protected override void InitToys() { base.InitToys(); Vector2 p; for (int i = 0; i < 10; i++) { Toy t = new SpeedModifyToy(2f); t.UsesLeft = 3; p = PIXIE_STARTING_POS + new Vector2(RandomMath.RandomBetween(10f, 50f), RandomMath.RandomBetween(-40f, 40f)); t.PositionAndTarget = p; Add(t); } // test paint Toy pt = new PaintToy(); p = PIXIE_STARTING_POS + new Vector2(3f, 0f); pt.PositionAndTarget = p; Add(pt); // test zoomout Toy zo = new ZoomOutToy(); p = PIXIE_STARTING_POS + new Vector2(5f, 1f); zo.PositionAndTarget = p; Add(zo); // test bomb Toy bo = new BombToy(); p = PIXIE_STARTING_POS + new Vector2(-1f, 5f); bo.PositionAndTarget = p; Add(bo); // music credits object Toy musicMsg = new MusicCreditsToy(); musicMsg.PositionAndTarget = new Vector2(2f, 36f); Add(musicMsg); Toy invisToy = new InvisibilityToy(); invisToy.PositionAndTarget = PIXIE_STARTING_POS + new Vector2(20f, 0f); Add(invisToy); // attach test //test.AttachmentPosition = new Vector2(3f, 0f); //pixie.Add(test); }
protected override void InitToys() { base.InitToys(); Vector2 p; Toy t; t = new ZoomOutToy(); p = new Vector2(70f, 48f); t.PositionAndTarget = p; Add(t); t = new ZoomOutToy(); p = new Vector2(93f, 9f); t.PositionAndTarget = p; Add(t); t = new ZoomOutToy(); p = new Vector2(17f, 13f); t.PositionAndTarget = p; Add(t); t = new ZoomOutToy(); p = new Vector2(117f, 29f); t.PositionAndTarget = p; Add(t); t = new ZoomOutToy(); p = new Vector2(73f, 86f); t.PositionAndTarget = p; Add(t); t = new SpeedModifyToy(2f); p = new Vector2(61f, 9f); t.PositionAndTarget = p; Add(t); t = new SpeedModifyToy(2f); p = new Vector2(109f, 65f); t.PositionAndTarget = p; Add(t); t = new ZoomOutToy(); p = new Vector2(121f, 13f); t.PositionAndTarget = p; Add(t); t = new SpeedModifyToy(2f); p = new Vector2(46f, 30f); t.PositionAndTarget = p; Add(t); t = new SpeedModifyToy(2f); p = new Vector2(13f, 93f); t.PositionAndTarget = p; Add(t); t = new SpeedModifyToy(2f); p = new Vector2(121f, 94f); t.PositionAndTarget = p; Add(t); t = new ZoomOutToy(); p = new Vector2(29f, 113f); t.PositionAndTarget = p; Add(t); t = new SpeedModifyToy(2f); p = new Vector2(53f, 117f); t.PositionAndTarget = p; Add(t); t = new ZoomOutToy(); p = new Vector2(105f, 98f); t.PositionAndTarget = p; Add(t); }