string pathResult = EditorUtility.SaveFolderPanel("Set the Backup Folder", _editor._backupOption_BaseFolderName, "");
                        if (!string.IsNullOrEmpty(pathResult))
                        {
                            //Debug.Log("백업 폴더 경로 [" + pathResult + "] - " + Application.dataPath);
                            Uri targetUri = new Uri(pathResult);
                            Uri baseUri   = new Uri(Application.dataPath);

                            string relativePath = baseUri.MakeRelativeUri(targetUri).ToString();
                            _editor._backupOption_BaseFolderName = relativePath;
                            //Debug.Log("상대 경로 [" + relativePath + "]");
                            apEditorUtil.SetEditorDirty();
                        }
                    }
                    EditorGUILayout.EndHorizontal();
                }

                GUILayout.Space(10);
                EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_Setting_PoseSnapshotSetting));                                //"Pose Snapshot Option"
                EditorGUILayout.BeginHorizontal(GUILayout.Width(width), GUILayout.Height(18));
                GUILayout.Space(5);
                //"Save Path"
                _editor._bonePose_BaseFolderName = EditorGUILayout.TextField(_editor.GetText(TEXT.DLG_Setting_BackupPath), _editor._bonePose_BaseFolderName, GUILayout.Width(width - 100), GUILayout.Height(18));

                if (GUILayout.Button(_editor.GetText(TEXT.DLG_Change), GUILayout.Width(90), GUILayout.Height(18)))                                //"Change"
                {
                    string pathResult = EditorUtility.SaveFolderPanel("Set the Pose Folder", _editor._bonePose_BaseFolderName, "");
                    if (!string.IsNullOrEmpty(pathResult))
                    {
                        Uri targetUri = new Uri(pathResult);
                        Uri baseUri   = new Uri(Application.dataPath);

                        string relativePath = baseUri.MakeRelativeUri(targetUri).ToString();

                        _editor._bonePose_BaseFolderName = relativePath;

                        apEditorUtil.SetEditorDirty();
                    }
                }
                EditorGUILayout.EndHorizontal();



                GUILayout.Space(10);
                try
                {
                    //int width_Btn = 65;
                    //int width_Color = width - (width_Btn + 8);

                    //int height_Color = 18;
                    EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_Setting_BackgroundColors));                                    //"Background Colors"

                    //"Background"
                    _editor._colorOption_Background = ColorUI(_editor.GetText(TEXT.DLG_Setting_Background), _editor._colorOption_Background, width, apEditor.DefaultColor_Background);

                    //"Grid Center"
                    _editor._colorOption_GridCenter = ColorUI(_editor.GetText(TEXT.DLG_Setting_GridCenter), _editor._colorOption_GridCenter, width, apEditor.DefaultColor_GridCenter);

                    //"Grid"
                    _editor._colorOption_Grid = ColorUI(_editor.GetText(TEXT.DLG_Setting_Grid), _editor._colorOption_Grid, width, apEditor.DefaultColor_Grid);

                    //"Atlas Border"
                    _editor._colorOption_AtlasBorder = ColorUI(_editor.GetText(TEXT.DLG_Setting_AtlasBorder), _editor._colorOption_AtlasBorder, width, apEditor.DefaultColor_AtlasBorder);


                    GUILayout.Space(5);
                    EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_Setting_MeshGUIColors));                                    //"Mesh GUI Colors"

                    //"Mesh Edge"
                    _editor._colorOption_MeshEdge = ColorUI(_editor.GetText(TEXT.DLG_Setting_MeshEdge), _editor._colorOption_MeshEdge, width, apEditor.DefaultColor_MeshEdge);

                    //"Mesh Hidden Edge"
                    _editor._colorOption_MeshHiddenEdge = ColorUI(_editor.GetText(TEXT.DLG_Setting_MeshHiddenEdge), _editor._colorOption_MeshHiddenEdge, width, apEditor.DefaultColor_MeshHiddenEdge);

                    //"Outline"
                    _editor._colorOption_Outline = ColorUI(_editor.GetText(TEXT.DLG_Setting_Outline), _editor._colorOption_Outline, width, apEditor.DefaultColor_Outline);

                    //"Transform Border"
                    _editor._colorOption_TransformBorder = ColorUI(_editor.GetText(TEXT.DLG_Setting_TransformBorder), _editor._colorOption_TransformBorder, width, apEditor.DefaultColor_TransformBorder);

                    //"Vertex"
                    _editor._colorOption_VertColor_NotSelected = ColorUI(_editor.GetText(TEXT.DLG_Setting_Vertex), _editor._colorOption_VertColor_NotSelected, width, apEditor.DefaultColor_VertNotSelected);

                    //"Selected Vertex"
                    _editor._colorOption_VertColor_Selected = ColorUI(_editor.GetText(TEXT.DLG_Setting_SelectedVertex), _editor._colorOption_VertColor_Selected, width, apEditor.DefaultColor_VertSelected);


                    GUILayout.Space(5);
                    EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_Setting_GizmoColors));                                    //"Gizmo Colors"

