}        // End Method

        /// <summary>
        /// バインド項目を再読み込みします。
        /// </summary>
        /// <param name="TableWeaponDataTable">Weapon Data Table</param>
        /// <param name="TableShieldDataTable">Shield Data Table</param>
        /// <param name="TableHelmetDataTable">Helmet Data Table</param>
        /// <param name="TableGauntletDataTable">Gauntlet Data Table</param>
        /// <param name="TableArmorDataTable">Armor Data Table</param>
        /// <param name="TableAccessoryDataTable">Accessory Data Table</param>
        public void ReloadDataTable(__table_weaponDataTable TableWeaponDataTable, __table_shieldDataTable TableShieldDataTable, __table_helmetDataTable TableHelmetDataTable, __table_gauntletDataTable TableGauntletDataTable, __table_armorDataTable TableArmorDataTable, __table_accessoryDataTable TableAccessoryDataTable)
        {
            dropInfoParts1.ReloadBindings(TableWeaponDataTable);
            dropInfoParts2.ReloadBindings(TableShieldDataTable);
            dropInfoParts3.ReloadBindings(TableHelmetDataTable);
            dropInfoParts4.ReloadBindings(TableGauntletDataTable);
            dropInfoParts5.ReloadBindings(TableArmorDataTable);
            dropInfoParts6.ReloadBindings(TableAccessoryDataTable);
        }        // End Method
        }        // End Method

        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
        // Pubilc Method
        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

        /// <summary>
        /// DataTableの設定をします。外部から引数を利用することでコントロール側に持ってこれることが判明。
        /// </summary>
        /// <param name="TableUnitDataTable">Unit Data Table</param>
        /// <param name="TableWeaponDataTable">Weapon Data Table</param>
        /// <param name="TableShieldDataTable">Shield Data Table</param>
        /// <param name="TableHelmetDataTable">Helmet Data Table</param>
        /// <param name="TableGauntletDataTable">Gauntlet Data Table</param>
        /// <param name="TableArmorDataTable">Armor Data Table</param>
        /// <param name="TableAccessoryDataTable">Accessory Data Table</param>
        public void SetDataBindings(__table_unitDataTable TableUnitDataTable, __table_weaponDataTable TableWeaponDataTable, __table_shieldDataTable TableShieldDataTable, __table_helmetDataTable TableHelmetDataTable, __table_gauntletDataTable TableGauntletDataTable, __table_armorDataTable TableArmorDataTable, __table_accessoryDataTable TableAccessoryDataTable)
        {
            // データバインドの設定
            // オーバーロードを利用して大体コピペで済むように
            dropInfoParts1.SetDataBindings(TableUnitDataTable, TableWeaponDataTable);
            dropInfoParts2.SetDataBindings(TableUnitDataTable, TableShieldDataTable);
            dropInfoParts3.SetDataBindings(TableUnitDataTable, TableHelmetDataTable);
            dropInfoParts4.SetDataBindings(TableUnitDataTable, TableGauntletDataTable);
            dropInfoParts5.SetDataBindings(TableUnitDataTable, TableArmorDataTable);
            dropInfoParts6.SetDataBindings(TableUnitDataTable, TableAccessoryDataTable);

            //----------------------------------------------------------------------------------------------------
            // デザイナーの設定

            Anchor = (AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Right | AnchorStyles.Left);
        }        // End Method
        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
        // Property
        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
        // Constructor Method
        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

        /// <summary>
        /// コンストラクタメソッド
        /// </summary>
        /// <param name="DataTable">Weapon Data Table</param>
        /// <param name="ElementDataTable">Element Data Table</param>
        public FormWeapon(__table_weaponDataTable DataTable, __table_elementDataTable ElementDataTable)
        {
            InitializeComponent();

            // 割り当て。編集がリアルタイムに適応されるようになる
            WeaponDataTable = DataTable;

            // コンボボックスの設定
            element1DataGridViewComboBoxColumn.DataSource    = ElementDataTable.Copy();
            element1DataGridViewComboBoxColumn.ValueMember   = "ElementID";
            element1DataGridViewComboBoxColumn.DisplayMember = "ElementName";

            element2DataGridViewComboBoxColumn.DataSource    = ElementDataTable.Copy();
            element2DataGridViewComboBoxColumn.ValueMember   = "ElementID";
            element2DataGridViewComboBoxColumn.DisplayMember = "ElementName";
        }        // End Method
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        }        // End Method

        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
        // Pubilc Method
        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

        //----------------------------------------------------------------------------------------------------
        #region Weapon
        /// <summary>
        /// DataTableの設定をします。外部から引数を利用することでコントロール側に持ってこれることが判明。
        /// </summary>
        /// <param name="TableUnitDataTable">Unit Data Table</param>
        /// <param name="TableWeaponDataTable">Weapon Data Table</param>
        public void SetDataBindings(__table_unitDataTable TableUnitDataTable, __table_weaponDataTable TableWeaponDataTable)
        {
            // コンボボックスの設定
            comboDropTable.DataSource    = TableWeaponDataTable.Copy();
            comboDropTable.DisplayMember = "WeaponName";
            comboDropTable.ValueMember   = "WeaponID";

