void Start() { //get references to the child object pearlOffset = transform.GetChild(0).gameObject; beaverSprite = transform.GetChild (1).gameObject; //get reference to the sprite renderer located on the pearlOffset child object pearlRenderer = pearlOffset.GetComponent<SpriteRenderer>(); throwInputScript = gameObject.GetComponent<get_input>(); aimingDirScript = gameObject.GetComponent<aiming>(); colDetectScript = transform.GetComponent<collision_detection> (); playerStateScript = GetComponent<player_state>(); soundPlayer = GameObject.FindGameObjectWithTag ("Sound_Player").GetComponent<sound_player>(); }
void Start() { //get references to the child object pearlOffset = transform.GetChild(0).gameObject; beaverSprite = transform.GetChild(1).gameObject; //get reference to the sprite renderer located on the pearlOffset child object pearlRenderer = pearlOffset.GetComponent <SpriteRenderer>(); throwInputScript = gameObject.GetComponent <get_input>(); aimingDirScript = gameObject.GetComponent <aiming>(); colDetectScript = transform.GetComponent <collision_detection> (); playerStateScript = GetComponent <player_state>(); soundPlayer = GameObject.FindGameObjectWithTag("Sound_Player").GetComponent <sound_player>(); }