                    //"FFD Line"
                    _editor._colorOption_GizmoFFDLine = ColorUI(_editor.GetText(TEXT.DLG_Setting_FFDLine), _editor._colorOption_GizmoFFDLine, width, apEditor.DefaultColor_GizmoFFDLine);

                    //"FFD Inner Line"
                    _editor._colorOption_GizmoFFDInnerLine = ColorUI(_editor.GetText(TEXT.DLG_Setting_FFDInnerLine), _editor._colorOption_GizmoFFDInnerLine, width, apEditor.DefaultColor_GizmoFFDInnerLine);

                    GUILayout.Space(5);
                    EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_Setting_OnionSkinColor));                                    //"Onion Skin Color"

                    //"Onion Skin (2x)"
                    _editor._colorOption_OnionToneColor = ColorUI(_editor.GetText(TEXT.DLG_Setting_OnionSkinColor2X), _editor._colorOption_OnionToneColor, width, apEditor.DefaultColor_OnionToneColor);
                }
                catch (Exception)
                {
                }

                GUILayout.Space(10);
                bool prevStartupScreen = _editor._startScreenOption_IsShowStartup;
                EditorGUILayout.BeginHorizontal(GUILayout.Width(width), GUILayout.Height(25));
                GUILayout.Space(5);
                EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_StartPage_AlawysOn), GUILayout.Width((width - (10 + 30))));
                _editor._startScreenOption_IsShowStartup = EditorGUILayout.Toggle(_editor._startScreenOption_IsShowStartup, GUILayout.Width(30));
                EditorGUILayout.EndHorizontal();

                GUILayout.Space(20);

                //"Restore Editor Default Setting"
                if (GUILayout.Button(_editor.GetText(TEXT.DLG_Setting_RestoreDefaultSetting), GUILayout.Height(20)))
                {
                    _editor.RestoreEditorPref();
                }


                if (prevLanguage != _editor._language ||
                    prevGUIFPS != _editor._guiOption_isFPSVisible ||
                    prevGUIStatistics != _editor._guiOption_isStatisticsVisible ||
                    prevColor_Background != _editor._colorOption_Background ||
                    prevColor_GridCenter != _editor._colorOption_GridCenter ||
                    prevColor_Grid != _editor._colorOption_Grid ||

                    prevColor_MeshEdge != _editor._colorOption_MeshEdge ||
                    prevColor_MeshHiddenEdge != _editor._colorOption_MeshHiddenEdge ||
                    prevColor_Outline != _editor._colorOption_Outline ||
                    prevColor_TFBorder != _editor._colorOption_TransformBorder ||
                    prevColor_VertNotSelected != _editor._colorOption_VertColor_NotSelected ||
                    prevColor_VertSelected != _editor._colorOption_VertColor_Selected ||

                    prevColor_GizmoFFDLine != _editor._colorOption_GizmoFFDLine ||
                    prevColor_GizmoFFDInnerLine != _editor._colorOption_GizmoFFDInnerLine ||
                    prevColor_ToneColor != _editor._colorOption_OnionToneColor ||
                    prevBackup_IsAutoSave != _editor._backupOption_IsAutoSave ||
                    !prevBackup_Path.Equals(_editor._backupOption_BaseFolderName) ||
                    prevBackup_Time != _editor._backupOption_Minute ||
                    !prevBonePose_Path.Equals(_editor._bonePose_BaseFolderName) ||

                    prevStartupScreen != _editor._startScreenOption_IsShowStartup
                    )
                {
                    bool isLanguageChanged = (prevLanguage != _editor._language);

                    _editor.SaveEditorPref();
                    apEditorUtil.SetEditorDirty();

                    apGL.SetToneColor(_editor._colorOption_OnionToneColor);

                    if (isLanguageChanged)
                    {
                        _editor.ResetHierarchyAll();
                        _editor.RefreshTimelineLayers(true);
                        _editor.RefreshControllerAndHierarchy();
                    }
                }
            }
            break;

            case TAB.About:
            {
                EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_About));                                //"About"

                GUILayout.Space(20);
                apEditorUtil.GUI_DelimeterBoxH(width);
                GUILayout.Space(20);

                EditorGUILayout.LabelField("[AnyPortrait]");
                EditorGUILayout.LabelField("Build : " + apVersion.I.APP_VERSION_NUMBER_ONLY);



                GUILayout.Space(20);
                apEditorUtil.GUI_DelimeterBoxH(width);
                GUILayout.Space(20);

                EditorGUILayout.LabelField("[Open Source Library License]");
                GUILayout.Space(20);

                EditorGUILayout.LabelField("[PSD File Import Library]");
                GUILayout.Space(10);
                EditorGUILayout.LabelField("Ntreev Photoshop Document Parser for .Net");
                GUILayout.Space(10);

                EditorGUILayout.LabelField("Released under the MIT License.");
                GUILayout.Space(10);

                EditorGUILayout.LabelField("Copyright (c) 2015 Ntreev Soft co., Ltd.");
                GUILayout.Space(10);

