Exemple #1
0
        public override void _Input(InputEvent @event)
        {
            if (@event is InputEventMouseButton && PlayerController.Focus == null)
            {
                var emb = (InputEventMouseButton)@event;

                // leave these brackets for future keybinds
                {
                    if (emb.ButtonIndex == (int)ButtonList.WheelUp && Zoom.Length() > min_zoom_distance)
                    {
                        Zoom = Zoom - new Vector2(smoothness, smoothness);
                    }
                    if (emb.ButtonIndex == (int)ButtonList.WheelDown && Zoom.Length() < max_zoom_distance)
                    {
                        Zoom = Zoom + new Vector2(smoothness, smoothness);
                    }
                }
            }

            if (@event is InputEventScreenTouch)
            {
                var ev = (InputEventScreenTouch)@event;
                if (@event.IsPressed())
                {
                    events[ev.Index] = ev.Position;
                }
                else
                {
                    events.Remove(ev.Index);
                }
            }

            if (@event is InputEventScreenDrag)
            {
                var drag = (InputEventScreenDrag)@event;
                MoveLocalX(-drag.Relative.x * drag_sensitivity);
                MoveLocalY(-drag.Relative.y * drag_sensitivity);

                events[drag.Index] = drag.Position;
                if (events.Count == 2)
                {
                    var drag_distance = events[0].DistanceTo(events[1]);
                    if (Mathf.Abs(drag_distance - last_drag_distance) > zoom_sensitivity)
                    {
                        var new_zoom = drag_distance < last_drag_distance ? 1 + zoom_speed : 1 - zoom_speed;
                        new_zoom = Mathf.Clamp(Zoom.x * new_zoom, min_zoom_distance * mobile_zoom_offset_multiplier,
                                               max_zoom_distance * mobile_zoom_offset_multiplier);
                        Zoom = Vector2.One * new_zoom;
                        last_drag_distance = drag_distance;
                    }
                }
            }
        }
Exemple #2
0
    // Called every frame. 'delta' is the elapsed time since the previous frame.
    public override void _Process(float delta)
    {
        if (cameraTargetNode != null)
        {
            Vector2 targetPosition = cameraTargetNode.GlobalPosition;
            GlobalPosition = targetPosition;
        }

        if (Input.IsActionJustReleased("ZoomOut") && Zoom.Length() > 0.25f)
        {
            Zoom = Zoom * 0.9f;
        }

        if (Input.IsActionJustReleased("ZoomIn") && Zoom.Length() < 4f)
        {
            Zoom = Zoom * 1.1f;
        }
    }