Exemple #1
0
 public void SetUp()
 {
     _readOnly = new _ReadOnlyGameSystem();
     _gameSystemThatKnowsLoadedFileType = new _WritableGameSystem("nondefault");
     _loadedFiles       = new List <string>();
     _testSubject       = _TestSubject(_Games(_readOnly, _gameSystemThatKnowsLoadedFileType), false);
     _previousCharacter = _AnyCharacter();
 }
Exemple #2
0
 public void Setup()
 {
     _writableSystem = new _WritableGameSystem();
     _readOnlySystem = new _ReadOnlyGameSystem();
 }
 public void SetUp()
 {
     _readOnly      = new _ReadOnlyGameSystem();
     _writeable     = new _WritableGameSystem();
     _otherWritable = new _WritableGameSystem("nondefault");
 }