                EditorGUILayout.LabelField("Permission is hereby granted, free of charge,");
                EditorGUILayout.LabelField("to any person obtaining a copy of this software");
                EditorGUILayout.LabelField("and associated documentation files (the \"Software\"),");
                EditorGUILayout.LabelField("to deal in the Software without restriction,");
                EditorGUILayout.LabelField("including without limitation the rights ");
                EditorGUILayout.LabelField("to use, copy, modify, merge, publish, distribute,");
                EditorGUILayout.LabelField("sublicense, and/or sell copies of the Software, ");
                EditorGUILayout.LabelField("and to permit persons to whom the Software is furnished");
                EditorGUILayout.LabelField("to do so, subject to the following conditions:");
                GUILayout.Space(10);

                EditorGUILayout.LabelField("The above copyright notice and ");
                EditorGUILayout.LabelField("this permission notice shall be included");
                EditorGUILayout.LabelField("in all copies or substantial portions of the Software.");
                GUILayout.Space(10);

                EditorGUILayout.LabelField("THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT ");
                EditorGUILayout.LabelField("WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, ");
                EditorGUILayout.LabelField("INCLUDING BUT NOT LIMITED TO THE WARRANTIES ");
                EditorGUILayout.LabelField("OF MERCHANTABILITY, FITNESS FOR A PARTICULAR ");
                EditorGUILayout.LabelField("PURPOSE AND NONINFRINGEMENT. ");
                EditorGUILayout.LabelField("IN NO EVENT SHALL THE AUTHORS OR ");
                EditorGUILayout.LabelField("COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES ");
                EditorGUILayout.LabelField("OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ");
                EditorGUILayout.LabelField("TORT OR OTHERWISE, ARISING FROM, OUT OF OR ");
                EditorGUILayout.LabelField("IN CONNECTION WITH THE SOFTWARE OR ");
                EditorGUILayout.LabelField("THE USE OR OTHER DEALINGS IN THE SOFTWARE.");

                GUILayout.Space(20);
                apEditorUtil.GUI_DelimeterBoxH(width);
                GUILayout.Space(20);

                EditorGUILayout.LabelField("[GIF Export Library]");
                GUILayout.Space(10);
                EditorGUILayout.LabelField("NGif, Animated GIF Encoder for .NET");
                GUILayout.Space(10);
                EditorGUILayout.LabelField("Released under the CPOL 1.02.");
                GUILayout.Space(10);
            }
            break;
            }



            GUILayout.Space(height);
            EditorGUILayout.EndVertical();
            EditorGUILayout.EndScrollView();
        }
        // GUI
        //------------------------------------------------------------------
        void OnGUI()
        {
            int width  = (int)position.width;
            int height = (int)position.height;

            if (_editor == null || _targetPortrait == null)
            {
                CloseDialog();
                return;
            }

            //만약 Portriat가 바뀌었거나 Editor가 리셋되면 닫자
            if (_editor != apEditor.CurrentEditor || _targetPortrait != apEditor.CurrentEditor._portrait)
            {
                CloseDialog();
                return;
            }

            //Sorting Layer를 추가하자
            if (_sortingLayerNames == null || _sortingLayerIDs == null)
            {
                _sortingLayerNames = new string[SortingLayer.layers.Length];
                _sortingLayerIDs   = new int[SortingLayer.layers.Length];
            }
            else if (_sortingLayerNames.Length != SortingLayer.layers.Length ||
                     _sortingLayerIDs.Length != SortingLayer.layers.Length)
            {
                _sortingLayerNames = new string[SortingLayer.layers.Length];
                _sortingLayerIDs   = new int[SortingLayer.layers.Length];
            }

            for (int i = 0; i < SortingLayer.layers.Length; i++)
            {
                _sortingLayerNames[i] = SortingLayer.layers[i].name;
                _sortingLayerIDs[i]   = SortingLayer.layers[i].id;
            }


            //Bake 설정
            EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_BakeSetting));            //"Bake Setting"
            GUILayout.Space(5);

            EditorGUILayout.ObjectField(_editor.GetText(TEXT.DLG_Portrait), _targetPortrait, typeof(apPortrait), true);            //"Portait"

            GUILayout.Space(5);

            //"Bake Scale"
            float prevBakeScale = _targetPortrait._bakeScale;

            _targetPortrait._bakeScale = EditorGUILayout.FloatField(_editor.GetText(TEXT.DLG_BakeScale), _targetPortrait._bakeScale);



            //"Z Per Depth"
            float prevBakeZSize = _targetPortrait._bakeZSize;

            _targetPortrait._bakeZSize = EditorGUILayout.FloatField(_editor.GetText(TEXT.DLG_ZPerDepth), _targetPortrait._bakeZSize);


            if (_targetPortrait._bakeZSize < 0.5f)
            {
                _targetPortrait._bakeZSize = 0.5f;
            }

            GUILayout.Space(5);



