// Use this for initialization void Start() { active = startActive; head = new animateData(); left_wing = new animateData(); right_wing = new animateData(); head.model = transform.Find("Body/head"); head.direction = 1; head.animationSpeed = animationSpeed / 3; head.progress = 0; head.to = Quaternion.Euler(-30, -10, -10); head.from = Quaternion.Euler(30, 10, 10); left_wing.model = transform.Find("Body/lWing"); left_wing.direction = 1; left_wing.animationSpeed = animationSpeed; left_wing.progress = 0; left_wing.to = Quaternion.Euler(-60, 10, 0); left_wing.from = Quaternion.Euler(+65, -10, 0); right_wing.model = transform.Find("Body/rWing"); right_wing.direction = 1; right_wing.animationSpeed = animationSpeed; right_wing.progress = 0; right_wing.to = Quaternion.Euler(+65, -10, 0); right_wing.from = Quaternion.Euler(-60, +10, 0); transform.GetChild(0).gameObject.SetActive(startActive); }
// Use this for initialization void Start() { active = true; left_wing = new animateData(); right_wing = new animateData(); left_wing.model = transform.Find("Body/lwing"); left_wing.direction = 1; left_wing.animationSpeed = animationSpeed; left_wing.progress = 0; left_wing.to = Quaternion.Euler(-10, 0, 0); left_wing.from = Quaternion.Euler(90, 0, 0); right_wing.model = transform.Find("Body/rwing"); right_wing.direction = 1; right_wing.animationSpeed = animationSpeed; right_wing.progress = 0; right_wing.to = Quaternion.Euler(10, 0, 0); right_wing.from = Quaternion.Euler(-90, 0, 0); transform.GetChild(0).gameObject.SetActive(true); }
// Use this for initialization void Start() { active = startActive; head = new animateData(); Guitar = new animateData(); head.model = transform.Find("Body/Head"); head.direction = 1; head.animationSpeed = animationSpeed; head.progress = 0; head.to = Quaternion.Euler(-35, -20, 0); head.from = Quaternion.Euler(30, 20, 5); Guitar.model = transform.Find("Body/Guitar"); Guitar.direction = 1; Guitar.animationSpeed = animationSpeed / 1.25f; Guitar.progress = 0; Guitar.to = Quaternion.Euler(0, 10, -30); Guitar.from = Quaternion.Euler(3, -20, 15); transform.GetChild(0).gameObject.SetActive(startActive); }