Exemple #1
0
    void Start()
    {
        if (EjecutaAnimacionAlempezar == false)
        {
            ScritBatalla = GameObject.Find("baltle interfaceC/baltle interface").GetComponent <animationScritpBatle>();
            inventario   = GameObject.Find("objetos/objetos").GetComponent <Inventario>();
            Brawler      = new NpcBrauler();
            Brawler.inicializa();
        }
        animacion = GetComponent <Animation>();

        TextoDialogo          = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <Text>();
        punteroImagen         = GameObject.Find("Canvas/box Texto/mask/Puntero").GetComponent <Image>();
        Canvastext            = GameObject.Find("Canvas").GetComponent <Canvas>();
        LectorDetexto         = new dialogueclassNPC();
        punteroImagen.enabled = false;
        Puntero_      = new Puntero();
        BoxSelecction = GameObject.Find("Canvas/box Election");
        BoXCrewild    = GameObject.Find("Canvas/cuadroCrewild");


        if (EjecutaAnimacionAlempezar == true)
        {
            animacion.Play(NombreAnimacion);
        }

        Invoke("AuxInvoke", 0.5f);
    }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        RaycastMetode = new RayNpc();

        animatorNpc   = GetComponent <Animator>();
        dialogueClass = new dialogueclassNPC();


        texto = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <Text>();

        ActualPosText = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <RectTransform>();

        PlayerScritp = GameObject.Find("personaje").GetComponent <movimiento>();


        boxTextImage[0] = GameObject.Find("Canvas/box Texto");
        boxTextImage[1] = GameObject.Find("Canvas/box Election");

        npcMove = GetComponent <Npc_move>();

        canvas = GameObject.Find("Canvas/").GetComponent <Canvas>();

        CanvasBrawler = GameObject.Find("baltle interface/").GetComponent <Canvas>();

        scritpBrawler = GameObject.Find("baltle interface/baltle interface").GetComponent <animationScritpBatle>();

        postext = ActualPosText.position;

        canvas.enabled = false;

        // boxTextImage[0].SetActive(false);
        // boxTextImage[1].SetActive(false);

        NpcDialogueClass = new dialogueclassNPC();

        Initalpostext = ActualPosText.position;

        NpcDialogueClass.initialTexTVar(ActualPosText);

        playerTransf = GameObject.Find("personaje").GetComponent <Transform>();
    }
Exemple #3
0
    /*  public  libreriaDeScrips()
     *    {
     *    inventario = GameObject.Find("objetos/objetos").GetComponent<Inventario>();
     *    Itens = GameObject.Find("objetos/objetos").GetComponent<Items>();
     *    SeleccionDeCriaturas = GameObject.Find("Crewild/Crewild").GetComponent<CrewildChoiseSelect>();
     *    Batalla = GameObject.Find("baltle interfaceC/baltle interface").GetComponent<animationScritpBatle>();
     *    Ataques = GameObject.Find("Game Manager").GetComponent<AllAttacks>();
     *    Crewilldslist = GameObject.Find("Game Manager").GetComponent<AllCrewild>();
     *    todasLasPosturas = GameObject.Find("Game Manager").GetComponent<AllPostura>();
     *    ControlManag = GameObject.Find("Game Manager").GetComponent<ControlManager>();
     *    PanelJugador = GameObject.Find("Jugador/Jugador").GetComponent<PanelJugador>();
     *    informacionCrewild = GameObject.Find("informacion/estadisticas").GetComponent<informacionCrewild>();
     *    saveData = GameObject.Find("guardado/panel").GetComponent<SaveDatos>();
     *    menuInterface = GameObject.Find("Game Manager").GetComponent<menus_interface>();
     *    PlayerMov = GameObject.Find("personaje").GetComponent<movimiento>();
     *    TiendaMenus = FindObjectOfType<TiendaScript>();
     *    audioMenus = GameObject.Find("Game Manager").GetComponent<AudiosMenus>();
     *    JugadorInfo = FindObjectOfType<PanelJugador>();
     *    Equipo = FindObjectOfType<equipo>();
     *    PcScritp = FindObjectOfType<Pc>();
     * } */