            //Gamma Space Space
            bool prevBakeGamma   = _editor._isBakeColorSpaceToGamma;
            int  iPrevColorSpace = prevBakeGamma ? 0 : 1;
            int  iNextColorSpace = EditorGUILayout.Popup(_editor.GetUIWord(UIWORD.ColorSpace), iPrevColorSpace, _colorSpaceNames);

            if (iNextColorSpace != iPrevColorSpace)
            {
                if (iNextColorSpace == 0)
                {
                    //Gamma
                    _editor._isBakeColorSpaceToGamma = true;
                }
                else
                {
                    //Linear
                    _editor._isBakeColorSpaceToGamma = false;
                }
            }
            //_editor._isBakeColorSpaceToGamma = EditorGUILayout.Toggle("Gamma Color Space", _editor._isBakeColorSpaceToGamma);

            //GUILayout.Space(5);
            //float nextPhysicsScale = EditorGUILayout.DelayedFloatField("Physic Scale", _targetPortrait._physicBakeScale);

            GUILayout.Space(5);

            //Sorting Layer
            int prevSortingLayerID = _editor._portrait._sortingLayerID;
            int prevSortingOrder   = _editor._portrait._sortingOrder;

            int layerIndex = -1;

            for (int i = 0; i < SortingLayer.layers.Length; i++)
            {
                if (SortingLayer.layers[i].id == _editor._portrait._sortingLayerID)
                {
                    //찾았다.
                    layerIndex = i;
                    break;
                }
            }
            if (layerIndex < 0)
            {
                //어라 레이어가 없는데용..
                //초기화해야겠다.
                _editor._portrait._sortingLayerID = -1;
                if (SortingLayer.layers.Length > 0)
                {
                    _editor._portrait._sortingLayerID = SortingLayer.layers[0].id;
                    layerIndex = 0;
                }
            }
            int nextIndex = EditorGUILayout.Popup("Sorting Layer", layerIndex, _sortingLayerNames);

            if (nextIndex != layerIndex)
            {
                //레이어가 변경되었다.
                if (nextIndex >= 0 && nextIndex < SortingLayer.layers.Length)
                {
                    //LayerID 변경
                    _editor._portrait._sortingLayerID = SortingLayer.layers[nextIndex].id;
                }
            }
            _editor._portrait._sortingOrder = EditorGUILayout.IntField("Sorting Order", _editor._portrait._sortingOrder);



            //CheckChangedProperties(nextRootScale, nextZScale);
            if (prevBakeScale != _targetPortrait._bakeScale ||
                prevBakeZSize != _targetPortrait._bakeZSize ||
                prevSortingLayerID != _editor._portrait._sortingLayerID ||
                prevSortingOrder != _editor._portrait._sortingOrder)
            {
                apEditorUtil.SetEditorDirty();
            }

            if (prevBakeGamma != _editor._isBakeColorSpaceToGamma

                )
            {
                apEditorUtil.SetEditorDirty();
                _editor.SaveEditorPref();
            }

            GUILayout.Space(10);


            if (GUILayout.Button(_editor.GetText(TEXT.DLG_Bake), GUILayout.Height(45)))            //"Bake"
            {
                GUI.FocusControl(null);

                //CheckChangedProperties(nextRootScale, nextZScale);
                apEditorUtil.SetEditorDirty();

                //-------------------------------------
                // Bake 함수를 실행한다. << 중요오오오오
                //-------------------------------------
                apBakeResult bakeResult = _editor.Controller.Bake();


                _editor.Notification("[" + _targetPortrait.name + "] is Baked", false, false);

                if (bakeResult.NumUnlinkedExternalObject > 0)
                {
                    EditorUtility.DisplayDialog(_editor.GetText(TEXT.BakeWarning_Title),
                                                _editor.GetTextFormat(TEXT.BakeWarning_Body, bakeResult.NumUnlinkedExternalObject),
                                                _editor.GetText(TEXT.Okay));
                }
            }

            GUILayout.Space(10);
            apEditorUtil.GUI_DelimeterBoxH(width - 10);
            GUILayout.Space(10);

            EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_OptimizedBaking));            //"Optimized Baking"

            //"Target"
            apPortrait nextOptPortrait = (apPortrait)EditorGUILayout.ObjectField(_editor.GetText(TEXT.DLG_Target), _targetPortrait._bakeTargetOptPortrait, typeof(apPortrait), true);

            if (nextOptPortrait != _targetPortrait._bakeTargetOptPortrait)
            {
                //타겟을 바꾸었다.
                bool isChanged = false;
                if (nextOptPortrait != null)
                {
                    //1. 다른 Portrait를 선택했다.
                    if (!nextOptPortrait._isOptimizedPortrait)
                    {
                        //1-1. 최적화된 객체가 아니다.
                        EditorUtility.DisplayDialog(_editor.GetText(TEXT.OptBakeError_Title),
                                                    _editor.GetText(TEXT.OptBakeError_NotOptTarget_Body),
                                                    _editor.GetText(TEXT.Close));
                    }
                    else if (nextOptPortrait._bakeSrcEditablePortrait != _targetPortrait)
                    {
                        //1-2. 다른 대상으로부터 Bake된 Portrait같다. (물어보고 계속)
                        bool isResult = EditorUtility.DisplayDialog(_editor.GetText(TEXT.OptBakeError_Title),
                                                                    _editor.GetText(TEXT.OptBakeError_SrcMatchError_Body),
                                                                    _editor.GetText(TEXT.Okay),
                                                                    _editor.GetText(TEXT.Cancel));

