internal static _Reload Reload() { if (_ReloadFunc == null) { _ReloadFunc = (_Reload)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnGuiFileTreeCtrl_reload"), typeof(_Reload)); } return(_ReloadFunc); }
internal static _Reload Reload() { if (_ReloadFunc == null) { _ReloadFunc = (_Reload)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnShaderData_reload"), typeof(_Reload)); } return(_ReloadFunc); }