internal static _GetWeaponLeadVelocity GetWeaponLeadVelocity()
            {
                if (_GetWeaponLeadVelocityFunc == null)
                {
                    _GetWeaponLeadVelocityFunc =
                        (_GetWeaponLeadVelocity)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnAITurretShape_getWeaponLeadVelocity"), typeof(_GetWeaponLeadVelocity));
                }

                return(_GetWeaponLeadVelocityFunc);
            }
Exemple #2
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            internal static _GetWeaponLeadVelocity GetWeaponLeadVelocity()
            {
                if (_GetWeaponLeadVelocityFunc == null)
                {
                    _GetWeaponLeadVelocityFunc =
                        (_GetWeaponLeadVelocity)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnAITurretShape_getWeaponLeadVelocity"), typeof(_GetWeaponLeadVelocity));
                }

                return(_GetWeaponLeadVelocityFunc);
            }