internal static _GetWeaponLeadVelocity GetWeaponLeadVelocity() { if (_GetWeaponLeadVelocityFunc == null) { _GetWeaponLeadVelocityFunc = (_GetWeaponLeadVelocity)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnAITurretShape_getWeaponLeadVelocity"), typeof(_GetWeaponLeadVelocity)); } return(_GetWeaponLeadVelocityFunc); }
internal static _GetWeaponLeadVelocity GetWeaponLeadVelocity() { if (_GetWeaponLeadVelocityFunc == null) { _GetWeaponLeadVelocityFunc = (_GetWeaponLeadVelocity)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnAITurretShape_getWeaponLeadVelocity"), typeof(_GetWeaponLeadVelocity)); } return(_GetWeaponLeadVelocityFunc); }