                        if (isResult)
                        {
                            //뭐 선택하겠다는데요 뭐..
                            isChanged = true;
                        }
                    }
                    else
                    {
                        //1-3. 오케이. 변경 가능
                        isChanged = true;
                    }
                }
                else
                {
                    //2. 선택을 해제했다.
                    isChanged = true;
                }

                if (isChanged)
                {
                    //Target을 변경한다.
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    _targetPortrait._bakeTargetOptPortrait = nextOptPortrait;
                }
            }

            string optBtnText = "";

            if (_targetPortrait._bakeTargetOptPortrait != null)
            {
                //optBtnText = "Optimized Bake to\n[" + _targetPortrait._bakeTargetOptPortrait.gameObject.name + "]";
                optBtnText = string.Format("{0}\n[{1}]", _editor.GetText(TEXT.DLG_OptimizedBakeTo), _targetPortrait._bakeTargetOptPortrait.gameObject.name);
            }
            else
            {
                //optBtnText = "Optimized Bake\n(Make New GameObject)";
                optBtnText = _editor.GetText(TEXT.DLG_OptimizedBakeMakeNew);
            }
            GUILayout.Space(10);

            if (GUILayout.Button(optBtnText, GUILayout.Height(45)))
            {
                GUI.FocusControl(null);

                //CheckChangedProperties(nextRootScale, nextZScale);

                //Optimized Bake를 하자
                apBakeResult bakeResult = _editor.Controller.OptimizedBake(_targetPortrait, _targetPortrait._bakeTargetOptPortrait);

                if (bakeResult.NumUnlinkedExternalObject > 0)
                {
                    EditorUtility.DisplayDialog(_editor.GetText(TEXT.BakeWarning_Title),
                                                _editor.GetTextFormat(TEXT.BakeWarning_Body, bakeResult.NumUnlinkedExternalObject),
                                                _editor.GetText(TEXT.Okay));
                }

                _editor.Notification("[" + _targetPortrait.name + "] is Baked (Optimized)", false, false);
            }
        }
Exemple #7
0
        // GUI
        //------------------------------------------------------------------
        void OnGUI()
        {
            int width  = (int)position.width;
            int height = (int)position.height;

            if (_editor == null || _targetPortrait == null)
            {
                CloseDialog();
                return;
            }

            //만약 Portriat가 바뀌었거나 Editor가 리셋되면 닫자
            if (_editor != apEditor.CurrentEditor || _targetPortrait != apEditor.CurrentEditor._portrait)
            {
                CloseDialog();
                return;
            }



            //Sorting Layer를 추가하자
            if (_sortingLayerNames == null || _sortingLayerIDs == null)
            {
                _sortingLayerNames = new string[SortingLayer.layers.Length];
                _sortingLayerIDs   = new int[SortingLayer.layers.Length];
            }
            else if (_sortingLayerNames.Length != SortingLayer.layers.Length ||
                     _sortingLayerIDs.Length != SortingLayer.layers.Length)
            {
                _sortingLayerNames = new string[SortingLayer.layers.Length];
                _sortingLayerIDs   = new int[SortingLayer.layers.Length];
            }

            for (int i = 0; i < SortingLayer.layers.Length; i++)
            {
                _sortingLayerNames[i] = SortingLayer.layers[i].name;
                _sortingLayerIDs[i]   = SortingLayer.layers[i].id;
            }


            int width_2Btn = (width - 14) / 2;

            EditorGUILayout.BeginHorizontal(GUILayout.Width(width), GUILayout.Height(25));
            GUILayout.Space(5);
            if (apEditorUtil.ToggledButton(_editor.GetText(TEXT.DLG_Bake), _tab == TAB.Bake, width_2Btn, 25))
            {
                _tab = TAB.Bake;
            }
            if (apEditorUtil.ToggledButton(_editor.GetText(TEXT.DLG_Setting), _tab == TAB.Options, width_2Btn, 25))
            {
                _tab = TAB.Options;
            }
            EditorGUILayout.EndHorizontal();


            if (_tab == TAB.Bake)
            {
                GUILayout.Space(5);

                // 1. Bake에 대한 UI
                //Bake 설정
                //EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_BakeSetting));//"Bake Setting"
                //GUILayout.Space(5);

                EditorGUILayout.ObjectField(_editor.GetText(TEXT.DLG_Portrait), _targetPortrait, typeof(apPortrait), true);                //"Portait"

                GUILayout.Space(5);

                //"Bake Scale"
                float prevBakeScale = _targetPortrait._bakeScale;
                _targetPortrait._bakeScale = EditorGUILayout.FloatField(_editor.GetText(TEXT.DLG_BakeScale), _targetPortrait._bakeScale);

