internal static _SetSelected SetSelected() {
     if (_SetSelectedFunc == null) {
         _SetSelectedFunc =
             (_SetSelected)Marshal.GetDelegateForFunctionPointer(
                 Torque3D.DllLoadUtils.GetProcAddress(
                     Torque3D.Torque3DLibHandle,
                     "fnGuiPopUpMenuCtrl_setSelected"), typeof(_SetSelected));
     }
     
     return _SetSelectedFunc;
 }
Exemple #2
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            internal static _SetSelected SetSelected()
            {
                if (_SetSelectedFunc == null)
                {
                    _SetSelectedFunc =
                        (_SetSelected)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiGameListMenuCtrl_setSelected"), typeof(_SetSelected));
                }

                return(_SetSelectedFunc);
            }