void OnTriggerStay2D(Collider2D col) { _IsDamagable damagableObj = col.GetComponent <_IsDamagable> (); if (damagableObj != null) { damagableObj.TakeHit(); } }
void OnTriggerStay2D(Collider2D col) { CustomCharacterController characterObj = col.GetComponent <CustomCharacterController> (); if (characterObj != null) //hitei meu jogador { _IsDamagable damagableObj = col.GetComponent <_IsDamagable> (); if (!characterObj.characterInfo.isJumping) { damagableObj.TakeHit(); } } else //hitei outro inimigo { _IsDamagable damagableObj = col.GetComponent <_IsDamagable> (); if (damagableObj != null) { damagableObj.TakeHit(); } } }