Exemple #1
0
    void Start()
    {
        game         = false;
        gameOver     = false;
        app          = GameObject.Find("__app");
        appScript    = app.GetComponent <__app>();
        HPText.text  = HP.ToString();
        gameOverText = "";
        Currency     = __app.baseCurrency;

        // Load Level
        level = Resources.Load("Prefabs/Levels/" + appScript.getLevel()) as GameObject;
        Instantiate(level);

        // Find and load waypoints
        GameObject[] foundWaypoints = GameObject.FindGameObjectsWithTag("Waypoint");
        waypoints = new GameObject[foundWaypoints.Length];
        // Debug.Log("Waypoints: " + foundWaypoints.Length.ToString());
        for (int i = 0; i < foundWaypoints.Length; i++)
        {
            foreach (GameObject way in foundWaypoints)
            {
                if (way.name == "Waypoint" + i.ToString())
                {
                    waypoints[i] = way;
                }
            }
        }

        startGame();
        startNextWave = false;
    }
Exemple #2
0
    public void manualStart()
    {
        baseDamages        = __app.antibiotics[antibioticType];
        color              = __app.colors[antibioticType];
        towerNickname.text = antibioticType.ToUpper();

        if (tag == "MenuItems")
        {
            ammoBarWhole.SetActive(false);
        }
        if (type == 1)
        {
            lr = gameObject.transform.GetChild(1).GetComponent <LineRenderer>();
            lr.positionCount = 2;
            lr.startColor    = color;
            lr.endColor      = color;
            lr.SetPosition(0, new Vector3(0, 0, 0));
        }
        if (type == 2)
        {
            appScript = GameObject.Find("__app").GetComponent <__app>();
        }

        ellipseDetectionRadius = new Vector2(detectionRadius, detectionRadius * __app.ellipseYMult);
        //ammo
        maxAmmo = __app.maxAmmo;
        ammo    = maxAmmo;
        //Set Color
        ammoBar.color = __app.colors[antibioticType];
    }
    void Start()
    {
        mainMenuCoordinates = new Dictionary <string, Vector2>()
        {
            { "MainMenu", new Vector2(0f, 0f) },
            { "PlayMenu", new Vector2(0f, 10f) },
            { "Game", new Vector2(0f, 30f) },
            { "OptionsMenu", new Vector2(0f, -10f) },
            { "Encyclopedia", new Vector2(-30f, 0f) },
            { "labMain", new Vector2(0f, 0f) },
            { "labData", new Vector2(0f, 10f) },
            { "labLogbook", new Vector2(-17.8f, 0f) },
        };

        app           = GameObject.Find("__app");
        appScript     = app.GetComponent <__app>();
        sceneGuy      = app.GetComponent <SceneGuy>();
        scene         = sceneGuy.currentScene;
        previousScene = sceneGuy.previousScene;
        //screen = scene;
        determineStartPos();
        xOffset = 0;
        yOffset = 0;

        if (scene == "MainMenu")
        {
            GameObject.Find("Strep").GetComponent <Animator>().Play("strep");
            GameObject.Find("Staph").GetComponent <Animator>().Play("staph");
            GameObject.Find("TB").GetComponent <Animator>().Play("TB");
            GameObject.Find("Pneu").GetComponent <Animator>().Play("pneu");
        }
        else if (scene == "Encyclopedia")
        {
        }
    }
Exemple #4
0
 // Use this for initialization
 void Start()
 {
     app       = GameObject.Find("__app");
     appScript = app.GetComponent <__app>();
     updateMusicText();
     updateSFXText();
     updateScreenshakeText();
 }
    //Upon successful purchase of tower, detach it from the menu.
    void detachFromMenu()
    {
        gameObject.tag = "Tower";
        shadow.tag     = "TowerShadow";
        myTower.ammoBarWhole.SetActive(true);
        gameObject.transform.SetParent(null);

        // Increase mutation probability.
        __app appScript = GameObject.Find("__app").GetComponent <__app>();

        appScript.increaseMutationChanceForAntibiotic(myTower.antibioticType);
    }
Exemple #6
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    void Start()
    {
        logbookDrop = Resources.Load("Prefabs/LogbookUnlock") as GameObject;
        health      = maxHealth;
        game        = GameObject.Find("Game");
        level       = GameObject.FindGameObjectWithTag("Level");
        appScript   = GameObject.Find("__app").GetComponent <__app>();
        audioObject = GameObject.Find("AudioObject");

        baseProfitPerEnemy = __app.baseCurrencyPerKill;

        setDestination();
    }
Exemple #7
0
    public void reloadTowerAmmo()
    {
        if (SelectedTower != null)
        {
            Tower tScript = SelectedTower.GetComponent <Tower>();
            int   cost    = calcReloadCost();
            if (cost <= gameManager.Currency)
            {
                gameManager.Currency -= cost;
                tScript.ammo          = tScript.maxAmmo;

                __app appScript = GameObject.Find("__app").GetComponent <__app>();
                appScript.increaseMutationChanceForAntibiotic(tScript.antibioticType, ((float)cost / tScript.cost) * reloadCostDiv);
            }
        }
    }
 void Start()
 {
     appScript = GameObject.Find("__app").GetComponent <__app>();
     appScript.giveMutationBarsScript(this);
 }