Exemple #1
0
 void StateChange(bool active)
 {
     foreach (GameObject activateable in activates)
     {
         if (activateable != null)
         {
             activate activateScript = activateable.GetComponent <activate>();
             activateScript.Activate(active);
             // don't need to send a signal to change the right variable
             if (overcharge)
             {
                 activateScript.Overcharge(charged);
             }
         }
     }
 }
Exemple #2
0
 void StateChange(bool active)
 {
     //AkSoundEngine.PostEvent("ButtonPress" , gameObject);
     foreach (GameObject activateable in activates)
     {
         if (activateable != null)
         {
             activate activateScript = activateable.GetComponent <activate>();
             activateScript.Activate(activated);
             if (overcharge)
             {
                 activateScript.Overcharge(overcharge); // if the power station is overcharged, overcharge the activatable dependent object
             }
         }
     }
 }
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.tag == "Player")
     {
         foreach (GameObject activateable in activates)
         {
             if (activateable != null)
             {
                 activate activateScript = activateable.GetComponent <activate>();
                 activateScript.Activate(true);
                 if (overcharge)
                 {
                     activateScript.Overcharge(overcharge); // if the power station is overcharged, overcharge the activatable dependent object
                 }
             }
         }
         Destroy(gameObject);
     }
 }
Exemple #4
0
 void StateChange(bool active)
 {
     AkSoundEngine.PostEvent("ButtonPress", gameObject);
     foreach (GameObject activateable in activates)
     {
         if (activateable != null)
         {
             activate activateScript = activateable.GetComponent <activate>();
             activateScript.Activate(active);
             if (!activated && switchRight)
             {
                 activateScript.ActivateDirection(!right);
             }
             else
             {
                 activateScript.ActivateDirection(right);
             }
             if (overcharger)
             {
                 activateScript.Overcharge(active); // if the button is active, overcharge the activatable dependent object
             }
         }
     }
 }