    public void Awake()
    {
        inventario           = GameObject.Find("objetos/objetos").GetComponent <Inventario>();
        Itens                = GameObject.Find("objetos/objetos").GetComponent <Items>();
        SeleccionDeCriaturas = GameObject.Find("Crewild/Crewild").GetComponent <CrewildChoiseSelect>();
        Batalla              = GameObject.Find("baltle interfaceC/baltle interface").GetComponent <animationScritpBatle>();
        Ataques              = GameObject.Find("Game Manager").GetComponent <AllAttacks>();
        Crewilldslist        = GameObject.Find("Game Manager").GetComponent <AllCrewild>();
        todasLasPosturas     = GameObject.Find("Game Manager").GetComponent <AllPostura>();
        ControlManag         = GameObject.Find("Game Manager").GetComponent <ControlManager>();
        PanelJugador         = GameObject.Find("Jugador/Jugador").GetComponent <PanelJugador>();
        informacionCrewild   = GameObject.Find("informacion/estadisticas").GetComponent <informacionCrewild>();
        saveData             = GameObject.Find("guardado/panel").GetComponent <SaveDatos>();
        menuInterface        = GameObject.Find("Game Manager").GetComponent <menus_interface>();
        PlayerMov            = GameObject.Find("personaje").GetComponent <movimiento>();
        TiendaMenus          = FindObjectOfType <TiendaScript>();
        audioMenus           = GameObject.FindObjectOfType <AudiosMenus>();
        JugadorInfo          = FindObjectOfType <PanelJugador>();
        Equipo               = FindObjectOfType <equipo>();
        PcScritp             = FindObjectOfType <Pc>();
    }
Exemple #4
0
    // Use this for initialization
    void Start()
    {
        LibreriaS = GameObject.Find("Game Manager").GetComponent <libreriaDeScrips>();

        //lista de item



        for (int i = 0; i < listTables.Length; i++)
        {
            listTables[i].Item = new List <BaseItem>();
        }


        //--- Mochila ---
        imagenMochila = GameObject.Find("objetos/objetos/animacion mochila/mochila").GetComponent <Image>();

        imagenMochila.sprite = MochilaImagenes[0];

        //gameobject

        Consumible = GameObject.Find("objetos/objetos/Consumibles");

        Attacks = GameObject.Find("objetos/objetos/Attacks");

        ObjClave = GameObject.Find("objetos/objetos/ObjClaves");

        Frutas = GameObject.Find("objetos/objetos/Frutas");

        Jaulas = GameObject.Find("objetos/objetos/Jaulas");

        Stands = GameObject.Find("objetos/objetos/Stands");

        ObjEfects = GameObject.Find("objetos/objetos/ObjEfect");

        Accions = GameObject.Find("objetos/objetos/accion");


        // obj tablas



        //----------------------------
        //tables RecTransfor

        panel[0] = GameObject.Find("objetos/objetos/Consumibles/mask panel/limit object").GetComponent <RectTransform>();

        panel[1] = GameObject.Find("objetos/objetos/Attacks/mask panel/limit object").GetComponent <RectTransform>();

        panel[2] = GameObject.Find("objetos/objetos/ObjClaves/mask panel/limit object").GetComponent <RectTransform>();

        panel[3] = GameObject.Find("objetos/objetos/Frutas/mask panel/limit object").GetComponent <RectTransform>();

        panel[4] = GameObject.Find("objetos/objetos/Jaulas/mask panel/limit object").GetComponent <RectTransform>();

        panel[5] = GameObject.Find("objetos/objetos/Stands/mask panel/limit object").GetComponent <RectTransform>();

        panel[6] = GameObject.Find("objetos/objetos/ObjEfect/mask panel/limit object").GetComponent <RectTransform>();


