void Start() { currentHealth = health; BodyParts.SetActive(false); EnemyModel.SetActive(true); Controller = gameObject.GetComponent <EnemyController>(); ZombieWavesController = FindObjectOfType <ZombieWaves>(); myRB = GetComponent <Rigidbody>(); pointScript = FindObjectOfType <PointScript>(); }
void Start() { waves = FindObjectOfType <ZombieWaves>(); nades = FindObjectOfType <GunController>(); ZombiesLeftDisplay.text = waves.ZombiesAWave.ToString(); }