internal static _AddVariable AddVariable()
            {
                if (_AddVariableFunc == null)
                {
                    _AddVariableFunc =
                        (_AddVariable)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnCustomShaderFeatureData_addVariable"), typeof(_AddVariable));
                }

                return(_AddVariableFunc);
            }
Exemple #2
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            internal static _AddVariable AddVariable()
            {
                if (_AddVariableFunc == null)
                {
                    _AddVariableFunc =
                        (_AddVariable)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnCustomShaderFeatureData_addVariable"), typeof(_AddVariable));
                }

                return(_AddVariableFunc);
            }