internal static _Play Play() { if (_PlayFunc == null) { _PlayFunc = (_Play)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnGuiTheoraCtrl_play"), typeof(_Play)); } return(_PlayFunc); }
internal static _Play Play() { if (_PlayFunc == null) { _PlayFunc = (_Play)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnTheoraTextureObject_play"), typeof(_Play)); } return(_PlayFunc); }