// Use this for initialization void Start() { attackMenu.attackSkillMenu.SetActive(false); tankMenu.SetActive(false); agilitySkills.agilityMenu.SetActive(false); //xpSys = GetComponent<expSystem>(); attackMenu = GetComponent <levelingMenu>(); agilitySkills = GetComponent <agilitySkillMenu>(); }
//public EnemyHealth playerDamage; // Use this for initialization void Start() { attackSkillMenu.SetActive(false); tankSkills.tankMenu.SetActive(false); agilitySkills.agilityMenu.SetActive(false); //xpSys = GetComponent<expSystem>(); tankSkills = GetComponent <tankSkillMenu>(); agilitySkills = GetComponent <agilitySkillMenu>(); //playerDamage = GameObject.FindGameObjectWithTag("attack").GetComponent<EnemyHealth>(); }