Exemple #1
0
        private void LoadShaderToyFile(string filepath)
        {
            int displayOutputBufferId = 1;

            renderer.Clear();

            using (ZipArchive zip = ZipFile.OpenRead(filepath)) {
                renderer.SharedFragmentCode = zip.GetEntry("common.glsl")?.ReadToEnd();

                string vertexShader = zip.GetEntry("shared.vs.glsl").ReadToEnd();


                foreach (ZipArchiveEntry entry in zip.Entries)
                {
                    if (entry.Name.StartsWith("rp") && entry.Name.EndsWith(".json"))
                    {
                        JObject jRenderPass = JObject.Parse(entry.ReadToEnd());

                        if (jRenderPass["type"].Value <string>() == "image")
                        {
                            displayOutputBufferId = jRenderPass["outputs"].Values <int>().First();
                        }

                        ZipArchiveEntry shaderEntry = zip.GetEntry(jRenderPass["code"].Value <string>());
                        string          shaderCode  = shaderEntry.ReadToEnd();

                        RenderPassBuilder rpb = RenderPassBuilder.FromString(jRenderPass["name"].Value <string>(), vertexShader, shaderCode);

                        foreach (JObject obj in jRenderPass["inputs"])
                        {
                            string type = obj["type"].Value <string>();

                            if (type == "buffer")
                            {
                                rpb.AddBufferInput(obj["channel"].Value <int>(), obj["id"].Value <int>());
                            }
                            else if (type == "texture")
                            {
                                string src = obj["src"].Value <string>();

                                ZipArchiveEntry e = zip.Entries.FirstOrDefault(x => src.EndsWith(x.Name));
                                rpb.AddTextureInput(obj["channel"].Value <int>(), e.Name, e.ReadAllBytes());
                            }
                        }

                        foreach (int bufferId in jRenderPass["outputs"].Values <int>())
                        {
                            rpb.AddOutput(bufferId);
                        }



                        RenderPass rp = rpb.Create();
                        renderer.Add(rp);
                    }
                }
            }

            renderer.DisplayOutputBufferId = displayOutputBufferId;
            renderer.InitPasses();
        }