                //"Z Per Depth"
                float prevBakeZSize = _targetPortrait._bakeZSize;
                _targetPortrait._bakeZSize = EditorGUILayout.FloatField(_editor.GetText(TEXT.DLG_ZPerDepth), _targetPortrait._bakeZSize);

                if (_targetPortrait._bakeZSize < 0.5f)
                {
                    _targetPortrait._bakeZSize = 0.5f;
                }

                if (prevBakeScale != _targetPortrait._bakeScale ||
                    prevBakeZSize != _targetPortrait._bakeZSize)
                {
                    apEditorUtil.SetEditorDirty();
                }


                //Bake 버튼
                GUILayout.Space(10);
                if (GUILayout.Button(_editor.GetText(TEXT.DLG_Bake), GUILayout.Height(45)))                //"Bake"
                {
                    GUI.FocusControl(null);

                    //CheckChangedProperties(nextRootScale, nextZScale);
                    apEditorUtil.SetEditorDirty();

                    //-------------------------------------
                    // Bake 함수를 실행한다. << 중요오오오오
                    //-------------------------------------
                    apBakeResult bakeResult = _editor.Controller.Bake();


                    _editor.Notification("[" + _targetPortrait.name + "] is Baked", false, false);

                    if (bakeResult.NumUnlinkedExternalObject > 0)
                    {
                        EditorUtility.DisplayDialog(_editor.GetText(TEXT.BakeWarning_Title),
                                                    _editor.GetTextFormat(TEXT.BakeWarning_Body, bakeResult.NumUnlinkedExternalObject),
                                                    _editor.GetText(TEXT.Okay));
                    }
                }

                GUILayout.Space(10);
                apEditorUtil.GUI_DelimeterBoxH(width - 10);
                GUILayout.Space(10);


                //최적화 Bake
                EditorGUILayout.LabelField(_editor.GetText(TEXT.DLG_OptimizedBaking));                //"Optimized Baking"

                //"Target"
                apPortrait nextOptPortrait = (apPortrait)EditorGUILayout.ObjectField(_editor.GetText(TEXT.DLG_Target), _targetPortrait._bakeTargetOptPortrait, typeof(apPortrait), true);

                if (nextOptPortrait != _targetPortrait._bakeTargetOptPortrait)
                {
                    //타겟을 바꾸었다.
                    bool isChanged = false;
                    if (nextOptPortrait != null)
                    {
                        //1. 다른 Portrait를 선택했다.
                        if (!nextOptPortrait._isOptimizedPortrait)
                        {
                            //1-1. 최적화된 객체가 아니다.
                            EditorUtility.DisplayDialog(_editor.GetText(TEXT.OptBakeError_Title),
                                                        _editor.GetText(TEXT.OptBakeError_NotOptTarget_Body),
                                                        _editor.GetText(TEXT.Close));
                        }
                        else if (nextOptPortrait._bakeSrcEditablePortrait != _targetPortrait)
                        {
                            //1-2. 다른 대상으로부터 Bake된 Portrait같다. (물어보고 계속)
                            bool isResult = EditorUtility.DisplayDialog(_editor.GetText(TEXT.OptBakeError_Title),
                                                                        _editor.GetText(TEXT.OptBakeError_SrcMatchError_Body),
                                                                        _editor.GetText(TEXT.Okay),
                                                                        _editor.GetText(TEXT.Cancel));

                            if (isResult)
                            {
                                //뭐 선택하겠다는데요 뭐..
                                isChanged = true;
                            }
                        }
                        else
                        {
                            //1-3. 오케이. 변경 가능
                            isChanged = true;
                        }
                    }
                    else
                    {
                        //2. 선택을 해제했다.
                        isChanged = true;
                    }

                    if (isChanged)
                    {
                        //Target을 변경한다.
                        apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                        _targetPortrait._bakeTargetOptPortrait = nextOptPortrait;
                    }
                }

                string optBtnText = "";
                if (_targetPortrait._bakeTargetOptPortrait != null)
                {
                    //optBtnText = "Optimized Bake to\n[" + _targetPortrait._bakeTargetOptPortrait.gameObject.name + "]";
                    optBtnText = string.Format("{0}\n[{1}]", _editor.GetText(TEXT.DLG_OptimizedBakeTo), _targetPortrait._bakeTargetOptPortrait.gameObject.name);
                }
                else
                {
                    //optBtnText = "Optimized Bake\n(Make New GameObject)";
                    optBtnText = _editor.GetText(TEXT.DLG_OptimizedBakeMakeNew);
                }
                GUILayout.Space(10);

                if (GUILayout.Button(optBtnText, GUILayout.Height(45)))
                {
                    GUI.FocusControl(null);

                    //CheckChangedProperties(nextRootScale, nextZScale);

