public Wood_Storage_Structure(string name) { _buildingType bType = _buildingType.Storage; _currentWood = 0; _structureName = name; }
public Wood_Resource_Structure(string name) { _structureName = name; _buildingType bType = _buildingType.Resource; resourceInterval = 1.0f; currentCapacity = 0; }
public Wood_Production_Structure(string name) { _structureName = name; _buildingType bType = _buildingType.Production; _currentWoodPlankCount = 0; _currentResourceCount = 0; _productionInterval = 2.5f; isManufactoring = false; }