public void InitialiseNew(QueryInfoNew info) { waitToHide = 0.0f; if (unityText == null) { unityText = new FunnyWord(); } if (info.numButtons > 0) { myColour = Constants.kColourRed; } if (Globals.g_main.usingTextureResolution == TextureResolutionEnum.kTextureResolution_High) { info.inTextScale *= 2.0f; } if (Globals.g_world.DoesCurrentLanguageUseNSString() || info.useNSStringForAnyLanguage) { useNSString = true; } else { useNSString = false; } FunnyWord.WordInfo wInfo; wInfo.position = info.position; wInfo.isCentrePos = true; wInfo.scale = info.inTextScale * 0.32f; // * 0.25f; if (useNSString) { unityText.InitWithWordNewP1(wInfo, info.queryText); } else { position = info.position; this.DivideStringIntoFunnyWords(info.queryText); wInfo.scale = info.inTextScale * 0.012f; // * 0.1f;// * 0.25f; //unityText.SetFont(Globals.g_world.font); //unityText.SetColourAtlas(Globals.g_world.GetAtlas(AtlasType.kAtlas_FontColours)); //unityText.InitWithWordP1(wInfo,info.queryText); } unityText.SetColour(myColour); if (useNSString) { unityText.myTextWrapper.SetBoundThing(); unityText.SetUseTextureInstead(true); unityText.myTextWrapper.SetFontSize(info.inTextScale * 0.32f); } newStyleWithAtlas = info.newStyleWithAtlas; newStyleQuery = true; useActualText = false; FrontEndQuery.QueryInfo qInfo = new FrontEndQuery.QueryInfo(); qInfo.noButton = info.noButton; qInfo.yesButton = info.yesButton; position = info.position; state = QueryState.e_Inactive; chosenButton = (QueryButton)(-1); queryText = (info.queryText); boxDimensions = Utilities.CGPointMake(info.boxDimensions.Width, info.boxDimensions.Height); scale.x = info.scale; scale.y = info.scale; atlas = info.inAtlas; if (newStyleWithAtlas) { this.SetupButtonsNew(info); } Zobject.ZobjectInfo zInfo = new Zobject.ZobjectInfo(); if (newStyleWithAtlas) { zInfo.texture = null; } else { zInfo.texture = info.backdropTexture; } zInfo.startState = ZobjectState.kZobjectHidden; zInfo.position = position; zInfo.isMapObject = false; backdrop.Initialise(zInfo); backdrop.SetShowScale(scale.x * 1.2f); if (newStyleWithAtlas) { backdrop.SetAtlasAndSubtextureP1(atlas, info.backdropId); } else { // backdrop.SetShowScale(1.2f); } if (backdrop.myAtlasBillboard != null) { backdrop.myAtlasBillboard.myObject.layer = LayerMask.NameToLayer("guistuff"); } numButtons = info.numButtons; zInfo.position = Utilities.CGPointMake(160.0f, 240.0f); zInfo.texture = info.dimOverlayTexture; dimZob.Initialise(zInfo); dimZob.SetStretchToScreen(true); dimZob.SetShowStyle((int)ZobjectShowStyle.kZobjectShow_FadeIn); dimZob.SetHideStyle((int)ZobjectHideStyle.kZobjectHide_FadeOut); dimZob.SetShowAlpha(0.7f); if (newStyleWithAtlas) { dimZob.SetAtlasAndSubtextureP1(atlas, info.dimId); } if (dimZob.myAtlasBillboard != null) { dimZob.myAtlasBillboard.myObject.layer = LayerMask.NameToLayer("guistuff"); } if (textTexture != null) { } CGSize dimensionsForText = info.boxDimensions; float textScale = info.inTextScale; if (Globals.deviceIPad) { dimensionsForText.Height *= 2.0f; dimensionsForText.Width *= 2.0f; textScale *= 2.0f; } textTexture = null; //new Texture2D_Ross(info.queryText, dimensionsForText, UITextAlignment.UITextAlignmentCenter, "Arial", textScale); zInfo.texture = textTexture; zInfo.position = position; if (Globals.g_currentLanguage == World.Enum11.kLanguage_Japanese) { if ((!Globals.deviceIPhone4) && (!Globals.deviceIPad)) { zInfo.position.y += 3.0f; } else { zInfo.position.y += 15.0f; } } text.Initialise(zInfo); text.SetShowScale(scale.x); if (text.myAtlasBillboard != null) { text.myAtlasBillboard.myObject.layer = LayerMask.NameToLayer("guistuff"); } if (!newStyleWithAtlas) { boxDimensions.x = 200.0f; boxDimensions.y = 180.0f; if (info.numButtons == 0) { this.SetupButtons(qInfo); } } if (info.numButtons > 0) { queryButtonStyle = QueryButtonStyle.kQButtonsCentral; this.SetupCentralButtons(info); //This means we want the new style central hanging buttons } else { queryButtonStyle = QueryButtonStyle.kQButtonsEdges; } backdrop.SetShowStyle(ZobjectShowStyle.kZobjectShow_SlideInLeft); backdrop.SetHideStyle(ZobjectHideStyle.kZobjectHide_SlideToRight); backdrop.SetHideAcc(0.02f); unityText.SetPositionZob(backdrop); }