internal static void setPosition(IntPtr thisPtr, float position) { if (_setPositionFunc == null) { _setPositionFunc = (_setPosition)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_PathCamera_setPosition"), typeof(_setPosition)); } _setPositionFunc(thisPtr, position); }
internal static bool setPosition(IntPtr thisPtr, int newPosition) { if (_setPositionFunc == null) { _setPositionFunc = (_setPosition)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_StreamObject_setPosition"), typeof(_setPosition)); } return(_setPositionFunc(thisPtr, newPosition)); }
internal static void setPosition(IntPtr thisPtr, int x, int y) { if (_setPositionFunc == null) { _setPositionFunc = (_setPosition)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_GuiControl_setPosition"), typeof(_setPosition)); } _setPositionFunc(thisPtr, x, y); }
internal static void setPosition(IntPtr thisPtr, InternalPoint3FStruct pos) { if (_setPositionFunc == null) { _setPositionFunc = (_setPosition)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_SceneObject_setPosition"), typeof(_setPosition)); } _setPositionFunc(thisPtr, pos); }