internal static _GetLevelAsset GetLevelAsset() { if (_GetLevelAssetFunc == null) { _GetLevelAssetFunc = (_GetLevelAsset)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnScene_getLevelAsset"), typeof(_GetLevelAsset)); } return(_GetLevelAssetFunc); }
internal static _GetLevelAsset GetLevelAsset() { if (_GetLevelAssetFunc == null) { _GetLevelAssetFunc = (_GetLevelAsset)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnScene_getLevelAsset"), typeof(_GetLevelAsset)); } return(_GetLevelAssetFunc); }