        //------------------------------
        //Corchetes Rectransfor #7
        CorchetesTranfTablas[0] = GameObject.Find("objetos/objetos/Consumibles/mask panel/limit object/corchetes menu").GetComponent <RectTransform>();

        CorchetesTranfTablas[1] = GameObject.Find("objetos/objetos/Attacks/mask panel/limit object/corchetes menu").GetComponent <RectTransform>();

        CorchetesTranfTablas[2] = GameObject.Find("objetos/objetos/ObjClaves/mask panel/limit object/corchetes menu").GetComponent <RectTransform>();

        CorchetesTranfTablas[3] = GameObject.Find("objetos/objetos/Frutas/mask panel/limit object/corchetes menu").GetComponent <RectTransform>();

        CorchetesTranfTablas[4] = GameObject.Find("objetos/objetos/Jaulas/mask panel/limit object/corchetes menu").GetComponent <RectTransform>();

        CorchetesTranfTablas[5] = GameObject.Find("objetos/objetos/Stands/mask panel/limit object/corchetes menu").GetComponent <RectTransform>();

        CorchetesTranfTablas[6] = GameObject.Find("objetos/objetos/ObjEfect/mask panel/limit object/corchetes menu").GetComponent <RectTransform>();



        // texto  de los objetos

        TextInfoObj = GameObject.Find("objetos/objetos/infoObjeto/text").GetComponent <Text>();

        TextZonaMochila = GameObject.Find("objetos/objetos/zona de la mochila/text").GetComponent <Text>();



        ReferencePanel = GameObject.Find("ObjNameXcantidad").GetComponent <RectTransform>();

        TextAccions = GameObject.Find("objetos/objetos/accion/text").GetComponent <Text>();

        CorchetesTranfAccion = GameObject.Find("objetos/objetos/accion/Corchete").GetComponent <RectTransform>();

        ModoBatallaScript = GameObject.Find("baltle interfaceC/baltle interface").GetComponent <animationScritpBatle>();

        posAction        = CorchetesTranfAccion.localPosition; // Take the current position
        posInitialAction = CorchetesTranfAccion.localPosition;



        for (int i = 0; i <= 6; i++)
        {
            pos[i]             = CorchetesTranfTablas[i].localPosition; // Take the current position
            posInitial[i]      = CorchetesTranfTablas[i].localPosition;
            panelPos[i]        = panel[i].localPosition;
            panelPosInitial[i] = panel[i].localPosition;

            DisableObj();
        }

        //    ItemsListaGuardadas = new ListdeInventarioAGuardar[7];



        for (int i = 0; i < CajaItems.Count; i++)
        {
            DefineList(CajaItems[i]);
        }



        ItenEquipado = new Botas();
        // entraceSelector();
        Accions.SetActive(false);
    }
Exemple #5
0
    // Use this for initialization
    void Start()
    {
        instanceSharet = this;

        LibreriaS = GameObject.Find("Game Manager").GetComponent <libreriaDeScrips>();

        numTables = 2;

        ScreenLimit();

        BrawlerScript = GameObject.Find("baltle interfaceC/baltle interface").GetComponent <animationScritpBatle>();

        transforcorchete = new RectTransform[numTables];
        panel            = new RectTransform[numTables];
        pos             = new Vector3[numTables];
        posInitial      = new Vector3[numTables];
        panelPos        = new Vector3[numTables];
        panelPosInitial = new Vector3[numTables];

        panelmask = GameObject.Find("menu inicial/Panel menu 1/mask panel 1").GetComponent <RectTransform>();

