public void SeekingJailState()
    {
        float distanceToTarget = (_jail.transform.position - transform.position).magnitude;

        if (distanceToTarget < 3f)
        {
            _zombieMover.StopMovement();
            _zombie.SetAnimatorFloat("speed", 0f);
            _waitToAnimate.WaitForSeconds(0.5f);

            _zombie.SetAnimatorBool("eat", true);
            _state = State.LIBERATING_JAIL;
        }
        else
        {
            _zombie.SetAnimatorFloat("speed", rigidbody.velocity.magnitude / _zombieMover.MovementParameters.DefaultMaxVelocity);

            _zombieMover.Seek(_jail.transform.position);
        }
    }