// Use this for initialization void Start() { //Get connection manager connectionManager = FindObjectOfType <aConnectionManager>(); gameManager = GameObject.FindGameObjectWithTag("GameManager"); thisObject = this.gameObject; }
// Use this for initialization public void Start() { ///Errors and Warnings //If the node type is not define, throw an error if (nodeType == Type.ET_NULL) { Debug.LogError(this.gameObject.name + " Does not have a defined nodeType!"); } //If the node isn't a microphone and there isn't an acceptable type if (nodeType != Type.ET_MICROPHONE && acceptableTypes.Length == 0) { Debug.LogError(this.gameObject.name + " does not hold a list of acceptable types"); } //If there's a connection manager if (FindObjectOfType <aConnectionManager>()) { connectionManager = FindObjectOfType <aConnectionManager>(); } //If there's no connection manager else { Debug.LogError("There is no connection manager present on the scene"); } if (maximumInputs == 0 || maximumOutputs == 0) { Debug.LogError(this.gameObject.name + " has no designated number of maximum outputs or inputs"); } counter = 0; gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); starting = GameObject.FindObjectsOfType <SignalFlowStart>(); for (int index = 0; index < starting.Length; index++) { startingNodes.Add(starting[index].gameObject); } if (nodeType == Type.ET_MICROPHONE) { sendingSignal = true; } }
// Use this for initialization void Start() { polyCol2D = gameObject.AddComponent <PolygonCollider2D>(); conMan = FindObjectOfType <aConnectionManager>(); }
private void Start() { //Set connection manager connectionManager = FindObjectOfType <aConnectionManager>(); }