internal static _AddDynamicObject AddDynamicObject() { if (_AddDynamicObjectFunc == null) { _AddDynamicObjectFunc = (_AddDynamicObject)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnScene_addDynamicObject"), typeof(_AddDynamicObject)); } return(_AddDynamicObjectFunc); }
internal static _AddDynamicObject AddDynamicObject() { if (_AddDynamicObjectFunc == null) { _AddDynamicObjectFunc = (_AddDynamicObject)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnScene_addDynamicObject"), typeof(_AddDynamicObject)); } return(_AddDynamicObjectFunc); }