                    //Optimized Bake를 하자
                    apBakeResult bakeResult = _editor.Controller.OptimizedBake(_targetPortrait, _targetPortrait._bakeTargetOptPortrait);

                    if (bakeResult.NumUnlinkedExternalObject > 0)
                    {
                        EditorUtility.DisplayDialog(_editor.GetText(TEXT.BakeWarning_Title),
                                                    _editor.GetTextFormat(TEXT.BakeWarning_Body, bakeResult.NumUnlinkedExternalObject),
                                                    _editor.GetText(TEXT.Okay));
                    }

                    _editor.Notification("[" + _targetPortrait.name + "] is Baked (Optimized)", false, false);
                }
            }
            else
            {
                //Vector2 curScroll = (_tab == TAB.Bake) ? _scroll_Bake : _scroll_Options;

                _scroll_Options = EditorGUILayout.BeginScrollView(_scroll_Options, false, true, GUILayout.Width(width), GUILayout.Height(height - 30));

                EditorGUILayout.BeginVertical(GUILayout.Width(width - 24));
                GUILayout.Space(5);

                width -= 24;

                // 2. Option에 대한 UI
                //1. Gamma Space Space
                bool prevBakeGamma   = _editor._isBakeColorSpaceToGamma;
                int  iPrevColorSpace = prevBakeGamma ? 0 : 1;
                int  iNextColorSpace = EditorGUILayout.Popup(_editor.GetUIWord(UIWORD.ColorSpace), iPrevColorSpace, _colorSpaceNames);
                if (iNextColorSpace != iPrevColorSpace)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    if (iNextColorSpace == 0)
                    {
                        //Gamma
                        _editor._isBakeColorSpaceToGamma = true;
                    }
                    else
                    {
                        //Linear
                        _editor._isBakeColorSpaceToGamma = false;
                    }
                }

                GUILayout.Space(10);

                //2. Sorting Layer
                int prevSortingLayerID = _editor._portrait._sortingLayerID;
                int prevSortingOrder   = _editor._portrait._sortingOrder;

                int layerIndex = -1;
                for (int i = 0; i < SortingLayer.layers.Length; i++)
                {
                    if (SortingLayer.layers[i].id == _editor._portrait._sortingLayerID)
                    {
                        //찾았다.
                        layerIndex = i;
                        break;
                    }
                }
                if (layerIndex < 0)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);

                    //어라 레이어가 없는데용..
                    //초기화해야겠다.
                    _editor._portrait._sortingLayerID = -1;
                    if (SortingLayer.layers.Length > 0)
                    {
                        _editor._portrait._sortingLayerID = SortingLayer.layers[0].id;
                        layerIndex = 0;
                    }
                }
                int nextIndex = EditorGUILayout.Popup(_editor.GetText(TEXT.SortingLayer), layerIndex, _sortingLayerNames);                //"Sorting Layer"
                if (nextIndex != layerIndex)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    //레이어가 변경되었다.
                    if (nextIndex >= 0 && nextIndex < SortingLayer.layers.Length)
                    {
                        //LayerID 변경
                        _editor._portrait._sortingLayerID = SortingLayer.layers[nextIndex].id;
                    }
                }
                _editor._portrait._sortingOrder = EditorGUILayout.IntField(_editor.GetText(TEXT.SortingOrder), _editor._portrait._sortingOrder);                //"Sorting Order"

                GUILayout.Space(10);

                //3. 메카님 사용 여부

                //EditorGUILayout.LabelField("Animation Settings");
                bool   prevIsUsingMecanim = _targetPortrait._isUsingMecanim;
                string prevMecanimPath    = _targetPortrait._mecanimAnimClipResourcePath;
                _targetPortrait._isUsingMecanim = EditorGUILayout.Toggle(_editor.GetText(TEXT.IsMecanimAnimation), _targetPortrait._isUsingMecanim); //"Is Mecanim Animation"
                EditorGUILayout.LabelField(_editor.GetText(TEXT.AnimationClipExportPath));                                                           //"Animation Clip Export Path"

                GUIStyle guiStyle_ChangeBtn = new GUIStyle(GUI.skin.button);
                guiStyle_ChangeBtn.margin = GUI.skin.textField.margin;
                guiStyle_ChangeBtn.border = GUI.skin.textField.border;

                EditorGUILayout.BeginHorizontal(GUILayout.Width(width), GUILayout.Height(20));
                GUILayout.Space(5);
                EditorGUILayout.TextField(_targetPortrait._mecanimAnimClipResourcePath, GUILayout.Width(width - (70 + 15)));
                if (GUILayout.Button(_editor.GetText(TEXT.DLG_Change), guiStyle_ChangeBtn, GUILayout.Width(70), GUILayout.Height(18)))
                {
                    string defaultPath = _targetPortrait._mecanimAnimClipResourcePath;
                    if (string.IsNullOrEmpty(defaultPath))
                    {
                        defaultPath = Application.dataPath;
                    }
                    string nextPath = EditorUtility.SaveFolderPanel("Select to export animation clips", defaultPath, "");
                    if (!string.IsNullOrEmpty(nextPath))
                    {
                        if (apEditorUtil.IsInAssetsFolder(nextPath))
                        {
                            //유효한 폴더인 경우
                            _targetPortrait._mecanimAnimClipResourcePath = nextPath;
                        }
                        else
                        {
                            //유효한 폴더가 아닌 경우
                            EditorUtility.DisplayDialog("Invalid Folder Path", "Invalid Clip Path", "Close");
                        }
                    }

