public override void OnStateEnter() { mull.treeDistance = 600f; ZoomHelper.setUIVisibility(cameraControlButtons.GetComponent <CanvasGroup>(), false); ZoomHelper.setMarkerVisibility(false); }
/*Handles fetching the settlement data from the web. Then attempts to place every settlement. * Returns true if it works*/ /* given an array of settlement data, places prefab settlements for each piece of data */ void placeSettlements(SettlementData[] settlementData) { this.settlementData = settlementData; for (int i = 0; i < settlementData.Length; i++) { placeSettlement(settlementData[i]); } ZoomHelper.setMarkerVisibility(false); }
public override void OnStateExit() { ZoomHelper.setMarkerVisibility(true); }