            //----------------------------------------------------------------------------------------------------
            // データバインドの設定

            comboDropTable.DataBindings.Add(new Binding("SelectedValue", TableUnitDataTable, "Item1", true));
            numericDropRate.DataBindings.Add(new Binding("Value", TableUnitDataTable, "Per1", true));

            //----------------------------------------------------------------------------------------------------
            // デザイナーの設定

            Anchor = (AnchorStyles.Top | AnchorStyles.Right | AnchorStyles.Left);
        }        // End Method
Exemple #5
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        }        // End Method

        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
        // Pubilc Method
        //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

        /// <summary>
        /// DataTableの設定をします。外部から引数を利用することでコントロール側に持ってこれることが判明。
        /// </summary>
        /// <param name="TableWeaponDataTable">Weapon Data Table</param>
        /// <param name="TableElementDataTable">Table Element Data Table</param>
        /// <param name="TableWeaponTypeDataTable">Weapon Type Data Table</param>
        public void SetDataBindings(__table_weaponDataTable TableWeaponDataTable, __table_elementDataTable TableElementDataTable, __table_weapon_typeDataTable TableWeaponTypeDataTable)
        {
            // データ項目の作成
            // データ項目が少なく、わざわざデータベース化する必要のない項目

            //--------------------------------------------------
            // Target
            DataTable TargetDataTable = new DataTable();

            TargetDataTable.Columns.Add("DataID", Type.GetType("System.Byte"));
            TargetDataTable.Columns.Add("DataName", Type.GetType("System.String"));

            // 項目配列。Listでもよかったかも...?
            byte[]   TargetDataValue = new byte[] { 0, 1 };
            string[] TargetDataName  = new string[] { "単体", "全体" };

            // 項目の構築
            for (int i = 0; i < TargetDataValue.Length; i++)
            {
                DataRow row = TargetDataTable.NewRow();

                // カラムにデータを割り当てる
                row["DataID"]   = TargetDataValue[i];
                row["DataName"] = TargetDataName[i];

                // Debug文
                Debug.WriteLine("Target Data Table Row Data:" + TargetDataValue[i] + "\t" + TargetDataName[i] + ";");

                // 追加する
                TargetDataTable.Rows.Add(row);
            }            // End Loop

            //--------------------------------------------------
            // EType
            DataTable HandDataTable = new DataTable();

            HandDataTable.Columns.Add("DataID", Type.GetType("System.Byte"));
            HandDataTable.Columns.Add("DataName", Type.GetType("System.String"));

            // 項目配列。Listでもよかったかも...?
            byte[]   HandDataValue = new byte[] { 1, 2 };
            string[] HandDataName  = new string[] { "片手", "両手" };

            // 項目の構築
            for (int i = 0; i < HandDataValue.Length; i++)
            {
                DataRow row = HandDataTable.NewRow();

                // カラムにデータを割り当てる
                row["DataID"]   = HandDataValue[i];
                row["DataName"] = HandDataName[i];

                // Debug文
                Debug.WriteLine("Hand Data Table Row Data:" + HandDataValue[i] + "\t" + HandDataName[i] + ";");

                // 追加する
                HandDataTable.Rows.Add(row);
            }            // End Loop

            //----------------------------------------------------------------------------------------------------
            // コンボボックスの設定

            comboEquipItemGroup.DataSource    = TableWeaponTypeDataTable.Copy();
            comboEquipItemGroup.DisplayMember = "WeaponTypeName";
            comboEquipItemGroup.ValueMember   = "WeaponTypeID";

            comboAttackItemGroup.DataSource    = TableWeaponTypeDataTable.Copy();
            comboAttackItemGroup.DisplayMember = "WeaponTypeName";
            comboAttackItemGroup.ValueMember   = "WeaponTypeID";

            comboTarget.DataSource    = TargetDataTable;
            comboTarget.DisplayMember = "DataName";
            comboTarget.ValueMember   = "DataID";

            comboEType.DataSource    = HandDataTable;
            comboEType.DisplayMember = "DataName";
            comboEType.ValueMember   = "DataID";

            //----------------------------------------------------------------------------------------------------
            // データバインドの設定
            // Weapon Data専用で必要なもの

            textItemID.DataBindings.Add(new Binding("Text", TableWeaponDataTable, "WeaponID", true));
            textItemName.DataBindings.Add(new Binding("Text", TableWeaponDataTable, "WeaponName", true));

            numericSPC.DataBindings.Add(new Binding("Value", TableWeaponDataTable, "SPC", true));
            numericATC.DataBindings.Add(new Binding("Value", TableWeaponDataTable, "ATC", true));


            comboEquipItemGroup.DataBindings.Add(new Binding("SelectedValue", TableWeaponDataTable, "Type", true));
            comboAttackItemGroup.DataBindings.Add(new Binding("SelectedValue", TableWeaponDataTable, "AType", true));
            comboTarget.DataBindings.Add(new Binding("SelectedValue", TableWeaponDataTable, "Target", true));
            comboEType.DataBindings.Add(new Binding("SelectedValue", TableWeaponDataTable, "EType", true));

            // 共通設定
            CommonSettings(TableWeaponDataTable, TableElementDataTable);
        }        // End Method