/// <summary> /// Create native instance given preset name. /// </summary> /// <param name="presetName">Name of the material located in the TerrainMaterials directory.</param> /// <returns>Terrain material instance, valid if string.IsNullOrEmpty( instance.getLastError() ).</returns> public static agxTerrain.TerrainMaterial CreateNative(string presetName) { var terrainMaterial = new agxTerrain.TerrainMaterial(); if (!agxTerrain.TerrainMaterialLibrary.loadMaterialProfile(presetName, terrainMaterial, DefaultTerrainMaterialsPath)) { var errorMessage = string.Empty; if (Array.IndexOf(GetAvailablePresets(), presetName) < 0) { errorMessage = $"Unable to find material name {presetName} in the library."; } else { errorMessage = terrainMaterial.getLastError(); } Debug.LogWarning($"Unable to load preset {presetName}: {errorMessage}"); } return(terrainMaterial); }
protected override bool Initialize() { Native = new agxTerrain.TerrainMaterial(name); return(true); }