                    GUI.FocusControl(null);
                }
                EditorGUILayout.EndHorizontal();



                GUILayout.Space(10);

                //4. Important
                //"Is Important"
                bool nextImportant = EditorGUILayout.Toggle(new GUIContent(_editor.GetText(TEXT.DLG_Setting_IsImportant), "When this setting is on, it always updates and the physics effect works."), _targetPortrait._isImportant);
                if (nextImportant != _targetPortrait._isImportant)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    _targetPortrait._isImportant = nextImportant;
                }

                //"FPS (Important Off)"
                int nextFPS = EditorGUILayout.DelayedIntField(new GUIContent(_editor.GetText(TEXT.DLG_Setting_FPS), "This setting is used when <Important> is off"), _targetPortrait._FPS);
                if (_targetPortrait._FPS != nextFPS)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    if (nextFPS < 10)
                    {
                        nextFPS = 10;
                    }
                    _targetPortrait._FPS = nextFPS;
                }

                GUILayout.Space(10);

                //5. Billboard + Perspective

                apPortrait.BILLBOARD_TYPE nextBillboardType = (apPortrait.BILLBOARD_TYPE)EditorGUILayout.Popup(_editor.GetText(TEXT.DLG_Billboard), (int)_targetPortrait._billboardType, _billboardTypeNames);
                if (nextBillboardType != _targetPortrait._billboardType)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    _targetPortrait._billboardType = nextBillboardType;
                }

                GUILayout.Space(10);

                //6. Shadow

                apPortrait.SHADOW_CASTING_MODE nextChastShadows = (apPortrait.SHADOW_CASTING_MODE)EditorGUILayout.EnumPopup(_editor.GetUIWord(UIWORD.CastShadows), _targetPortrait._meshShadowCastingMode);
                bool nextReceiveShaodw = EditorGUILayout.Toggle(_editor.GetUIWord(UIWORD.ReceiveShadows), _targetPortrait._meshReceiveShadow);
                if (nextChastShadows != _targetPortrait._meshShadowCastingMode ||
                    nextReceiveShaodw != _targetPortrait._meshReceiveShadow)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    _targetPortrait._meshShadowCastingMode = nextChastShadows;
                    _targetPortrait._meshReceiveShadow     = nextReceiveShaodw;
                }

                GUILayout.Space(10);

#if UNITY_2018_2_OR_NEWER
                //7. LWRP
                //LWRP 쉐이더를 쓸지 여부와 다시 강제로 생성하기 버튼을 만들자.
                bool prevUseLWRP  = _editor._isUseLWRPShader;
                int  iPrevUseLWRP = prevUseLWRP ? 1 : 0;
                int  iNextUseLWRP = EditorGUILayout.Popup("Render Pipeline", iPrevUseLWRP, _renderPipelineNames);
                if (iNextUseLWRP != iPrevUseLWRP)
                {
                    apEditorUtil.SetRecord_Portrait(apUndoGroupData.ACTION.Portrait_SettingChanged, _editor, _targetPortrait, null, false);
                    if (iNextUseLWRP == 0)
                    {
                        //사용 안함
                        _editor._isUseLWRPShader = false;
                    }
                    else
                    {
                        //LWRP 사용함
                        _editor._isUseLWRPShader = true;
                    }
                }
                if (GUILayout.Button("Generate Lightweight Shaders"))
                {
                    apShaderGenerator shaderGenerator = new apShaderGenerator();
                    shaderGenerator.GenerateLWRPShaders();
                }

                GUILayout.Space(10);
#endif

                //11.7 추가 : Ambient Light를 검은색으로 만든다.
                GUILayout.Space(10);
                if (GUILayout.Button(_editor.GetText(TEXT.DLG_AmbientToBlack), GUILayout.Height(20)))
                {
                    MakeAmbientLightToBlack();
                }

                //CheckChangedProperties(nextRootScale, nextZScale);
                if (prevSortingLayerID != _editor._portrait._sortingLayerID ||
                    prevSortingOrder != _editor._portrait._sortingOrder ||
                    prevIsUsingMecanim != _targetPortrait._isUsingMecanim ||
                    !string.Equals(prevMecanimPath, _targetPortrait._mecanimAnimClipResourcePath) ||
                    prevBakeGamma != _editor._isBakeColorSpaceToGamma
#if UNITY_2018_2_OR_NEWER
                    || prevUseLWRP != _editor._isUseLWRPShader
#endif
                    )
                {
                    apEditorUtil.SetEditorDirty();
                    _editor.SaveEditorPref();
                }

                GUILayout.Space(height + 500);
                EditorGUILayout.EndVertical();

                EditorGUILayout.EndScrollView();
            }

            GUILayout.Space(5);
        }