private void CenterButton(_IButton button, float largest, float title_padding) { float size_x = button.GetAABB().GetSize().X; float shift = (largest - size_x) * 0.5f; button.Translate(new Vector2(shift, title_padding)); }
private void _Constructor_Buttons() { mBroadcaster_ButtonUpEvent = new XBroadcaster <ButtonUpEvent>(); mBroadcaster_ButtonDownEvent = new XBroadcaster <ButtonDownEvent>(); mBroadcaster_ButtonHeldEvent = new XBroadcaster <ButtonHeldEvent>(); mBroadcaster_ButtonAbortEvent = new XBroadcaster <ButtonAbortEvent>(); _mButtons = new SortedList <long, _IButton>(); _mCurrentlyPressed = null; }
public void _DestroyButton(_IButton button) { if (_mCurrentlyPressed != null && _mCurrentlyPressed.GetID() == button.GetID()) { SendButtonAbortEvent(); } _mButtons.Remove(button.GetID()); }
private void SendButtonEvent <T>(bool pressed_now, XBroadcaster <T> b, T e) where T : class { XUtils.Assert(_mCurrentlyPressed != null); _mCurrentlyPressed.SetPressed(pressed_now); b.Post(e); if (!pressed_now) { _mCurrentlyPressed = null; } }
public Selector(_Position pos, String title, eStyle style, eStyle button_style, eStyle title_style, long id, String[] texts) { mRenderEnabled = true; mID = id; mPos = pos.GetPosition(); mPosition = pos; mTitle = title; mStyle = style; mButtonStyle = button_style; mTitleStyle = title_style; this.mSelections = new _IButton[texts.Length]; // create a default button to see how big it is vertically // size and position border accordingly, factoring in width of largest button including title // destroy that button // create all the proper buttons in the right spot // create title 'button' as disabled button XUI xui_inst = XUI.Instance(); _IButton test = xui_inst._CreateRectangularButton(Vector2.Zero, "Test", style); xAABB2 button_size = test.GetAABB(); float button_size_y = button_size.GetSize().Y; xui_inst._DestroyButton(test); const float k_border_padding_scalar = 0.5f; float border_padding = k_border_padding_scalar * button_size_y; const float k_spacing_scalar = 0.2f; float spacing = k_spacing_scalar * button_size_y; // pad out the text strings so the buttons can be wide if the text is small int longest = GetLongestString(texts); PadButtonTexts(texts, longest); // create buttons PositionAndCreateButtons(texts, mSelections, border_padding, spacing, button_size_y, button_style, 0); // track largest float largest_x = GetWidest(mSelections); // create title button (non-functional) and see if it's the largest Vector2 title_pos = mPos + new Vector2(border_padding, border_padding); mTitleButton = xui_inst._CreateRectangularButton(title_pos, title, title_style); mTitleButton.SetActive(false); largest_x = Math.Max(largest_x, mTitleButton.GetAABB().GetSize().X); // calculate aabb const float title_padding_scalar = 4.0f; float title_padding = border_padding * title_padding_scalar; Vector2 title_padding_v = new Vector2(0, title_padding); float full_width = largest_x + 2 * border_padding; float full_height = button_size_y * (mSelections.Length) + (mSelections.Length - 1) * spacing + 2 * border_padding + title_padding; mAABB.Set(mPos, mPos + new Vector2(full_width, full_height)); // translate each button to be centered, and account for title CenterButtons(mSelections, largest_x, title_padding); CenterButton(mTitleButton, largest_x, 0); // if the selector has a non-trivial Position, fix it if (mPosition.IsCentered()) { // see where it is now, figure out where it should be, translate. // apply to aabb for selector plus translate all the buttons xCoord screen_dim = XRenderManager.Instance().GetScreenDim(); Vector2 span = mAABB.GetSize(); Vector2 screen_dim_vec = new Vector2(screen_dim.x, screen_dim.y); Vector2 edge = 0.5f * (screen_dim_vec - span); Translate(edge); } }