        if (GameObject.Find("menu inicial/Panel menu 1/mask panel 1/limit object/corchetes menu 1") != null)
        {
            //Panel menu 1
            transforcorchete[0] = GameObject.Find("menu inicial/Panel menu 1/mask panel 1/limit object/corchetes menu 1").GetComponent <RectTransform>();
            panel[0]            = GameObject.Find("menu inicial/Panel menu 1/mask panel 1/limit object").GetComponent <RectTransform>();
            pos[0]             = transforcorchete[0].anchoredPosition3D; // Take the current position
            posInitial[0]      = transforcorchete[0].anchoredPosition3D;
            panelPos[0]        = panel[0].anchoredPosition3D;
            panelPosInitial[0] = panel[0].anchoredPosition3D;
        }
        if (GameObject.Find("menu inicial/menu inicial/mask panel 1/limit object") != null)
        {
            //menu inicial
            transforcorchete[1] = GameObject.Find("menu inicial/menu inicial/mask panel 1/limit object/corchetes menu 1").GetComponent <RectTransform>();
            panel[1]            = GameObject.Find("menu inicial/menu inicial/mask panel 1/limit object").GetComponent <RectTransform>();
            pos[1]             = transforcorchete[1].anchoredPosition3D; // Take the current position
            posInitial[1]      = transforcorchete[1].anchoredPosition3D;
            panelPos[1]        = panel[1].anchoredPosition3D;
            panelPosInitial[1] = panel[1].anchoredPosition3D;
        }

        NumSquareBraquet = 0;

        menuDesplegable = GameObject.Find("menu inicial").GetComponent <Canvas>();

        MenuCrewilds       = GameObject.Find("/Crewild").GetComponent <Canvas>();
        MenuEstados        = GameObject.Find("/informacion").GetComponent <Canvas>();
        MenuObjetos        = GameObject.Find("/objetos").GetComponent <Canvas>();
        MenuJugador        = GameObject.Find("/Jugador").GetComponent <Canvas>();
        MenuEquipo         = GameObject.Find("/equipo").GetComponent <Canvas>();
        MenuGuardado       = GameObject.Find("/guardado").GetComponent <Canvas>();
        MenuSalirA         = GameObject.Find("/SalirAMenu").GetComponent <Canvas>();
        MenuCanvas         = GameObject.Find("/Canvas").GetComponent <Canvas>();
        transicionesCanvas = GameObject.Find("/transiciones").GetComponent <Canvas>();

        VanillaTabla         = GameObject.Find("/Canvas/Vanilla");
        imagenCriaturacamvas = GameObject.Find("/Canvas/cuadroCrewild");


        PlayerMov = GameObject.Find("personaje").GetComponent <movimiento>();


        CrewildChoiseScritp = GameObject.Find("Crewild/Crewild").GetComponent <CrewildChoiseSelect>();
        CreWildInfoScript   = GameObject.Find("informacion/estadisticas").GetComponent <informacionCrewild>();

        InventarioScrip = GameObject.Find("objetos/objetos").GetComponent <Inventario>();


        EquipoScritp = GameObject.Find("equipo/equipo").GetComponent <equipo>();

        BoxSelecction = GameObject.Find("Canvas/box Election");
        BoXCrewild    = GameObject.Find("Canvas/cuadroCrewild");

        Invoke("InvokeCerrarCanvas", 0.5f);
    }
    // Use this for initialization
    public void Start()
    {
        instanShare = this;

        dataAccionSecundaria = new DataAccionSecundaria();

        LibreriaS = GameObject.Find("Game Manager").GetComponent <libreriaDeScrips>();

        selector = GameObject.Find("Crewild/Crewild/under panel/Selector").GetComponent <RectTransform>();

        panelsAccion = GameObject.Find("Crewild/Crewild/AccionSelect").GetComponent <RectTransform>();

