internal static _HasTarget HasTarget() { if (_HasTargetFunc == null) { _HasTargetFunc = (_HasTarget)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnAITurretShape_hasTarget"), typeof(_HasTarget)); } return(_HasTargetFunc); }
internal static _HasTarget HasTarget() { if (_HasTargetFunc == null) { _HasTargetFunc = (_HasTarget)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnAITurretShape_hasTarget"), typeof(_HasTarget)); } return(_HasTargetFunc); }