Exemple #1
0
    // Use this for initialization
    void Start()
    {
        attackMenu.attackSkillMenu.SetActive(false);
        tankMenu.SetActive(false);
        agilitySkills.agilityMenu.SetActive(false);

        //xpSys = GetComponent<expSystem>();
        attackMenu    = GetComponent <levelingMenu>();
        agilitySkills = GetComponent <agilitySkillMenu>();
    }
    //public EnemyHealth playerDamage;

    // Use this for initialization
    void Start()
    {
        attackSkillMenu.SetActive(false);
        tankSkills.tankMenu.SetActive(false);
        agilitySkills.agilityMenu.SetActive(false);

        //xpSys = GetComponent<expSystem>();
        tankSkills    = GetComponent <tankSkillMenu>();
        agilitySkills = GetComponent <agilitySkillMenu>();

        //playerDamage = GameObject.FindGameObjectWithTag("attack").GetComponent<EnemyHealth>();
    }