        //  panelsAccionBrawler = GameObject.Find("Crewild/Crewild/AccionSelectBrawler").GetComponent<RectTransform>();

        selectorPanel = GameObject.Find("Crewild/Crewild/AccionSelect/Selector").GetComponent <RectTransform>();

        selectorPanelBrawler = GameObject.Find("Crewild/Crewild/AccionSelectBrawler/Selector").GetComponent <RectTransform>();

        subPanelObj = GameObject.Find("Crewild/Crewild/AccionSelect");

        subPanelObjBrawler = GameObject.Find("Crewild/Crewild/AccionSelectBrawler");

        infoCrewild = GameObject.Find("informacion/estadisticas").GetComponent <informacionCrewild>();

        infoCanvas = GameObject.Find("informacion").GetComponent <Canvas>();
        if (TextPanelBox == null)
        {
            TextPanelBox = GameObject.Find("Crewild/AccionSelect/text").GetComponent <Text>();
        }


        //sin utilidad
        objCanvas = GameObject.Find("informacion").GetComponent <Canvas>();



        scritpAniBattle = GameObject.Find("baltle interfaceC/baltle interface").GetComponent <animationScritpBatle>();


        for (int i = 0; i < LibreriaS.informacionCrewild.CrewillInstancia.Length; i++)
        {
            BulletTransf[i] = GameObject.Find("Crewild/Crewild/under panel/criatura " + (i + 1)).GetComponent <RectTransform>();
            if (LibreriaS.informacionCrewild.CrewillInstancia[i] != null)
            {
                //añadir nombres, nivel Datos numericos de Barras
                barrasDeSalud[i]     = GameObject.Find("Crewild/Crewild/under panel/criatura " + (i + 1) + "/HP, Estamine fatigue_ player/hp").GetComponent <Image>();
                BarraDeCansancion[i] = GameObject.Find("Crewild/Crewild/under panel/criatura " + (i + 1) + "/HP, Estamine fatigue_ player/Fatige").GetComponent <Image>();
                BarraExp[i]          = GameObject.Find("Crewild/Crewild/under panel/criatura " + (i + 1) + "/HP, Estamine fatigue_ player/Exp").GetComponent <Image>();

                TextoHp[i]  = GameObject.Find("Crewild/Crewild/under panel/criatura " + (i + 1) + "/HP, Estamine fatigue_ player/hp text").GetComponent <Text>();
                TextoEst[i] = GameObject.Find("Crewild/Crewild/under panel/criatura " + (i + 1) + "/HP, Estamine fatigue_ player/Est text").GetComponent <Text>();
                TextoExp[i] = GameObject.Find("Crewild/Crewild/under panel/criatura " + (i + 1) + "/HP, Estamine fatigue_ player/Exp text").GetComponent <Text>();

                nombreCrewild[i] = GameObject.Find("Crewild/Crewild/under panel/criatura " + (i + 1) + "/panel nombre/text").GetComponent <Text>();
            }
            ImageEstados[i] = GameObject.Find("Crewild/Crewild/under panel/criatura " + (i + 1) + "/Estado").GetComponent <Image>();
            TextEstados[i]  = GameObject.Find("Crewild/Crewild/under panel/criatura " + (i + 1) + "/Estado/Text").GetComponent <Text>();

            /*  if (LibreriaS.informacionCrewild.CrewillInstancia[i] == null)
             * {
             *    BulletTransf[i].gameObject.SetActive(false);
             * }*/
        }



        //captura de imagenes

        int contador = 0;

        foreach (CrewildBase Cb in LibreriaS.informacionCrewild.CrewillInstancia)
        {
            if (Cb != null)
            {
                contador++;
            }
        }
        for (int i = 0; i < contador; i++)
        {
            if (infoCrewild.CrewillInstancia[i] != null)
            {
                SpriteRendersMenu[i]        = GameObject.Find("Crewild/Crewild/under panel/criatura " + (i + 1) + "/criatura").GetComponent <Image>();
                SpriteRendersMenu[i].sprite = infoCrewild.CrewillInstancia[i].SpriteCrewildmenuSelec[0];
            }
        }

        actualizaDatos();

        subPanelObj.SetActive(false);
        subPanelObjBrawler.SetActive(false);
    }