// Use this for initialization void Start() { animcomp = GetComponent <animation_ctrl_comp> (); sounds = this.GetComponents <AudioSource>(); flameSoundSource = sounds[6]; }
// Use this for initialization void Start () { animcomp = GetComponent<animation_ctrl_comp> (); sounds = this.GetComponents<AudioSource>(); flameSoundSource = sounds[6]; }
// Use this for initialization void Start() { animcomp = GetComponent <animation_ctrl_comp> (); sounds = this.GetComponents <AudioSource>(); weakSoundSource = sounds[1]; slowSoundSource = sounds[2]; }
// Use this for initialization void Start () { animcomp = GetComponent<animation_ctrl_comp> (); sounds = this.GetComponents<AudioSource>(); weakSoundSource = sounds[1]; slowSoundSource = sounds[2]; }
// Use this for initialization void Start () { animcomp = GetComponent<animation_ctrl_comp> (); }
// Use this for initialization void Start() { animcomp = GetComponent <animation_ctrl_comp> (); }